The Ins and Outs of Peg Solitaire


Book Description

For mathematical game enthusiasts, the 33-hole Peg Solitaire board presents many intriguing and difficult problems, far more fascinating than the simple problems set out in manufacturers' instructions, and behind these problems lies interesting mathematical theory. Beasley, an internationally known expert on Peg Solitaire, surveys the history of the game, shows how to play it simply and well, explains the theory behind it, and offers over 200 problems and their solutions in over 550 diagrams. Mathematical game fans aged twelve and over will find hours of enjoyment in this book.




Mathematical Wizardry for a Gardner


Book Description

In this volume, world-leading puzzle designers, puzzle collectors, mathematicians, and magicians continue the tradition of honoring Martin Gardner, who inspired them to enter mathematics, to enter magic, to bring magic into their mathematics, or to bring mathematics into their magic. This edited collection contains a variety of articles connected t




The Last Recreations


Book Description

Of all of Martin Gardners writings, none gained him a wider audience or was more central to his reputation than his Mathematical Recreations column in Scientific American - which virtually defined the genre of popular mathematics writing for a generation. Flatland, Hydras and Eggs: Mathematical Mystifications is the final collection of these columns, covering the period roughly from 1979 to Gardners retirement in 1986. As always in his published collections, Gardner includes letters commenting on the ideas presented in his articles. These columns show him at the top of his form and should not be missed by anyone with an interest in mathematics.




The Mathematics of Games


Book Description

Lucid, instructive, and full of surprises, this book examines how simple mathematical analysis can throw unexpected light on games of every type, from poker to golf to the Rubik's cube. 1989 edition.




Winning Ways for Your Mathematical Plays, Volume 2


Book Description

In the quarter of a century since three mathematicians and game theorists collaborated to create Winning Ways for Your Mathematical Plays, the book has become the definitive work on the subject of mathematical games. Now carefully revised and broken down into four volumes to accommodate new developments, the Second Edition retains the original's wealth of wit and wisdom. The authors' insightful strategies, blended with their witty and irreverent style, make reading a profitable pleasure. In Volume 2, the authors have a Change of Heart, bending the rules established in Volume 1 to apply them to games such as Cut-cake and Loopy Hackenbush. From the Table of Contents: - If You Can't Beat 'Em, Join 'Em! - Hot Bottles Followed by Cold Wars - Games Infinite and Indefinite - Games Eternal--Games Entailed - Survival in the Lost World




Winning Ways for Your Mathematical Plays, Volume 4


Book Description

In the quarter of a century since three mathematicians and game theorists collaborated to create Winning Ways for Your Mathematical Plays, the book has become the definitive work on the subject of mathematical games. Now carefully revised and broken down into four volumes to accommodate new developments, the Second Edition retains the original's wealth of wit and wisdom. The authors' insightful strategies, blended with their witty and irreverent style, make reading a profitable pleasure. In Volume 4, the authors present a Diamond of a find, covering one-player games such as Solitaire.




Smart but Scattered


Book Description

This book has been replaced by Smart but Scattered, Second Edition, ISBN 978-1-4625-5459-1.




Knots and Borromean Rings, Rep-Tiles, and Eight Queens


Book Description

Find new twists on knotted molecules, the hangman's paradox, cat's cradle, gambling, peg solitaire, pi and e in this book.




A Book of Historic Board Games


Book Description

Board games have been played throughout the world for thousands of years. Many times, in many different cultures, people have amused themselves by devising mock races, battles and hunts, played in miniature on a small surface. The rules and the level of sophistication has changed through the ages, but the general idea has remained the same. Some of the oldest games, like backgammon, chess and draughts, are still popular today. This book looks at twelve different games taken from various periods of history. Most will not be recognised by the general public, but deserve to be better known. They are pachisi, halma, agon, tâb, fanorona, nine men's morris, wari, konane, xiang qi, tablut, asalto and renju. Each game has a whole chapter to itself, which includes a history, the rules, and a section on strategy and tactics. It is the author's intention that the reader will gain appreciation and enthusiasm for these wonderful old games, and be entertained by them for years to come.




More Games of No Chance


Book Description

This 2003 book provides an analysis of combinatorial games - games not involving chance or hidden information. It contains a fascinating collection of articles by some well-known names in the field, such as Elwyn Berlekamp and John Conway, plus other researchers in mathematics and computer science, together with some top game players. The articles run the gamut from theoretical approaches (infinite games, generalizations of game values, 2-player cellular automata, Alpha-Beta pruning under partial orders) to other games (Amazons, Chomp, Dot-and-Boxes, Go, Chess, Hex). Many of these advances reflect the interplay of the computer science and the mathematics. The book ends with a bibliography by A. Fraenkel and a list of combinatorial game theory problems by R. K. Guy. Like its predecessor, Games of No Chance, this should be on the shelf of all serious combinatorial games enthusiasts.