Japanland


Book Description

During a year spent in Japan on a personal quest to deepen her appreciation for such Eastern ideals as commitment and devotion, documentary filmmaker Karin Muller discovered just how maddeningly complicated it is being Japanese. In this book Muller invites the reader along for a uniquely American odyssey into the ancient heart of modern Japan. Broad in scope and deftly observed by an author with a rich visual sense of people and place, Japanland is as beguiling as this colorful country of contradictions.




With Respect to the Japanese


Book Description

While Japan has been on center stage of the world economy for decades, interactions between the Japanese and Westerners continue to be on the rise. Daily communication in both business and social settings is commonplace, and connections through the Internet and mobile media make what felt distant only a few years ago seem familiar. Our cultures and social norms remain vastly different, however, and professionals working in Japan are likely to confront new challenges every day. For example, what are the three biggest challenges for Westerners who go to work in Japan? How can you tell when “yes” might mean “no”? When you are the guest in a taxi, who should sit where? In the fully updated second edition of With Respect to the Japanese, readers discover not only answers to basic etiquette questions, but also how to communicate successfully with the Japanese and, in the process, earn mutual respect. John C. Condon and Tomoko Masumoto use real-life examples (from kindergarten classrooms to the boardroom) to explain the contrast between these two distinct cultures. In this essential guide to Japanese culture, you will learn how vital societal characteristics affect communication, decision making, management styles and many other aspects of work and everyday relationships.




United States of Japan


Book Description

This “interesting and excited to read” spiritual sequel to The Man in The High Castle focuses on the New Japanese Empire—from an acclaimed author and essayist (io9) Decades ago, Japan won the Second World War. Americans worship their infallible Emperor, and nobody believes that Japan’s conduct in the war was anything but exemplary. Nobody, that is, except the George Washingtons—a shadowy group of rebels fighting for freedom. Their latest subversive tactic is to distribute an illegal video game that asks players to imagine what the world might be like if the United States had won the war instead. Captain Beniko Ishimura’s job is to censor video games, and he’s tasked with getting to the bottom of this disturbing new development. But Ishimura’s hiding something . . . He’s slowly been discovering that the case of the George Washingtons is more complicated than it seems, and the subversive videogame’s origins are even more controversial and dangerous than the censors originally suspected. Part detective story, part brutal alternate history, United States of Japan is a stunning successor to Philip K Dick’s The Man in the High Castle. File under: Science Fiction [ Gamechanger | Area #11 | Robot Wars | Strike Back the Empire ]




Why Be Happy?


Book Description

This beautiful and practical guide to ukeireru, the Japanese principle of acceptance, offers a path to well-being and satisfaction for the anxious and exhausted. Looking for greater peace and satisfaction? Look no further than the Japanese concept of ukeireru, or acceptance. Psychologist Scott Haas offers an elegant, practical, and life-changing look at ways we can reduce anxiety and stress and increase overall well-being. By learning and practicing ukeireru, you can: Profoundly improve your relationships, with a greater focus on listening, finding commonalities, and intuiting Find calm in ritualizing things such as making coffee, drinking tea, and even having a cocktail Embrace the importance of baths and naps Show respect for self and others, which has a remarkably calming effect on everyone Learn to listen more than you talk Tidy up your life by downsizing experiences and relationships that offer more stress than solace Cultivate practical ways of dealing with anger, fear, and arguments -- the daily tensions that take up so much of our lives By practicing acceptance, we learn to pause, take in the situation, and then deciding on a course of action that reframes things. Why Be Happy? Discover a place of contentment and peace in this harried world.




The Book of Tokyo


Book Description

A shape-shifter arrives at Tokyo harbour in human form, set to embark on an unstoppable rampage through the city’s train network… A young woman is accompanied home one night by a reclusive student, and finds herself lured into a flat full of eerie Egyptian artefacts… A man suspects his young wife’s obsession with picnicking every weekend in the city’s parks hides a darker motive… At first, Tokyo appears in these stories as it does to many outsiders: a city of bewildering scale, awe-inspiring modernity, peculiar rules, unknowable secrets and, to some extent, danger. Characters observe their fellow citizens from afar, hesitant to stray from their daily routines to engage with them. But Tokyo being the city it is, random encounters inevitably take place – a naïve book collector, mistaken for a French speaker, is drawn into a world he never knew existed; a woman seeking psychiatric help finds herself in a taxi with an older man wanting to share his own peculiar revelations; a depressed divorcee accepts an unexpected lunch invitation to try Thai food for the very first time… The result in each story is a small but crucial change in perspective, a sampling of the unexpected yet simple pleasure of other people’s company. As one character puts it, ‘The world is full of delicious things, you know.’




