The Interactive Art Book


Book Description

Learn about fundamental concepts such as light and color, pattern and composition, narrative, style, and movement, and much more. Inventive paper engineering brings the subjects to life with pop-ups and lift-the-flaps. From the Dutch masters to the impressionists up through Picasso, this fun and informative activity book will inspire all ages. This book presents art in a way that is understandable, entertaining, and exciting for older children and art lovers. • 60 art masterpieces—25 of them with lift-the-flaps—and all of them illustrating something about the process of making and appreciating art. • 12 three-dimensional models showing perspective, color-mixing, the illusion of movement, abstract composition and more. • 18-page removable Activity Book with instructions for composing pictures and making prints, collages, scratch pictures, potato prints, sculptures, and more.




Interactive Art and Embodiment


Book Description

Nathaniel Stern's 'Interactive Art and Embodiment' defies the world of interactive art and new media from the perspective of the body and identity. It presents the ongoing and emergent processes of embodiment in art and includes immersive descriptions of interactive artworks.




Emergence in Interactive Art


Book Description

This book is concerned with emergence, interaction, art and computing. It introduces a new focus for emergence in interactive art: the emergent experience. Emergence literature is discussed and an organising framework, the Taxonomy of Emergence in Interactive Art (TEIA) is provided together with case studies of digital, interactive art systems that facilitate emergence. Evidence from evaluations of people interacting with the works is analysed using the TEIA. Artworks from across the world are also reviewed to further illustrate the potential for emergence. Interactive art is, itself, still a young domain where audience influence, or interaction with the work is a defining aspect. Emergence in Interactive Art explores the rich opportunities for interactive experiences of digital art systems that are provided by looking through a ‘lens’ of emergence. And what better way to explore these potentials than through the open-ended domain of emergence, with its inherent affinity to the natural world? Through an integrated approach of practice, research and theory this book reveals design and analytical insights relating to emergence, interaction and interactive art to benefit artists, researchers and designers alike.




Interactive Art Therapy


Book Description

Work with your client—using an effective multi-sensory technique Most people are visual learners. Seeing our ideas in pictures gives them greater impact and more meaning. Interactive Art Therapy: “No Talent Required” Projects presents a cutting-edge therapeutic technique founded on sound clinical principles, providing another practical tool any therapist or counselor can effectively use without anyone having to be a da Vinci. The book clearly discusses the clinical rationale behind using standard drawings in therapy and demonstrates how the interactive nature of the approach helps clients to quickly and easily gain deeper insight. Interactive Art Therapy: “No Talent Required” Projects helps counselors and therapists empower the client to become an active participant in the therapeutic process, allowing the flexibility of the drawings to be adaptive to the client’s cognitive and developmental abilities. The book examines ways for practitioners to discern whether Interactive Art Therapy is a suitable clinical intervention for the client, then explores the ways each drawing can be used to help clients move toward breakthroughs in their therapy. The text uses case examples to clearly illustrate techniques and reveal the ways that clients’ drawings reflect their thought processes. Interactive Art Therapy: “No Talent Required” Projects discusses how to use simple, client-friendly drawings such as: “Cage of Fears” “Teeter-Totter of Decision-Making” “The Coping Arch” “Boundary Castle” “Well of Needs” “Weight of the World” “Swamp of Sympathy” “Brick Wall of Barriers” “The Pressure Box” “Pole Vault for Goals” Interactive Art Therapy: “No Talent Required” Projects provides a valuable tool for therapists, school psychologists, guidance counselors, psychiatrists, marriage and family counselors, drug and alcohol counselors, pastoral counselors, educators, and students.




Interactive Experience in the Digital Age


Book Description

The use of interactive technology in the arts has changed the audience from viewer to participant and in doing so is transforming the nature of experience. From visual and sound art to performance and gaming, the boundaries of what is possible for creation, curating, production and distribution are continually extending. As a consequence, we need to reconsider the way in which these practices are evaluated. Interactive Experience in the Digital Age explores diverse ways of creating and evaluating interactive digital art through the eyes of the practitioners who are embedding evaluation in their creative process as a way of revealing and enhancing their practice. It draws on research methods from other disciplines such as interaction design, human-computer interaction and practice-based research more generally and adapts them to develop new strategies and techniques for how we reflect upon and assess value in the creation and experience of interactive art. With contributions from artists, scientists, curators, entrepreneurs and designers engaged in the creative arts, this book is an invaluable resource for both researchers and practitioners, working in this emerging field.




Group Interactive Art Therapy


Book Description

The first edition of Group Interactive Art Therapy presented the first theoretical formation of a model integrating the change-enhancing factors of both interactive group psychotherapy and art therapy, demonstrating its use in practice through a series of illustrated case examples. This long-awaited second edition updates the content of the original in light of the major social, cultural and political changes of the past two decades and presents new examples of the model in practice. The new edition includes a brand-new section on the use of group interactive art therapy in research with people with dementia, with schizophrenia, and those in rehabilitation from a stroke. The book also features two chapters on the use of the model in a broader context. The book is presented in four parts: Introducing group interactive art therapy The model in practice: case examples The wider context Group interactive art therapy used in research Each section demonstrates the flexibility and adaptability of the model in different cultural and social settings and with a variety of client groups. The development of knowledge about the skills required for conducting an interactive art therapy group and its suitability for different clients has been incorporated throughout the book, as well as practical information on working in areas where there is limited access to art materials.




Interactive Art Book


Book Description

In addition to a comprehensive and accessible text, there are gatefolds and flaps to lift revealing 60 art masterpieces, a Calder mobile to construct, 3-D glasses, a colourscope - plus a separate Activity Book. This is a wonderful introduction to the magical world of art.




Ophelia Pang's Interactive Art Book


Book Description

An ingenious interactive art book that uses simple shapes to create stunning creative designs. Ophelia Pang is a Hong Kong-based illustrator who loves to talk with colour and shape. These two key elements are central to all her own work and she has produced this interactive art book to encourage readers to start designing, drawing and colouring using colour and shape as starting points. Ophelia Pang's Interactive Art Book is an art exercise book aimed at creating simple yet striking design work using accessible exercises such as colouring, collage and simple shape drawings. From finding sophisticated colour combinations to mark-making, and paper cut-outs to simple drawings, this book will inspire anyone with a creative mind. Focusing on colour and shape throughout, the book includes exercises on designing with variations in one colour, starting with a square and a Matisse-style exercise of paper cut-outs. Also included is a section of colour strips that can be used as a reference for colour combinations, or pulled out and cut up.




The Art of Interaction


Book Description

What can Human-Computer Interaction (HCI) learn from art? How can the HCI research agenda be advanced by looking at art research? How can we improve creativity support and the amplification of that important human capability? This book aims to answer these questions. Interactive art has become a common part of life as a result of the many ways in which the computer and the Internet have facilitated it. HCI is as important to interactive art as mixing the colours of paint are to painting. This book reviews recent work that looks at these issues through art research. In interactive digital art, the artist is concerned with how the artwork behaves, how the audience interacts with it, and, ultimately, how participants experience art as well as their degree of engagement. The values of art are deeply human and increasingly relevant to HCI as its focus moves from product design towards social benefits and the support of human creativity. The book examines these issues and brings together a collection of research results from art practice that illuminates this significant new and expanding area. In particular, this work points towards a much-needed critical language that can be used to describe, compare and frame research in HCI support for creativity.