The Long-Player Goodbye


Book Description

For nearly 60 years, since the arrival of the long-playing record in 1948, the album has provided the soundtrack to our lives. Our record collections, even if they're on CD, or these days, an iPod, are personal treasure, revealing our loves, errors of jugdement and lapses in taste. Self-confessed music obsessive, Travis Elborough, explores the way in which particular albums are deeply embedded in cultural history, revered as works of art or so ubiqitous as to be almost invisible. But in the age of the iPod, when we can download an infinite number of single tracks and need never listen to a whole album ever again, does the concept of an album still mean anything? THE LONG-PLAYER GOODBYE is a brilliant piece of popular history and a celebration of the joy of records. If you've ever had a favourite album, you'll love Travis Elborough's warm and witty take on how vinyl changed our world.




The Ideal Team Player


Book Description

In his classic book, The Five Dysfunctions of a Team, Patrick Lencioni laid out a groundbreaking approach for tackling the perilous group behaviors that destroy teamwork. Here he turns his focus to the individual, revealing the three indispensable virtues of an ideal team player. In The Ideal Team Player, Lencioni tells the story of Jeff Shanley, a leader desperate to save his uncle’s company by restoring its cultural commitment to teamwork. Jeff must crack the code on the virtues that real team players possess, and then build a culture of hiring and development around those virtues. Beyond the fable, Lencioni presents a practical framework and actionable tools for identifying, hiring, and developing ideal team players. Whether you’re a leader trying to create a culture around teamwork, a staffing professional looking to hire real team players, or a team player wanting to improve yourself, this book will prove to be as useful as it is compelling.




Long Shot


Book Description

In this memoir, the Chicago Bulls basketball star details his life on the court as an athlete and off the court as an activist. As a member of the 1992 world-champion Chicago Bulls, a dashiki-clad Hodges delivered a handwritten letter to President George H. W. Bush demanding that he do more to address racism and economic inequality. Hodges was also a vocal union activist, initiated a boycott against Nike, and spoke out forcefully against police brutality in the wake of the Rodney King beating. But his outspokenness cost him dearly. In the prime of his career, after ten NBA seasons, Hodges was blackballed from the NBA for using his platform as a professional athlete to stand up for justice. In this powerful, passionate, and captivating memoir, Hodges shares the stories—including encounters with Nelson Mandela, Coretta Scott King, Jim Brown, R. Kelly, Michael Jordan, and others—from his lifelong fight for equality for Black Americans. Praise for Long Shot “A skillfully told, affecting memoir of sports and social activism.” —Kirkus Reviews “Hodges has told his compelling life story with fiery passion, looping around a cast of characters stretching from Jordan, Magic Johnson and Phil Jackson back to Muhammad Ali, Arthur Ashe and Kareem Abdul-Jabbar, before returning to the present.” —Guardian “Craig Hodges is someone I looked up to as a child & now as an adult . . . I read Long Shot in like two hours, I couldn’t stop turning pages. There are so many hooks in it.” —Jesse Williams, actor, producer, director, activist “A beautifully written, brutally honest book. If you loved the Michael Jordan-era Chicago Bulls, if you love black history, or if you are fascinated by the politics of sports, I highly recommend this book. Simply put: Craig Hodges’ life is incredible and Long Shot is invaluable.” —AETHLON: The Journal of Sport Literature




Mustang Miracle


Book Description

In 1957, when very few Mexican-Americans were familiar with the game of golf, and even less actually played it, a group of young caddies which had been recruited to form the San Felipe High School Golf Team by two men who loved the game, but who had limited access to it, competed against all-white schools for the Texas State High School Golf Championship. Despite having outdated and inferior equipment, no professional lessons or instructions, four young golfers with self-taught swings from the border city of Del Rio, captured the State title. Three of them took the gold, silver and bronze medals for best individual players. This book tells their story from their introduction to the game as caddies to eventually becoming champions.




