Munchkin #13


Book Description

A munchkin has to visit an expert for help after she's hit with an unknown curse that's making her lose everything.




Jonesy #8


Book Description

Abuelita's plan is set into motion, but will meeting Stuff mean the end of Jonesy's true love of him?




The Misadventures of Salem Hyde


Book Description

Loving to fly despite her nervous cat's apprehensions, impulsive young witch Salem Hyde looks forward to an upcoming birthday party that is challenged by spells gone awry. By the Eisner-nominated creator of the Knights of the Lunch Table series. Simultaneous.




The Misadventures of Salem Hyde


Book Description

For use in schools and libraries only. Ah, the great outdoors. Tents, sleeping bags, nature walks, campfires... and maybe a few spells thrown in for good measure! In this entry in the series, Salem takes her first camping trip with the Squirrel Girls, but neither Whammy nor Salem is cut out for roughing it. Salem believes a bit of magic will smooth the way... but as usual, it creates more problems than it solves. Salem and Whammy are an irresistible duo in a book perfect for the youngest independent readers.




The Misadventures of Salem Hyde


Book Description

Frequently admonished for her impulsive behavior, Salem Hyde, a young witch, ignores long lectures by her dignified animal companion and enters a spelling competition at school only to discover that the "spelling" involves words instead of magic. By the Eisner-nominated created of Knights of the Lunch Table series. Simultaneous.




The Misadventures of Salem Hyde


Book Description

Salem Hyde just isn’t like other kids. For one thing, she’s stubborn, independent, and impulsive. For another, she’s a witch. Salem acts first and thinks later—which means most of her thinking involves coming up with excuses! Good thing she’s been assigned an animal companion, Lord Percival J. Whamsford III. This over-anxious cat doesn’t like Salem calling him “Whammy,” and Salem doesn’t like listening to his long-winded explanations as to why she shouldn’t do something . . . like enter the class spelling bee. Salem knows she can beat all her classmates at spells, no problem. Too late, she realizes the competition is about spelling words, not magic. And there’s nothing like a misspelled spell to cause all kinds of havoc! Praise for The Misadventures of Salem Hyde: Book One STARRED REVIEWS "A fledgling witch receives necessary guidance from a talking cat in this utterly adorable page-turner… A delightful buddy story and an auspicious series opener; be sure to make room on shelves for Salem and Whammy." —Kirkus Reviews, starred review "It’s just about the perfect story for comics-loving fathers to read with their comics-loving daughters." —Publishers Weekly, starred review "Cammuso evokes both the sarcastic spunk and gentle warmth of Calvin and Hobbes in this humorous tale of unlikely pals." —The Bulletin of The Center for Children's Books "Young readers will eat up Cammuso’s (Otto’s Orange Day, 2008) action-packed panels, full of cartoonish antics, silly puns, and playful slapstick humor." —Booklist "The humor, appealing artwork, and underlying message of friendship will attract readers." —Library Media Connection




The Misadventures of Salem Hyde


Book Description

To help her stay out of trouble, her parents find young witch Salem Hyde an animal companion, Percival J. Whamsford III. They do not much like each other, but when Salem enters the school spelling bee and tries to "spell" her way to victory, she needs Whammy's help.




Graphic Novels


Book Description

Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels.




Worth A Thousand Words


Book Description

Use graphic novels to teach visual and verbal literacy While our kids today are communicating outside the classroom in abbreviated text bursts with visual icons, teachers are required to teach them to critically listen, think, and read and write complex texts. Graphic novels are a uniquely poised vehicle we can use to bridge this dissonance between student communication skills and preferences with mandated educational goals. Worth a Thousand Words details how and why graphic novels are complex texts with advanced-level vocabulary, and demonstrates how to read and analyze these texts. It includes practical advice on how to integrate these books into both ELA and content-area classrooms and provides an extensive list of appropriate graphic novels for K-8 students, lesson suggestions, paired graphic/prose reading suggestions, and additional resources for taking these texts further. Provides research to back up why graphic novels are such powerful educational tools Helps you engage diverse student learners with exciting texts Shows you how to make lessons more meaningful Offers advice on implementing new literary mediums into your classroom Perfect for parents and teachers in grades K-8, Worth a Thousand Words opens up an exciting new world for teaching children visual and verbal literacy.




HAPPY HALLOWEEN


Book Description

THE HAPPY HALLOWEEN MCQ (MULTIPLE CHOICE QUESTIONS) SERVES AS A VALUABLE RESOURCE FOR INDIVIDUALS AIMING TO DEEPEN THEIR UNDERSTANDING OF VARIOUS COMPETITIVE EXAMS, CLASS TESTS, QUIZ COMPETITIONS, AND SIMILAR ASSESSMENTS. WITH ITS EXTENSIVE COLLECTION OF MCQS, THIS BOOK EMPOWERS YOU TO ASSESS YOUR GRASP OF THE SUBJECT MATTER AND YOUR PROFICIENCY LEVEL. BY ENGAGING WITH THESE MULTIPLE-CHOICE QUESTIONS, YOU CAN IMPROVE YOUR KNOWLEDGE OF THE SUBJECT, IDENTIFY AREAS FOR IMPROVEMENT, AND LAY A SOLID FOUNDATION. DIVE INTO THE HAPPY HALLOWEEN MCQ TO EXPAND YOUR HAPPY HALLOWEEN KNOWLEDGE AND EXCEL IN QUIZ COMPETITIONS, ACADEMIC STUDIES, OR PROFESSIONAL ENDEAVORS. THE ANSWERS TO THE QUESTIONS ARE PROVIDED AT THE END OF EACH PAGE, MAKING IT EASY FOR PARTICIPANTS TO VERIFY THEIR ANSWERS AND PREPARE EFFECTIVELY.