MindWar


Book Description

When Rick lost the ability to run, he came one step closer to becoming a hero. New High Score! New Record Time! Rick nodded with grim satisfaction. He laid the game controller aside on the sofa and reached for his crutches. Rick Dial was the best quarterback Putnam Hills High School had ever seen. Unflappable. Unstoppable. Number 12. But when a car accident left him crippled, Rick’s life as he knew it ended. He disavowed his triumphant past. He ignored his girlfriend. He disappeared into his bedroom—and into the glowing video screen. But Rick’s uncanny gaming skills have attracted attention. Dangerous attention. Government agents have uncovered a potentially devastating cyber-threat: a Russian genius has created a digital reality called the Realm, from which he can enter, control, and disrupt American computer systems . . . from transportation to defense. The agents want Rick, quick-thinking quarterback and gaming master, to enter the Realm and stop the madman—before he sends America into chaos. Entering the Realm will give Rick what he thought he’d never have again: a body as strong and fast as it was before the accident. But this is no game, there are no extra lives, and what happens to Rick in the Realm happens to Rick’s body in reality. Even after Rick agrees to help, he can’t shake the sense that he’s being kept in the dark. Why would a government agency act so aggressively? Can anyone inside the Realm be trusted? How many others have entered before him . . . and failed to return? In the tradition of Ender’s Game and The Matrix, MindWar is a complex thriller about a seemingly ordinary teenager who discovers a hidden gift—a gift that could make him a hero . . . or cost him everything. "Edgar Award–winning Klavan’s well-orchestrated fantasy thriller features . . . an imaginative mix of gaming action with real-life stakes. With just the right cliff-hanger ending, this trilogy opener shows promise." —Booklist




The MindWar Trilogy


Book Description

Andrew Klavan’s MindWar Trilogy—now available in one volume. In the tradition of Ender’s Game and The Matrix, MindWar is a complex thriller about a seemingly ordinary teenager who discovers a hidden gift—a gift that could make him a hero . . . or cost him everything. MindWar When Rick lost the ability to run, he came one step closer to becoming a hero. Hostage Run Rick is faced with an impossible choice: save the life of his best friend Molly . . . Or save the free world. Game Over Rick emerged victorious from The Realm twice. Is his luck about to run out?




Game Over


Book Description

This time, there’s no escape from The Realm. The MindWar Realm is a computerized world created by a deranged terrorist named Kurodar. Built through a link between Kurodar’s mind and a network of supercomputers, The Realm is a pathway through which the madman can project himself into any computer system on the planet. Twice before, Rick Dial has entered the Realm as a Mind Warrior and come back alive. But now, something has gone terribly wrong. A connection has formed in Rick’s brain that sends him hurtling into The Realm without his consent—and brings the Realm’s monsters into the Real World. As Kurodar works to turn Rick’s brain to his own purposes, Rick’s waking and sleeping life is ravaged by terrors he never imagined. Rick knows he has no choice but to face The Realm’s final and most powerful protector. But can Rick destroy MindWar without destroying himself and the people he loves?




Hostage Run


Book Description

RICK DIAL IS FACED WITH AN IMPOSSIBLE CHOICE: SAVE THE LIFE OF HIS BEST FRIEND MOLLY . . . OR SAVE THE FREE WORLD. Rick Dial’s career as a superstar quarterback ended when a car accident left him unable to walk. But his uncanny gaming ability caught the attention of a secret government organization trying to stop a high-tech terrorist attack on America. He’s been to the fantastical cyber world called the MindWar Realm . . . and returned to Real Life victorious. But the stakes have just gone up. Another attack is imminent, and Rick is the only one who can stop it. How can he, though, when terrorists have kidnapped his best friend Molly and are threatening to kill her if Rick returns to the Realm? As Molly uses every resource of mind and body to outwit her brutal captors, Rick races against time inside a nightmare video game where a fate worse than death may be waiting for him. Hundreds of miles apart, both will have to test the power of their faith and the strength of their spirits. They’re being forced to a moment of sacrifice . . . one that could cost them everything.




