The Iron Game - Scholar's Choice Edition


Book Description

This work has been selected by scholars as being culturally important, and is part of the knowledge base of civilization as we know it. This work was reproduced from the original artifact, and remains as true to the original work as possible. Therefore, you will see the original copyright references, library stamps (as most of these works have been housed in our most important libraries around the world), and other notations in the work. This work is in the public domain in the United States of America, and possibly other nations. Within the United States, you may freely copy and distribute this work, as no entity (individual or corporate) has a copyright on the body of the work.As a reproduction of a historical artifact, this work may contain missing or blurred pages, poor pictures, errant marks, etc. Scholars believe, and we concur, that this work is important enough to be preserved, reproduced, and made generally available to the public. We appreciate your support of the preservation process, and thank you for being an important part of keeping this knowledge alive and relevant.




The Game - Scholar's Choice Edition


Book Description

This work has been selected by scholars as being culturally important, and is part of the knowledge base of civilization as we know it. This work was reproduced from the original artifact, and remains as true to the original work as possible. Therefore, you will see the original copyright references, library stamps (as most of these works have been housed in our most important libraries around the world), and other notations in the work. This work is in the public domain in the United States of America, and possibly other nations. Within the United States, you may freely copy and distribute this work, as no entity (individual or corporate) has a copyright on the body of the work.As a reproduction of a historical artifact, this work may contain missing or blurred pages, poor pictures, errant marks, etc. Scholars believe, and we concur, that this work is important enough to be preserved, reproduced, and made generally available to the public. We appreciate your support of the preservation process, and thank you for being an important part of keeping this knowledge alive and relevant.




Gaming the Iron Curtain


Book Description

How amateur programmers in 1980s Czechoslovakia discovered games as a medium, using them not only for entertainment but also as a means of self-expression. Aside from the exceptional history of Tetris, very little is known about gaming culture behind the Iron Curtain. But despite the scarcity of home computers and the absence of hardware and software markets, Czechoslovakia hosted a remarkably active DIY microcomputer scene in the 1980s, producing more than two hundred games that were by turns creative, inventive, and politically subversive. In Gaming the Iron Curtain, Jaroslav Švelch offers the first social history of gaming and game design in 1980s Czechoslovakia, and the first book-length treatment of computer gaming in any country of the Soviet bloc. Švelch describes how amateur programmers in 1980s Czechoslovakia discovered games as a medium, using them not only for entertainment but also as a means of self-expression. Sheltered in state-supported computer clubs, local programmers fashioned games into a medium of expression that, unlike television or the press, was neither regulated nor censored. In the final years of Communist rule, Czechoslovak programmers were among the first in the world to make activist games about current political events, anticipating trends observed decades later in independent or experimental titles. Drawing from extensive interviews as well as political, economic, and social history, Gaming the Iron Curtain tells a compelling tale of gaming the system, introducing us to individuals who used their ingenuity to be active, be creative, and be heard.




Central and Eastern European Histories and Heritages in Video Games


Book Description

This book explores the representations of Central and Eastern European histories in digital games. Focusing on games that examine a range of national histories and heritages from across Central and Eastern Europe, the volume looks beyond the diversity of the local histories depicted in games, and the audience reception of these histories, to show a diversity of approaches which can be used in examining historical games – from postcolonialism to identity politics to heritage studies. The book includes chapters on Serbia, Poland, Ukraine, Russia, Belarus, Hungary, Estonia, Slovakia, Czechia, Finland, and (a Western guest with regional connections) Luxembourg. Through the lens of video games, the authors address how nations struggle with the legacies of war, colonialism, and religious strife that have been a part of nation-building - but also how victimized cultures can survive, resist, and sometimes prevail. Appealing primarily to scholars in the fields of game studies, heritage studies, postcolonial criticism, and media studies, this book will be particularly useful for the subfields of historical game studies and postcolonial game studies.




The Forging of the Sword - Scholar's Choice Edition


Book Description

This work has been selected by scholars as being culturally important, and is part of the knowledge base of civilization as we know it. This work was reproduced from the original artifact, and remains as true to the original work as possible. Therefore, you will see the original copyright references, library stamps (as most of these works have been housed in our most important libraries around the world), and other notations in the work. This work is in the public domain in the United States of America, and possibly other nations. Within the United States, you may freely copy and distribute this work, as no entity (individual or corporate) has a copyright on the body of the work.As a reproduction of a historical artifact, this work may contain missing or blurred pages, poor pictures, errant marks, etc. Scholars believe, and we concur, that this work is important enough to be preserved, reproduced, and made generally available to the public. We appreciate your support of the preservation process, and thank you for being an important part of keeping this knowledge alive and relevant.




