The Living Chess Game


Book Description

This book provides comprehensive information and guidance for successfully staging a theatrical living chess game for children ages 9–14. It also prepares student to succeed in University Interscholastic League (UIL) Chess Puzzle. Living chess games have been referenced in works from classic authors such as Lewis Carroll and Kurt Vonnegut; this theater art was also mentioned in J.K. Rowling's Harry Potter and the Philosopher's Stone. With The Living Chess Game: Fine Arts Activities for Kids 9-14, any parent, librarian, teacher, or after-school instructor can successfully stage an educational and entertaining living chess game. This book will also help educators and librarians prepare students to succeed in University Interscholastic League (UIL) Chess Puzzle. The book's chess instruction enables children to perform, with understanding, as living chess pieces. The activities not only instruct students on how to research chess, but also teach a myriad of fine arts skills such as acting, composing music, choreographing movements, designing scenery, and scriptwriting, and the activities address content standards from the National Standards for Arts Education. The author has also provided a "resources and materials" section that explains the cultural reference of each activity's title and lists opportunities for parental involvement, such as tech support and attending students' performances.




The Living Chess Game


Book Description

This book provides comprehensive information and guidance for successfully staging a theatrical living chess game for children ages 9–14. It also prepares student to succeed in University Interscholastic League (UIL) Chess Puzzle. Living chess games have been referenced in works from classic authors such as Lewis Carroll and Kurt Vonnegut; this theater art was also mentioned in J.K. Rowling's Harry Potter and the Philosopher's Stone. With The Living Chess Game: Fine Arts Activities for Kids 9-14, any parent, librarian, teacher, or after-school instructor can successfully stage an educational and entertaining living chess game. This book will also help educators and librarians prepare students to succeed in University Interscholastic League (UIL) Chess Puzzle. The book's chess instruction enables children to perform, with understanding, as living chess pieces. The activities not only instruct students on how to research chess, but also teach a myriad of fine arts skills such as acting, composing music, choreographing movements, designing scenery, and scriptwriting, and the activities address content standards from the National Standards for Arts Education. The author has also provided a "resources and materials" section that explains the cultural reference of each activity's title and lists opportunities for parental involvement, such as tech support and attending students' performances.




The Immortal Game


Book Description

A fresh, engaging look at how 32 carved pieces on a Chess board forever changed our understanding of war, art, science, and the human brain. Chess is the most enduring and universal game in history. Here, bestselling author David Shenk chronicles its intriguing saga, from ancient Persia to medieval Europe to the dens of Benjamin Franklin and Norman Schwarzkopf. Along the way, he examines a single legendary game that took place in London in 1851 between two masters of the time, and relays his own attempts to become as skilled as his Polish ancestor Samuel Rosenthal, a nineteenth-century champion. With its blend of cultural history and Shenk’s lively personal narrative, The Immortal Game is a compelling guide for novices and aficionados alike.




The Art of Human Chess: A Study Guide to Winning


Book Description

The Art of Human Chess: A Study Guide to Winning is a masterpiece. Its intended purpose is to teach the science of winning, giving the ordinary person on the streets and the person fresh out of college a chance to compete with the ruthless sharks in today's marketplace. This book is for those who choose to win in all walks of life. To buy it is to invest in your future and guarantee yourself an edge on your competitors, making you the ultimate human chess player.




The Art of Living Life Like Chess


Book Description

Chess is not only a game. It is a way of living. the principles and strategies of chess came from life. Chess is not a game of luck. Chess is a game of mathematics and precise calculations, just as life is an event of exact thoughts followed by orderly actions. This novel reveals 12 strategies of chess that can be applied to life.




The Moves That Matter


Book Description

'A nuanced and witty meditation on confronting the challenges life throws at us all' Oliver Burkeman Jonathan Rowson's competitive success as a chess Grandmaster and work as an applied philosopher have given him a unique perspective on why the great game is more important than ever for understanding the conflicts and uncertainties of the modern world. In sixty-four witty and addictive vignettes, Rowson takes us on an exhilarating tour of the game of life, from the psychology of gang violence, to the aesthetics of cyborgs, the beauty of technical details, and the endgame of death. Chess emerges as a singularly powerful metaphor for the thrills and set-backs that invest our daily lives with meaning and complexity.




Seven Games: A Human History


Book Description

A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.




My Chess Career


Book Description




Pawn in Frankincense


Book Description

In this fourth book in the legendary Lymond Chronicles, Francis Crawford of Lymond desperately searches the Ottoman empire for his kidnapped child. Somewhere within the bejeweled labyrinth of the Ottoman empire, a child is hidden. Now his father, Francis Crawford of Lymond, soldier of fortune and the exiled heir of Scottish nobility, is searching for him while ostensibly engaged on a mission to the Turkish Sultan. At stake is the political order of three continents, for Lymond's child is a pawn in a cutthroat game whose gambits include treason, enslavement, and murder. In that game's final move, which is played inside the harem of the Topkapi palace, Lymond will come face to face with his most implacable enemy and the dreadful ambiguities of his own nature. With a Foreword by the author.




Man vs. Machine


Book Description

Man vs. Machine Technology continues to advance at a rapid pace. It may sound quaint today, but not so long ago, computers battled humans for supremacy at the game of chess. The challenge of building a computer program capable of defeating the best of human-kind at chess was one of the original grand challenges of the fledgling field of artificial intelligence. On one side were dedicated scientists and hobbyists who invested decades of effort developing the software and hardware technology; on the other side were incredibly talented humans with only their determination and preparation to withstand the onslaught of technology. The man versus machine battle in chess is a landmark in the history of technology. There are numerous books that document the technical aspects of this epic story. The human side is not often told. Few chess players are inclined to write about their man-machine encounters, other than annotating the games played. This book brings the two sides together. It tells the stories of many of the key scientists and chess players that participated in a 50-year research project to advance the understanding of computing technology. “Grandmaster Karsten Müller and Professor Jonathan Schaeffer have managed to describe the fascinating history of the unequal fight of man against machine in an entertaining and instructive way. It evoked pleasant and not so pleasant memories of my own fights against the monsters. I hope that their work gives you as much pleasure as it has given me.” – From the Foreword by Vladimir Kramnik, 14th World Chess Champion