The Influence of Technology on Social Network Analysis and Mining


Book Description

The study of social networks was originated in social and business communities. In recent years, social network research has advanced significantly; the development of sophisticated techniques for Social Network Analysis and Mining (SNAM) has been highly influenced by the online social Web sites, email logs, phone logs and instant messaging systems, which are widely analyzed using graph theory and machine learning techniques. People perceive the Web increasingly as a social medium that fosters interaction among people, sharing of experiences and knowledge, group activities, community formation and evolution. This has led to a rising prominence of SNAM in academia, politics, homeland security and business. This follows the pattern of known entities of our society that have evolved into networks in which actors are increasingly dependent on their structural embedding General areas of interest to the book include information science and mathematics, communication studies, business and organizational studies, sociology, psychology, anthropology, applied linguistics, biology and medicine.




Social Media Mining and Social Network Analysis: Emerging Research


Book Description

Social Media Mining and Social Network Analysis: Emerging Research highlights the advancements made in social network analysis and social web mining and its influence in the fields of computer science, information systems, sociology, organization science discipline and much more. This collection of perspectives on developmental practice is useful for industrial practitioners as well as researchers and scholars.




Data Mining in Dynamic Social Networks and Fuzzy Systems


Book Description

Many organizations, whether in the public or private sector, have begun to take advantage of the tools and techniques used for data mining. Utilizing data mining tools, these organizations are able to reveal the hidden and unknown information from available data. Data Mining in Dynamic Social Networks and Fuzzy Systems brings together research on the latest trends and patterns of data mining tools and techniques in dynamic social networks and fuzzy systems. With these improved modern techniques of data mining, this publication aims to provide insight and support to researchers and professionals concerned with the management of expertise, knowledge, information, and organizational development.




Advances in Social Network Mining and Analysis


Book Description

This work constitutes the proceedings of the Second International Workshop on Advances in Social Network and Analysis, held in Las Vegas, NV, USA in August 2008.




Handbook of Social Network Technologies and Applications


Book Description

Social networking is a concept that has existed for a long time; however, with the explosion of the Internet, social networking has become a tool for people to connect and communicate in ways that were impossible in the past. The recent development of Web 2.0 has provided many new applications, such as Myspace, Facebook, and LinkedIn. The purpose of Handbook of Social Network Technologies and Applications is to provide comprehensive guidelines on the current and future trends in social network technologies and applications in the field of Web-based Social Networks. This handbook includes contributions from world experts in the field of social networks from both academia and private industry. A number of crucial topics are covered including Web and software technologies and communication technologies for social networks. Web-mining techniques, visualization techniques, intelligent social networks, Semantic Web, and many other topics are covered. Standards for social networks, case studies, and a variety of applications are covered as well.




ECSM2015-Proceedings of the 2nd European Conference on Social Media 2015


Book Description

Complete proceedings of the 2nd European Conference on Social Media Porto Portugal Published by Academic Conferences and Publishing International Limited




Diffusion in Social Networks


Book Description

This book presents the leading models of social network diffusion that are used to demonstrate the spread of disease, ideas, and behavior. It introduces diffusion models from the fields of computer science (independent cascade and linear threshold), sociology (tipping models), physics (voter models), biology (evolutionary models), and epidemiology (SIR/SIS and related models). A variety of properties and problems related to these models are discussed including identifying seeds sets to initiate diffusion, game theoretic problems, predicting diffusion events, and more. The book explores numerous connections between social network diffusion research and artificial intelligence through topics such as agent-based modeling, logic programming, game theory, learning, and data mining. The book also surveys key empirical results in social network diffusion, and reviews the classic and cutting-edge research with a focus on open problems.




Social Network Analysis and Education


Book Description

Social Network Analysis and Education: Theory, Methods & Applications provides an introduction to the theories, methods, and applications that constitute the social network perspective. Unlike more general texts, this applied title is designed for those current and aspiring educational researchers learning how to study, conceptualize, and analyze social networks. Brian V. Carolan's main intent is to encourage you to consider the social network perspective in light of your emerging research interests and evaluate how well this perspective illuminates the social complexities surrounding educational phenomena. Relying on diverse examples drawn from the educational research literature, this book makes explicit how the theories and methods associated with social network analysis can be used to better describe and explain the social complexities surrounding varied educational phenomena.




Practical Social Network Analysis with Python


Book Description

This book focuses on social network analysis from a computational perspective, introducing readers to the fundamental aspects of network theory by discussing the various metrics used to measure the social network. It covers different forms of graphs and their analysis using techniques like filtering, clustering and rule mining, as well as important theories like small world phenomenon. It also presents methods for identifying influential nodes in the network and information dissemination models. Further, it uses examples to explain the tools for visualising large-scale networks, and explores emerging topics like big data and deep learning in the context of social network analysis. With the Internet becoming part of our everyday lives, social networking tools are used as the primary means of communication. And as the volume and speed of such data is increasing rapidly, there is a need to apply computational techniques to interpret and understand it. Moreover, relationships in molecular structures, co-authors in scientific journals, and developers in a software community can also be understood better by visualising them as networks. This book brings together the theory and practice of social network analysis and includes mathematical concepts, computational techniques and examples from the real world to offer readers an overview of this domain.




Games User Research


Book Description

Games live and die commercially on the player experience. Games User Research is collectively the way we optimise the quality of the user experience (UX) in games, working with all aspects of a game from the mechanics and interface, visuals and art, interaction and progression, making sure every element works in concert and supports the game UX. This means that Games User Research is essential and integral to the production of games and to shape the experience of players. Today, Games User Research stands as the primary pathway to understanding players and how to design, build, and launch games that provide the right game UX. Until now, the knowledge in Games User Research and Game UX has been fragmented and there were no comprehensive, authoritative resources available. This book bridges the current gap of knowledge in Games User Research, building the go-to resource for everyone working with players and games or other interactive entertainment products. It is accessible to those new to Games User Research, while being deeply comprehensive and insightful for even hardened veterans of the game industry. In this book, dozens of veterans share their wisdom and best practices on how to plan user research, obtain the actionable insights from users, conduct user-centred testing, which methods to use when, how platforms influence user research practices, and much, much more.