Learning to Negotiate


Book Description

We negotiate every day, as managers or lawyers, parents, friends, and citizens. Decades of research have generated an abundance of knowledge about how to negotiate but this research also tells us that we still fall far short of our abilities. Much less has been written about how to learn to negotiate. Comprehensively addressing both of these questions, this new textbook combines practitioner guidance with empirical research to teach negotiation as a skill that can be learned and mastered. Leaving behind the typical quick-fix solutions of the rulebook approach to negotiation, Berkel backs up his practical advice with a wealth of examples, case studies, and graphic illustrations. This is an invaluable book for MBA, law and other professional students, as well as executives seeking to develop and improve their skills in negotiation.




International Relations and the Problem of Time


Book Description

What is time and how does it influence our knowledge of international politics? For decades International Relations (IR) paid little explicit attention to time. Recently this began to change as a range of scholars took an interest in the temporal dimensions of politics. Yet IR still has not fully addressed the issue of why time matters in international politics, nor has it reflected on its own use of time — how temporal ideas affect the way we work to understand political phenomena. Moreover, IR remains beholden to two seemingly contradictory visions of time: the time of the clock and a longstanding tradition treating time as a problem to be solved. International Relations and the Problem of Time develops a unique response to these interconnected puzzles. It reconstructs IR's temporal imagination by developing an argument that all times - from natural rhythms to individual temporal experience - spring from social and practical timing activities, or efforts to establish meaningful and useful relationships in complex and dynamic settings. In IR's case, across a surprisingly wide range of approaches scholars employ narrative timing techniques to make sense of confounding processes and events. This innovative account of time provides a more systematic and rigorous explanation for time in international politics. It also develops provocative insights about IR's own history, its key methodological commitments, supposedly 'timeless' statistical methods, historical institutions, and the critical vanguard of time studies. This book invites us to reimagine time, and in so doing to significantly rethink the way we approach the analysis of international politics.




Oswaal NCERT One for All for UPSC and State PSC's Indian History Classes 6 to 12 (Old and New NCERT Edition) (For 2023-2024 Exam)


Book Description

Benefits of the book which distinguish it from others: ♦ Complete coverage of NCERT Textbook Latest Edition ♦ Useful for UPSC, State PSCs and other central & state govt. competitive exams ♦ Chapter-wise summary to cover all important points ♦ Chapter-wise NCERT-based MCQs with difficulty levels: Moderate (State PSCs and other government exams, ♦ Advanced (UPSC) and Previous years questions of all relevant exams (UPSC, State PSC and other government exams) ♦ 100% detailed solutions ♦ Questions exactly as per exam pattern




Iron, Gender, and Power


Book Description

"[Herbert] has constructed a model of power relationships structured upon gender and age, and derived from male transformative processes, and in so doing has written a notable, and most enjoyable, book." -- African History "Herbert examines with great care and thoroughness the relationships between gender and power and the rationales that give them social form.... [Her] analytical ability is outstanding." -- Patrick McNaughton "This book is a well-written and essential study of the place of belief in African material culture." -- International Journal of African Historical Studies Herbert relates the beliefs and practices associated with iron working in African cultures to other transformative activities -- chiefly investiture, hunting, and pottery making -- to propose a gender/age-based theory of power.




Shaping the Past


Book Description

This series provides a multidisciplinary framework for scholarly approaches to video games in the humanities. It focuses especially on the dialectics of methodology and object: how do different scholarly fields apply their theories and methods to video games, and how do video games in turn affect these theories and methods? This series seeks to reconnect media-centric Game Studies to the disciplines it had to distance itself from in its foundation, such as literary studies or film studies, in an attempt to use their differences and contact zones in a mutually productive dialogue. It also seeks to present innovative approaches in other fields in the humanities that have yet to consider video games in a systematic way, and give a home to ground-breaking publications that push the boundaries of existing discourses and debates. In this endeavor, the series is committed to a decidedly global scope as it assembles perspectives from different cultural and academic contexts. In short, this series wants to see what the humanities do with video games and what video games do to the humanities. Proposals can be send to: [email protected] Advisory Board: Alenda Y. Chang, UC Santa Barbara Katherine J Lewis, University of Huddersfield Dietmar Meinel, University of Duisburg-Essen Ana Milosevic, KU Leuven Soraya Murray, UC Santa Cruz Holly Nielsen, University of London Michael Nitsche, Georgia Tech Martin Picard, Leipzig University Melanie Swalwell, Swinburne University Emma Vossen, University of Waterloo Mark J.P. Wolf, Concordia University Esther Wright, Cardiff University