The Interplay of Data, Technology, Place and People for Smart Learning


Book Description

This book gathers contributions to the 3rd International Conference on Smart Learning Ecosystems and Regional Developments (SLERD 2018), held at Aalborg University, Denmark on 23–25 May 2018. What characterizes smart learning ecosystems? What is their role in city and regional development and innovation? How can we promote citizen engagement in smart learning ecosystems? These are some of the questions addressed at SLERD 2018 and documented in these proceedings, which include a diverse range of papers intended to help understand, conceive, and promote innovative human-centric design and development methods, education/training practices, informal social learning, and citizen-driven policies. The papers elaborate on the notion of smart learning ecosystems, assess the relation of smart learning ecosystems with their physical surroundings, and identify new resources for smart learning. SLERD 2018 contributes to foster the social innovation sectors, ICT and economic development and deployment strategies, as well as new policies for smarter, more proactive citizens. As such, these proceedings are relevant for researchers and policymakers alike.







Computer Human Interaction


Book Description

APCHI 2004 was the sixth Asia-Paci?c Conference on Computer-Human Int- action, and was the ?rst APCHI to be held in New Zealand. This conference series provides opportunities for HCI researchers and practitioners in the Asia- Paci?c and beyond to gather to explore ideas, exchange and share experiences, and further build the HCI networkin this region.APCHI 2004wasa truly int- national event, with presenters representing 17 countries. This year APCHI also incorporated the ?fth SIGCHI New Zealand Symposium on Computer-Human Interaction. A total of 69 papers were accepted for inclusion in the proceedings – 56 long papers and 13 short papers. Submissions were subject to a strict, double-blind peer-review process. The research topics cover the spectrum of HCI, including human factors and ergonomics,user interfacetools and technologies,mobile and ubiquitous computing, visualization, augmented reality, collaborative systems, internationalization and cultural issues, and more. APCHI also included a d- toral consortium, allowing 10 doctoral students from across the globe to meet and discuss their work in an interdisciplinary workshop with leading researchers and fellow students. Additionally, ?ve tutorials were o?ered in association with the conference.




People, Technology, and Social Organization


Book Description

This insightful and accessible book is a response to the increasing important role that technology plays in everyday life, and the urgent need for empirical studies that analyse the impact of technology on social practices. The chapters in this co-edited collection reveal how technology is oriented to and embedded within the social organization of action in a wide range of settings and institutions, including education, markets, arts and culture, health and social care, media, politics, and science. In their analyses, the contributing authors adopt interactionist perspectives to explore how the meanings of technology emerge and are negotiated within and through action and interaction. The volume comprises 14 empirical chapters from authors working in fields such as symbolic interactionism, ethnomethodology, conversation analysis, discourse methods, ethnographic enquiry, video-based methods, and others. The chapters are framed by an introduction and a concluding discussion by the co-editors which draws out the key themes and issues that the individual chapters speak to, and show the importance of these themes for the social sciences and for society. The book is primarily aimed at researchers in the social sciences, including sociology, social psychology, organization studies, and beyond whose work is concerned with the interplay between social interaction, technology, and institutions.




Human Computer Interaction


Book Description

Penetrates the human computer interaction (HCI) field with breadth and depth of comprehensive research.




Technology and Culture in Pharaonic Egypt


Book Description

The inherent paradox of Egyptology is that the objective of its study – people living in Egypt in Pharaonic times – are never the direct object of its studies. Egyptology, as well as archaeology in general, approach ancient lives through material (and sometimes immaterial) remains. This Element explores how, through the interplay of things and people – of non-human actants and human actors – Pharaonic material culture is shaped. In turn, it asks how, through this interplay, Pharaonic culture as an epistemic entity is created: an epistemic entity which conserves and transmits even the lives and deaths of ancient people. Drawing upon aspects of Actor Network Theory, this Element introduces an approach to see technique as the interaction of people and things, and technology as the reflection of these networks of entanglement.