Cool Japan Guide


Book Description

Traveling to Japan has never been so much fun—visit the land of anime, manga, cosplay, hot springs and sushi! This graphic Japan travel guide is the first of its kind exploring Japanese culture from a cartoonist's perspective. Cool Japan Guide takes you on a fun tour from the high-energy urban streets of Tokyo to the peaceful Zen gardens and Shinto shrines of Kyoto and introduces you to: the exciting world of Japanese food—from bento to sushi and everything in between. the otaku (geek) culture of Japan, including a manga market in Tokyo where artists display and sell their original artwork. the complete Japanese shopping experience, from combini (not your run-of-the-mill convenience stores!) to depato (department stores with everything). the world's biggest manga, anime and cosplay festivals. lots of other exciting places to go and things to do—like zen gardens, traditional Japanese arts, and a ride on a Japanese bullet train. Whether you're ready to hop a plane and travel to Japan tomorrow, or interested in Japanese culture, this fun and colorful travelogue by noted comic book artist and food blogger Abby Denson, husband Matt, friend Yuuko, and sidekick, Kitty Sweet Tooth, will present Japan in a unique and fascinating way.




Japan Story


Book Description

This is a fresh and surprising account of Japan's culture from the 'opening up' of the country in the mid-nineteenth century to the present. 'How much I admired it, what a lot I learned from it and, above all, how very much I enjoyed it ... Masterly.' Neil MacGregor It is told through the eyes of people who greeted this change not with the confidence and grasping ambition of Japan's modernizers and nationalists, but with resistance, conflict, distress. We encounter writers of dramas, ghost stories and crime novels where modernity itself is the tragedy, the ghoul and the bad guy; surrealist and avant-garde artists sketching their escape; rebel kamikaze pilots and the put-upon urban poor; hypnotists and gangsters; men in desperate search of the eternal feminine and feminists in search of something more than state-sanctioned subservience; Buddhists without morals; Marxist terror groups; couches full to bursting with the psychological fall-out of breakneck modernization. These people all sprang from the soil of modern Japan, but their personalities and projects failed to fit. They were 'dark blossoms': both East-West hybrids and home-grown varieties that wreathed, probed and sometimes penetrated the new structures of mainstream Japan.




Yoshiwara


Book Description

Drawing on both historical and literary sources, examines life in the pleasure houses of Japan during the Edo period from the early 1600s to 1868. Among the topics are the origins, illegal competitors, the cost of a visit, the treatment of the courtesans, traditions and protocols, Yoshiwara arts, th




A Beginner's Guide to Japan


Book Description

“Arguably the greatest living travel writer” (Outside magazine), Pico Iyer has called Japan home for more than three decades. But, as he is the first to admit, the country remains an enigma even to its long-term residents. In A Beginner’s Guide to Japan, Iyer draws on his years of experience—his travels, conversations, readings, and reflections—to craft a playful and profound book of surprising, brief, incisive glimpses into Japanese culture. He recounts his adventures and observations as he travels from a meditation hall to a love hotel, from West Point to Kyoto Station, and from dinner with Meryl Streep to an ill-fated call to the Apple service center in a series of provocations guaranteed to pique the interest and curiosity of those who don’t know Japan—and to remind those who do of its myriad fascinations.




Atari to Zelda


Book Description

The cross-cultural interactions of Japanese videogames and the West—from DIY localization by fans to corporate strategies of “Japaneseness.” In the early days of arcades and Nintendo, many players didn’t recognize Japanese games as coming from Japan; they were simply new and interesting games to play. But since then, fans, media, and the games industry have thought further about the “Japaneseness” of particular games. Game developers try to decide whether a game's Japaneseness is a selling point or stumbling block; critics try to determine what elements in a game express its Japaneseness—cultural motifs or technical markers. Games were “localized,” subjected to sociocultural and technical tinkering. In this book, Mia Consalvo looks at what happens when Japanese games travel outside Japan, and how they are played, thought about, and transformed by individuals, companies, and groups in the West. Consalvo begins with players, first exploring North American players’ interest in Japanese games (and Japanese culture in general) and then investigating players’ DIY localization of games, in the form of ROM hacking and fan translating. She analyzes several Japanese games released in North America and looks in detail at the Japanese game company Square Enix. She examines indie and corporate localization work, and the rise of the professional culture broker. Finally, she compares different approaches to Japaneseness in games sold in the West and considers how Japanese games have influenced Western games developers. Her account reveals surprising cross-cultural interactions between Japanese games and Western game developers and players, between Japaneseness and the market.