The Mining Bible - Facts, Jokes, Tips, Seeds & More (Unofficial Minecraft Book)


Book Description

The Mining Bible - Facts, Jokes, Tips, Seeds & More (Unofficial Minecraft Book) THIS IS AN UNOFFICIAL MINECRAFT BOOK AND IS NOT ASSOCIATED WITH MOJANG OF MINECRAFT. Welcome to the Mining bible which is packed with awesome Minecraft content including facts, seeds, jokes, secrets, tips, combat guide and loads more cool Minecraft stuff. This book will keep Minecraft fans entertained for weeks so please enjoy.




Bargainin' for Salvation


Book Description

"Throughout his various stages, Dylan's work reveals an affinity with the Zen worldview, where enlightenment can be attained through self-contemplation and intuition rather than through faith and devotion. Much has been made of Dylan's Christian periods, but never before has a book engaged Dylan's deep and rich oeuvre through a Buddhist lens."--Back cover.




Minecraft: Maps


Book Description

Discover the hidden corners of the many weird and wonderful locations in Minecraft with this beautifully illustrated, full-color guide--written in official partnership with the experts at game-creator Mojang. Are you ready for an adventure? Minecraft: Maps is a visual guide to the Minecraft landscape, created by an explorer on a quest to find the most valuable loot while avoiding danger. Explore each of the fifteen major biomes through highly detailed, illustrated maps, then read the explorer's notes about the unique features and discover an inspirational themed build idea for each. A beautifully illustrated visual guide in its own right, Minecraft: Maps is also a survival tool. You'll learn which biomes are home to the most dangerous mobs, where to look for exclusive blocks, how to find naturally generated structures and the best places to search for loot. Once you've discovered each biome you can get building--construct an ice palace in the ice plains biome and an entire village suspended in the tree canopy above the jungle floor. Biomes: Badlands, Dark Forest, Desert, Forest, Jungle, Mountains, Mushroom Fields, Ocean, Plains, Savanna, Snowy Tundra, Swamp, Taiga, The Nether, The End




Archer's Goon


Book Description

The trouble started when Howard Sykes came home from school and found the "goon" sitting in the kitchen. He said he'd been sent by Archer. But who was Archer? It had to do with the 2,000 words that Howard's author father had failed to deliver. It soon became clear not only that Archer wanted those words, but that his wizard siblings, Hathaway, Dillian, Shine, Torquil, Erskine, and Venturus, would also go to any lengths to get them. Although each wizard ruled a section of the town, he or she was a prisoner in it. Each suspected that one of them held the secret behind the words, and that secret was the key to their freedom. Which one of them was it? The Sykes family become pawns in the wizards' fight to win their freedom, wrest control from one another, and fan out to rule the world. Diana Wynne Jones skillfully guides the reader through a riveting, twisty plot, with satisfying surprises at every amazing turn. An exciting science fiction adventure where, happily, nothing is what it first seems to be.




Chasing Herobrine


Book Description

Phoenix must save her village from the ghost of Herobrine in this suspenseful fifth tale in the Unofficial Graphic Novel for Minecrafters series. This adventure series is created especially for readers who love the fight of good vs. evil, magical academies like Hogwarts in the Harry Potter saga, and games like Minecraft, Terraria, and Pokemon GO. The redstone dust has barely settled after Phoenix’s epic battle against the Defender when word of a new threat arises: the legendary ghost of Herobrine has been sighted in Phoenix’s village, and under cover of darkness, he’s terrorizing a new family each night. Phoenix and T.H. rush to the village, where they discover a tangled string of clues. Just as the friends-turned-sleuths are sure they’ve unraveled the mystery of Herobrine’s griefing, they uncover a secret that makes them question everything they’ve learned. And when a new, stronger enemy appears, their hunt for Herobrine is turned on its end once again. Can a ghost be in danger? And could Herobrine cease to be their enemy and instead become . . . their ally? Fans of Minecraft won’t want to miss this gripping, mysterious addition to the series that began with Quest for the Golden Apple!




Media Essentials


Book Description

A concise and affordable resource for the mass communication course, Media Essentials provides a flexible, informative, and relevant breakdown of what the media is, how it works, and how it impacts today’s most talked-about subjects. From #metoo to content streaming to social media and politics, students learn how a wide variety of recent developments have impacted the mass-media landscape—and how past innovation and change have informed our current media world. Media Essentials is available with LaunchPad, a robust online platform designed to help students fully engage with course content—and with the world of mass media. From our acclaimed LearningCurve adaptive quizzing, which helps students learn and retain concepts, to compelling features like an interactive e-book and a variety of entertaining and thought-provoking video clips, LaunchPad gets students connected with—and interested in—the information they need to succeed in class.




Issola


Book Description

Vlad Taltos, a sometime assassin currently on the run from his former associates, is tracked down in his jungle hideout by a most improbable party: Lady Teldra, who has come to enlist Vlad's help.




Night's Touch


Book Description

ONE KISS CAN SEAL YOUR FATE. . . Cara DeLongpre wandered into the mysterious Nocturne club looking for a fleeting diversion from her sheltered life. Instead she found a dark, seductive stranger whose touch entices her beyond the safety she's always known and into a heady carnal bliss. . . A year ago, Vincent Cordova believed that vampires existed only in bad movies and bogeyman stories. That was before a chance encounter left him with unimaginable powers, a hellish thirst, and an aching loneliness he's sure will never end. . .until the night he meets Cara DeLongpre. Cara's beauty and bewitching innocence call to his mind, his heart. . .his blood. For Vincent senses the Dark Gift shared by Cara's parents, and the lurking threat from an ancient and powerful foe. And he knows that the only thing more dangerous than the enemy waiting to seek its vengeance is the secret carried by those Cara trusts the most. . .




Paratextualizing Games


Book Description

Gaming no longer only takes place as a ›closed interactive experience‹ in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers and e-sport arenas. The popularization of new technologies, forms of expression, and online services has had a considerable influence on the academic and journalistic discourse about games. This anthology examines which paratexts gaming cultures have produced - i.e., in which forms and formats and through which channels we talk (and write) about games - as well as the way in which paratexts influence the development of games. How is knowledge about games generated and shaped today and how do boundaries between (popular) criticism, journalism, and scholarship have started to blur? In short: How does the paratext change the text?




You Shook Me All Campaign Long


Book Description

Music has long played a role in American presidential campaigns as a mode of both expressing candidates’ messages and criticizing the opposition. The relevance of music in the 2016 campaign for the White House took various forms in a range of American media: a significant amount of popular music was used by campaigns, many artist endorsements were sought by candidates, ever changing songs were employed at rallies, instances of musicians threatening legal action against candidates burgeoned, and artists and others increasingly used music as a form of political protest before and after Election Day. The 2016 campaign was a game changer, similar to the development of music in the 1840 campaign, when “Tippecanoe and Tyler Too” helped sing William Harrison into the White House. The ten chapters in this collection place music use in 2016 in historical perspective before examining musical messaging, strategy, and parody. The book ultimately explores causality: how do music and musicians affect presidential elections, and how do politicians and campaigns affect music and musicians? The authors explain this interaction from various perspectives, with methodological approaches from several fields, including political science, legal studies, musicology, cultural studies, rhetorical studies, and communications and journalism. These chapters will help the reader understand music in the 2016 election to realize how music will be relevant in 2020 and beyond.