The Machine of Doom


Book Description

A powerful new threat challenges the stability of Skylands, and only its greatest champions can save the day. Together, Spyro, Gill Grunt, and Eruptor must embark on a courageous mission to stop the maniacal Kaos from taking control of the giant, ancient, and deadly weapon that could bring an end to all of Skylands.




The Doom Machine


Book Description

With surprises around every corner, Teague takes readers on a funny, outrageous adventure when the small, sleepy town of Vern Hollow is invaded by a flying saucer filled with ridiculously inept aliens. Illustrations.




Fantastic Four


Book Description

Presents the adventures of the Fantastic Four's battles with their enemy Von Doom.




Game Engine Black Book: DOOM


Book Description

It was early 1993 and id Software was at the top of the PC gaming industry. Wolfenstein 3D had established the First Person Shooter genre and sales of its sequel Spear of Destiny were skyrocketing. The technology and tools id had taken years to develop were no match for their many competitors. It would have been easy for id to coast on their success, but instead they made the audacious decision to throw away everything they had built and start from scratch. Game Engine Black Book: Doom is the story of how they did it. This is a book about history and engineering. Don’t expect much prose (the author’s English has improved since the first book but is still broken). Instead you will find inside extensive descriptions and drawings to better understand all the challenges id Software had to overcome. From the hardware -- the Intel 486 CPU, the Motorola 68040 CPU, and the NeXT workstations -- to the game engine’s revolutionary design, open up to learn how DOOM changed the gaming industry and became a legend among video games.




Oracle of Doom (The Library Book 3)


Book Description

Check out a book and read your future. . . . It's another page-turning adventure from #1 New York Times bestselling author D. J. MacHale! Marcus is an agent of the Library, a place filled with tales that don't have an ending. Puzzles that won't be solved until Marcus and his friends step in to finish them. This time it's their own stories at stake. Theo just visited the Oracle Baz, an old amusement-park machine that spits out fortunes for the cost of a quarter. Fun, right? The only problem is, the oracle's cheap predictions have been coming true . . . and Theo's fortune says that life as he knows it will end on his fourteenth birthday! Plus, Lu's cousin, who also went to the oracle, is missing. Marcus knows where to find help for his friends--the Library. It turns out that the Oracle Baz was a real man who died in a fire long ago. Can a glimpse into the fortune-teller's past change all their futures?




DOOM


Book Description

In December 1993, gaming changed forever. id Software's seminal shooter DOOM was released, and it shook the foundations of the medium. Daniel Pinchbeck brings together the complete story of DOOM for the first time. This book takes a look at the early days of first-person gaming and the video game studio system. It discusses the prototypes and the groundbreaking technology that drove the game forward and offers a detailed analysis of gameplay and level design. Pinchbeck also examines DOOM's contributions to wider gaming culture, such as online multiplay and the modding community, and the first-person gaming genre, focusing on DOOM's status as a foundational title and the development of the genre since 1993. Pinchbeck draws extensively from primary data: from the game itself, from the massive fan culture surrounding the title, and from interviews with the developers who made it. This book is not only the definitive work on DOOM but a snapshot of a period of gaming history, a manifesto for a development ethos, and a celebration of game culture at its best.




The Ship of Doom


Book Description

'A hugely entertaining mystery' – Fiona Noble, The Bookseller Children's Previews 'One to Watch' Greenwich, London, 15th February 1894. Luna thinks that an evening at her aunt's butterfly club sounds deathly boring. But it turns out that the meeting, held in the Butterfly Room at the Greenwich Observatory, is not at all as Luna expects. The Butterfly Club is a society with an unusual secret . . . they use time travel to plunder the future for wonders. Together with her friends, Konstantin and Aidan, and a clockwork cuckoo, Luna boards the Time Train. The gang travel to 1912 and find themselves aboard a great ship travelling from Southampton to New York. They locate a man called Guglielmo Marconi and his new invention: the wireless radio. But as the ship heads into icy waters, they discover its name: The RMS TITANIC Can Luna and the boys save Marconi and his invention from the doomed ship? Can they get the radio back home to the Butterfly Club? And how will their actions change the rest of time?




Slaves of the Switchboard of Doom


Book Description

When the switchboard operators of Retropolis are replaced by an automated system, freelance adventurer Dash Kent investigates, discovering a complicated and twisted plan concocted by an insane civil engineer.




The Art of DOOM: Eternal


Book Description

A full-color digital art book containing concept art and commentary from the development of DOOM Eternal, the next entry in the iconic first-person shooter series. The newest chapter in the quintessential game franchise from id Software is here. Witness DOOM Eternal! This epic volume explores the art and development of the hotly anticipated sequel to the 2016 Game Award-winner for Best Action Game! Explore the twisted demonic invasion of Earth, the cultist UAC facilities, and plunge into otherworldly and unknown locations new to the DOOM universe. Admire the dangerous glimmering edges of the Slayer's arsenal and armor. Examine the ancient designs and breeds of Hell's soldiers and lords--all in gloriously designed full color images straight from the files of the game's artists themselves! Dark Horse Books and id Software join forces to present The Art of DOOM Eternal, encompassing every detail you've come to love from DOOM!




Knee-Deep in the Dead


Book Description

The Gates were there on Phobos when mankind first arrived. Inert, unyielding, impossibly alien constructs, for twenty years they sat lifeless, mute testaments to their long-vanished creators, their secrets hidden. Then one day, they sprang to life... Meet Corporal Flynn Taggart, United States Marine Corps; serial number 888-23-9912. He's the best warrior the twenty-first century has to offer, which is a damn good thing. Because Flynn Taggart is all that's standing between the hell that just dropped in on Mars and an unsuspectingg planet Earth...