The Imagined World Made Real


Book Description

The Imagined World Made Real changes this by showing how a grasp of human evolution extends the reach of science. Henry Plotkin recognizes that at the heart of human culture are social constructs, such as justice and money, and that collective beliefs, values, and actions are essential to their formation and maintenance. Only when these constructs are integrated into an accepted biological framework will there be a true synthesis between the social and natural sciences.




An Imagined World


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Imagined Worlds


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Chapters have such headings as: Stories, Science, Technology, Evolution, and Ethics.




Imagine a World


Book Description

Rob Gonsalves—master of magical realism—presents another mesmerizing picture book in his Imagine a… series, that will “stimulate wonder and imagination” (Booklist, starred review). Imagine a world where the sky becomes the Earth; where a waterfall freefalls to become dancing women; where you can cut mountains out of curtains, and ships sail into the sky. This amazing world is what Rob Gonsalves has created. His vision inspires and astounds—and he wants to share that vision with you. With stunning illustrations that stretch the limits of the imagination, this fourth installment in the Imagine a… series explores a world that is boundless and beautiful, inviting you to imagine a world of possibilities—to imagine this world.




History Made, History Imagined


Book Description

In this provocative and original study, David Price investigates history as a form of poiesis -- the act of making in language -- and suggests that certain novels can provide the best means of engaging in historical interpretation. Contending that the fundamental act of narration itself, including the narration of history, expresses a system of values, Price explores the work of seven contemporary novelists who share a commitment to reexamining history as idea and a refusal to accept history as given. Within a theoretical framework based on Friedrich Nietzsche and Giambattista Vico, Price investigates how these writers -- Carlos Fuentes, Susan Daitch, Salman Rushdie, Michel Tournier, Ishmael Reed, Graham Swift, and Mario Vargas Llosa -- create a discursive space between history and literature, a space within which history can be questioned and the making of history explored. Through their novels, these writers replace the univocal expression of history as a description of "what really happened" with a polyvocality of competing discourses, languages, and points of view. Price's investigation of three modalities of the poietic novel -- the history of forgotten possibilities, the construction of countermemory and cultural critique, and history as myth -- has far-reaching implications for how we read and question the narratives we understand as history. By treating the past as a dynamic flow of values, rather than a fixed collection of facts, History Made, History Imagined fosters a deeper understanding not only of literature and philosophy but also of history and our relationship to it.




Imagined Communities


Book Description

What are the imagined communities that compel men to kill or to die for an idea of a nation? This notion of nationhood had its origins in the founding of the Americas, but was then adopted and transformed by populist movements in nineteenth-century Europe. It became the rallying cry for anti-Imperialism as well as the abiding explanation for colonialism. In this scintillating, groundbreaking work of intellectual history Anderson explores how ideas are formed and reformulated at every level, from high politics to popular culture, and the way that they can make people do extraordinary things. In the twenty-first century, these debates on the nature of the nation state are even more urgent. As new nations rise, vying for influence, and old empires decline, we must understand who we are as a community in the face of history, and change.




Building Imaginary Worlds


Book Description

Mark J.P. Wolf’s study of imaginary worlds theorizes world-building within and across media, including literature, comics, film, radio, television, board games, video games, the Internet, and more. Building Imaginary Worlds departs from prior approaches to imaginary worlds that focused mainly on narrative, medium, or genre, and instead considers imaginary worlds as dynamic entities in and of themselves. Wolf argues that imaginary worlds—which are often transnarrative, transmedial, and transauthorial in nature—are compelling objects of inquiry for Media Studies. Chapters touch on: a theoretical analysis of how world-building extends beyond storytelling, the engagement of the audience, and the way worlds are conceptualized and experienced a history of imaginary worlds that follows their development over three millennia from the fictional islands of Homer’s Odyssey to the present internarrative theory examining how narratives set in the same world can interact and relate to one another an examination of transmedial growth and adaptation, and what happens when worlds make the jump between media an analysis of the transauthorial nature of imaginary worlds, the resulting concentric circles of authorship, and related topics of canonicity, participatory worlds, and subcreation’s relationship with divine Creation Building Imaginary Worlds also provides the scholar of imaginary worlds with a glossary of terms and a detailed timeline that spans three millennia and more than 1,400 imaginary worlds, listing their names, creators, and the works in which they first appeared.




Real and Imagined Worlds


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Inventing Imaginary Worlds


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How can parents, educators, business leaders and policy makers nurture creativity, prepare for inventiveness and stimulate innovation? One compelling answer, this book argues, lies in fostering the invention of imaginary worlds, a.k.a. worldplay. First emerging in middle childhood, this complex form of make-believe draws lifelong energy from the fruitful combustions of play, imagination and creativity. Unfortunately, trends in modern life conspire to break down the synergies of creative play with imaginary worlds. Unstructured playtime in childhood has all but disappeared. Invent-it-yourself make-believe places have all but succumbed in adolescence to ready-made computer games. Adults are discouraged from playing as a waste of time with no relevance to the workplace. Narrow notions of creativity exile the fictive imagination to fantasy arts. And yet, as Michele Root-Bernstein demonstrates by means of historical inquiry, quantitative study and contemporary interview, spontaneous worldplay in childhood develops creative potential, and strategic worldplay in adulthood inspires innovations in the sciences and social sciences as well as the arts and literature. Inventing imaginary worlds develops the skills society needs for inventing the future. For more on Inventing Imaginary Worlds, check out: www.inventingimaginaryworlds.com




Tabletop Role-Playing Games and the Experience of Imagined Worlds


Book Description

In 1974, the release of Dungeons & Dragons forever changed the way that we experience imagined worlds. No longer limited to simply reading books or watching movies, gamers came together to collaboratively and interactively build and explore new realms. Based on four years of interviews and game recordings from locations spanning the United States, this book offers a journey that explores how role-playing games use a combination of free-form imagination and tightly constrained rules to experience those realms. By developing our understanding of the fantastic worlds of role-playing games, this book also offers insight into how humans come together and collaboratively imagine the world around us.