Nightmare City


Book Description

What should have been an ordinary morning is about to spiral into a day of unrelenting terror. As a reporter for his high school newspaper, Tom is always on the lookout for an offbeat story. But from the moment he woke up this morning, his own life has been more bizarre than any headline could ever tell. The streets of his town are suddenly empty and silent. A strange fog has drifted in from the sea and hangs over everything. And something is moving in that fog. Something evil. Something hungry. Closing in on Tom. Tom’s terrified girlfriend Marie says the answers lie at the Santa Maria Monastery, a haunted ruin standing amidst a forest blackened by wildfire. But can he trust her? A voice that seems to be coming from beyond the grave is warning him that nothing is what it seems. Only one thing is certain: with his world collapsing around him, Tom has only a few hours to recover the life he knew—before he, too, is lost forever in this nightmare city.




The Last Thing I Remember


Book Description

High schooler Charlie West just woke up in a nightmare. He’s strapped to a chair. He’s covered in blood and bruises. He hurts all over. And a strange voice outside the door just ordered his death. Charlie West is a good kid. The last thing he can remember, he was a normal high-school student doing normal things—working on his homework, practicing karate, daydreaming of becoming an air force pilot, writing a pretty girl’s number on his hand. How long ago was that? And more to the point . . . How is he going to get out of this room alive? By calling on his deepest reserves of strength and focus, Charlie manages a desperate escape . . . only to find out that this nightmare isn't ending. There's a whole year of his life that he can't remember—a year in which he was convicted of murdering his best friend and working with terrorists. Now, with the police hunting him and a band of killers on his trail, he's got to find the answers to some of the deepest questions there are: Who am I? What do I stand for? And how am I going to stay alive? From Edgar Award winning and bestselling author Andrew Klavan comes the first installment of The Homelanders series. Exciting young adult suspense novel Approximately 82,000 words Part of the Homelanders series Book 1: The Last Thing I Remember Book 2: The Long Way Home Book 3: The Truth of the Matter Book 4: The Final Hour




Mind Wars


Book Description

From the dawn of humanity, the desire to control the thoughts, behaviors, and actions of others has been a pervasive one. From the use of coercive persuasion by ancient Egyptians and the Knights Templar to today’s claims of electronic harassment and microwave “bombing,” we have always been at the mercy of those who wish to reprogram our thoughts and reshape our beliefs. Mind Wars includes fascinating stories of: Ancient attempts at mind control using spell casting, potions, and rituals. Cults and the use of mental reprogramming. More modern mind-control techniques, from hypnosis, drugs, and electroshock to radiation and psychic driving. The inside story of the quest for a real Manchurian Candidate—MKUltra and the CIA connection. The brave new world of electronic harassment, “voice to skull” technology, and gang-stalking. The inner frontier of the human mind is the last bastion of privacy. But are we really in control of our own minds? The answer may shock you!




Swipe


Book Description

Everyone gets the Mark. It gives all the benefits of citizenship. Yet if getting the Mark is such a good thing, then why does it feel so wrong?




Invasion


Book Description

He didn't ask to be a hero, but now all that stands between us and chaos . . . is Colt. Colt McAlister was having the summer of his life. He spent his days surfing and his nights playing guitar on the beach with friends. He even met a girl and got his first car. But everything changes when his parents are killed in a freak accident. He's forced to leave his old life behind and move to Arizona with his grandfather. The only person he knows at the new high school is a childhood friend named Dani. And Oz, a guy he's sure he's never met but who is strangely familiar. But what if his parents' death wasn't an accident? His mother, an investigative reporter, was going to expose a secret mind-control program run by one of the world's largest companies. Before she could release the story, what if agents from Trident Biotech made sure she couldn't go public? Vowing to uncover truth, Colt is drawn into a secret world of aliens, shapeshifters, flying motorcycles, and invisible getaways. The invasion has begun.




Mind War


Book Description

For millennia all attempts to end violent war by negotiated or imposed peace have brought only brief respite. On the premise that war is endemic to the human disposition, Mind War proposes to supersede its killing and destruction with a more civilized focus on the mind. The persons and properly of humans are replaced as targets by the divisive situations and perceptions. These are then analyzed and adjusted to a practical consensus. MW extends to sociopolitical applications generally, identifying and refining previously vague or unknown mental processes into a new science of "thought architecture" a standard of rationality and precision in human affairs in which the experience and exercise of thought are finally, fully mature.