The Mickey Mouse Make-it Book


Book Description

Easy-to-read, step-by-step instructions for ten things to make and do with bands, soda pop cans, aluminum foil, crayons, scissors and other common items.




The Book of Mouse


Book Description

"(Almost) everything you wanted to know about Mickey Mouse! Thousands of facts, quotes, and stories about Walt Disney's famous alter-ego." -- Back cover.




Mickey Mouse's Riddle Book


Book Description

A collection of riddles for young readers illustrated with Disney characters.




Mickey Mouse Clubhouse Me Reader Electronic Reader and 8-book Library 4 Inch


Book Description

This Mickey Mouse Clubhouse Story Reader Electronic Reader and 8-Book Library is a new electronic reading system from the makers of Story Reader 2.0. The Reader is a 4.5x6-inch electronic pad that reads out loud each of eight Mickey Mouse Clubhouse storybooks. The reading pad is compatible only with the storybooks included in the set. The Reader system is recommended for children ages 3 years and older. The device is simple to work. To begin, children select one of the eight storybook buttons on the Reader, which is made of sturdy hard plastic. Next, they find the storybook they have selected, open to the first page of the story, and press a "Read Story" button on the pad to activate the narrator's voice. Each time they turn a page, children again press a "Read Story" button to continue hearing the story. Kids know which "Read Story" button to press by matching those on the pad with those in the storybook.




Mickey Mouse


Book Description




Mickey Mouse Clubhouse


Book Description

Flip a switch and brighten up story time! Book includes a working light switch that toggles on and off. Each time the light switch is flipped, a sound effect plays. Light has oval-shaped glow-in-the-dark cover; 5 story spreads; 6 triggers; 3 AG-13 button cell batteries are included. 8 X 9







The Cartoon Music Book


Book Description

This lively and fascinating look at cartoon's music past and present collects contributions from well-known music critics and cartoonists, and interviews with the principal cartoon composers.




MCHAP Book One


Book Description

MCHAP: The Americas brings together leading architects and academics in a dialogue exploring the current state of architecture throughout the Americas and analyzes themes raised by the seven finalist projects (designed by Herzog & de Meuron, Álvaro Siza, Steven Holl Architects, OMA/ LMN – Rem Koolhaas and Joshua Prince-Ramus, Smiljan Radić, Cristián Undurraga, Rafael Iglesia) from the inaugural Mies Crown Hall Americas Prize recognizing the best built works in the Americas from 2000 through 2013. The book includes contributions from the inaugural MCHAP jury (IITAC Dean Wiel Arets, Kenneth Frampton, Jorge Francisco Liernur, Dominique Perrault, Sarah Whiting) as well as essays by Fabrizio Gallanti, Pedro Alonso, Luis Castañeda, Felipe Correa, Pier Paolo Tamburelli, Horacio Torrent, Molly Wright Steenson, Mimi Zeiger. Co-published with IITAC Press.




Disney Stories


Book Description

Disney Stories: Getting to Digital explores how Disney, the man and the company, used technological innovation to create characters and stories that engage audiences in many different media, in particular in Video Games and on the Internet. Drawing on Disney films from the twenties and thirties, as well as the writings of historians, screenwriters and producers, Disney Stories: Getting to Digital explains how new film and animation techniques, many developed by Disney, worked together to evolve character and content development and produce entertaining stories that riveted audiences. Through an insider’s perspective of Disney’s legendary creation process, the book closely examines how the Disney Company moved its stories into the digital world in the 1990s and the virtual, online communities of the 2000s. By embracing the digital era, Disney led storytelling and technological innovation by granting their audience the unique opportunity to take part in their creation process through their online games, including The Lion King Animated Story Book, Disney Blast and Toontown. Disney Stories: Getting to Digital is intended for Disney fans and current practitioners looking to study the creation process of one of the most famous animation studios in existence. Professors teaching courses in new media, animation and interactive storytelling will also find this book a valuable asset.