Smart Organizations and Smart Artifacts


Book Description

This book offers a multidisciplinary strategy for finding new and more effective human-computer interaction approaches, in particular from a socio-technical perspective, that facilitate the exploration and exploitation of benefits that information technologies (IT) offer organizations. Though the relationship between IT and organizations is certainly very strong, it is also one of the greatest obstacles to securing benefits from their interaction. The participation of organizational users in the planning and design stages of IT interfaces is the main area of human-computer interaction, where a wealth of contributions are positively enriching both the academic and management discussions. Thus, a new approach for managing this relationship is needed, one in which the different stakeholders are suitably taken into account. Moreover, the outstanding success of the 2.0 phenomenon offers an example of a relevant platform where human-computer interaction has been widely developed and exploited. Consequently, this will influence and already is influencing – the way IT and users interact with each other. The book is based on a selection of the best papers – original, double blind peer-reviewed contributions – from the annual conference of the Italian chapter of the AIS, held in Milan, Italy in December 2013.




Strategic Information Technology Governance and Organizational Politics in Modern Business


Book Description

Individually, the fields of organizational politics and strategic information technology have soared in popularity. Studies suggest that the interaction between the two would prove beneficial to both the academic and corporate domains. This integration would serve to enable, support, and manage modern businesses. Strategic Information Technology Governance and Organizational Politics in Modern Business gives voice to fresh perspectives on the development, implementation, and practice of information systems and technology in organizations. This book is beneficial for business people, undergraduate students, postgraduate candidates, and researchers looking to gain a more in-depth understanding of the influence of socio-technical factors on ICT operations.




Universal Access in Human–Computer Interaction. Human and Technological Environments


Book Description

The three-volume set LNCS 10277-10279 constitutes the refereed proceedings of the11th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2017, held as part of the 19th International Conference on Human-Computer Interaction, HCII 2017, in Vancouver, BC, Canada in July 2017, jointly with 14 other thematically similar conferences. The total of 1228 papers presented at the HCII 2017 conferences were carefully reviewed and selected from 4340 submissions. The papers included in the three UAHCI 2017 volumes address the following major topics: Design for All Methods and Practice; Accessibility and Usability Guidelines and Evaluation; User and Context Modelling and Monitoring and Interaction Adaptation; Design for Children; Sign Language Processing; Universal Access to Virtual and Augmented Reality; Non Visual and Tactile Interaction; Gesture and Gaze-Based Interaction; Universal Access to Health and Rehabilitation; Universal Access to Education and Learning; Universal Access to Mobility; Universal Access to Information and Media; and Design for Quality of Life Technologies.




Understanding Interaction: The Relationships Between People, Technology, Culture, and the Environment


Book Description

Understanding Interaction explores the interaction between people and technology in the broader context of the relations between the human-made and the natural environments. It is not just about digital technologies – our computers, smartphones, the Internet – but all our technologies, such as mechanical, electrical, and electronic. Our ancestors started creating mechanical tools and shaping their environments millions of years ago, developing cultures and languages, which in turn influenced our evolution. Volume 1 looks into this deep history, starting from the tool-creating period (the longest and most influential on our physical and mental capacities) to the settlement period (agriculture, domestication, villages and cities, written language), the industrial period (science, engineering, reformation, and renaissance), and finally the communication period (mass media, digital technologies, and global networks). Volume 2 looks into humans in interaction – our physiology, anatomy, neurology, psychology, how we experience and influence the world, and how we (think we) think. From this transdisciplinary understanding, design approaches and frameworks are presented to potentially guide future developments and innovations. The aim of the book is to be a guide and inspiration for designers, artists, engineers, psychologists, media producers, social scientists, etc., and, as such, be useful for both novices and more experienced practitioners. Image Credit: Still of interactive video pattern created with a range of motion sensors in the Facets kaleidoscopic algorithm (based underwater footage of seaweed movement) by the author on 4 February 2010, for a lecture at Hyperbody at the Faculty of Architecture, TU Delft, NL.