The Great Mental Models, Volume 1


Book Description

Discover the essential thinking tools you’ve been missing with The Great Mental Models series by Shane Parrish, New York Times bestselling author and the mind behind the acclaimed Farnam Street blog and “The Knowledge Project” podcast. This first book in the series is your guide to learning the crucial thinking tools nobody ever taught you. Time and time again, great thinkers such as Charlie Munger and Warren Buffett have credited their success to mental models–representations of how something works that can scale onto other fields. Mastering a small number of mental models enables you to rapidly grasp new information, identify patterns others miss, and avoid the common mistakes that hold people back. The Great Mental Models: Volume 1, General Thinking Concepts shows you how making a few tiny changes in the way you think can deliver big results. Drawing on examples from history, business, art, and science, this book details nine of the most versatile, all-purpose mental models you can use right away to improve your decision making and productivity. This book will teach you how to: Avoid blind spots when looking at problems. Find non-obvious solutions. Anticipate and achieve desired outcomes. Play to your strengths, avoid your weaknesses, … and more. The Great Mental Models series demystifies once elusive concepts and illuminates rich knowledge that traditional education overlooks. This series is the most comprehensive and accessible guide on using mental models to better understand our world, solve problems, and gain an advantage.




An Illustrated Dictionary for the Modern Trombone, Tuba, and Euphonium Player


Book Description

Modern low brass instruments—trombone, tuba, and euphonium—have legions of ancestors, cousins, and descendants in over five-hundred years of history. Prominent scholar and performer Douglas Yeo provides a unique, accessible reference guide that addresses a broad range of relevant topics and brings these instruments to life with clear explanations and the most up-to-date research. Brief biographies of many path-changing individuals highlight their influence on instrument development and use. The book’s inclusive scope also recognizes the work of diverse, influential artists whose important contributions to trombone and tuba history and development have not previously been acknowledged in other literature. Extensive illustrations by Lennie Peterson provide insight into many of the entries.




Ready Player One


Book Description

#1 NEW YORK TIMES BESTSELLER • Now a major motion picture directed by Steven Spielberg. “Enchanting . . . Willy Wonka meets The Matrix.”—USA Today • “As one adventure leads expertly to the next, time simply evaporates.”—Entertainment Weekly A world at stake. A quest for the ultimate prize. Are you ready? In the year 2045, reality is an ugly place. The only time Wade Watts really feels alive is when he’s jacked into the OASIS, a vast virtual world where most of humanity spends their days. When the eccentric creator of the OASIS dies, he leaves behind a series of fiendish puzzles, based on his obsession with the pop culture of decades past. Whoever is first to solve them will inherit his vast fortune—and control of the OASIS itself. Then Wade cracks the first clue. Suddenly he’s beset by rivals who’ll kill to take this prize. The race is on—and the only way to survive is to win. NAMED ONE OF THE BEST BOOKS OF THE YEAR BY Entertainment Weekly • San Francisco Chronicle • Village Voice • Chicago Sun-Times • iO9 • The AV Club “Delightful . . . the grown-up’s Harry Potter.”—HuffPost “An addictive read . . . part intergalactic scavenger hunt, part romance, and all heart.”—CNN “A most excellent ride . . . Cline stuffs his novel with a cornucopia of pop culture, as if to wink to the reader.”—Boston Globe “Ridiculously fun and large-hearted . . . Cline is that rare writer who can translate his own dorky enthusiasms into prose that’s both hilarious and compassionate.”—NPR “[A] fantastic page-turner . . . starts out like a simple bit of fun and winds up feeling like a rich and plausible picture of future friendships in a world not too distant from our own.”—iO9




Long Story Bit by Bit


Book Description

Intrepid journalist considers power's corrosion, evades execution, and walks on the wild side of war-torn Africa.




The Long Walk


Book Description




Seven Games: A Human History


Book Description

A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.