The Mobile Course Design Journey


Book Description

The Mobile Course Design Journey provides practical strategies to college and university educators and faculty support professionals looking to develop accessible mobile learning experiences. Given the near-ubiquity of mobile device ownership today, creating courses that can be completed entirely on a mobile device is essential to captivating student attention and supporting equity-minded pedagogy. This book frames effective mobile design within a continuum in which educators can make gradual yet meaningful changes to their instruction and course content while leveraging learners’ existing tools and literacies. Original, ready-to-use features such as a rubric for evaluating the mobile-friendliness of course content and assignments as well as a toolkit for leading workshops on mobile design will further help to demystify mobile learning in higher education.




Mobile Learning Design


Book Description

This book focuses on mobile learning design from both theoretical and practical perspectives. It introduces and discusses how mobile learning can be effectively integrated into curricula, highlighting the design of four key components of learning-centric pedagogy: Resource, Activity, Support and Evaluation in the context of mobile learning. It also investigates the learning theories underpinning mobile learning design, and includes case studies in different contexts. It provides practical insights that allow teachers to change and transform teaching practices using mobile technology. Anyone involved in mobile-technology enhanced learning and teaching will find this book both informative and useful.




Mobile Usability


Book Description

How do we create a satisfactory user experience when limited to a small device? This new guide focuses on usability for mobile devices, primarily smartphones and touchphones, and covers such topics as developing a mobile strategy, designing for small screens, writing for mobile, usability comparisons, and looking toward the future. The book includes 228-full color illustrations to demonstrate the points. Based on expert reviews and international studies with participants ranging from students to early technology adopters and business people using websites on a variety of mobile devices, this guide offers a complete look at the landscape for a mobile world. Author Jakob Nielsen is considered one of the world's leading experts on Web usability. He is the author of numerous best-selling books, including Prioritizing Web Usability and the groundbreaking Designing Web Usability, which has sold more than 250,000 copies and has been translated in 22 languages.




Mobile Learning


Book Description

Explore the game-changing technology that allows mobile learning to effectively reach K-12 students Mobile Learning: A Handbook for Developers, Educators and Learners provides research-based foundations for developing, evaluating, and integrating effective mobile learning pedagogy. Twenty-first century students require twenty-first century technology, and mobile devices provide new and effective ways to educate children. But with new technologies come new challenges—therefore, this handbook presents a comprehensive look at mobile learning by synthesizing relevant theories and drawing practical conclusions for developers, educators, and students. Mobile devices—in ways that the laptop, the personal computer, and netbook computers have not—present the opportunity to make learning more engaging, interactive, and available in both traditional classroom settings and informal learning environments. From theory to practice, Mobile Learning explores how mobile devices are different than their technological predecessors, makes the case for developers, teachers, and parents to invest in the technology, and illustrates the many ways in which it is innovative, exciting, and effective in educating K-12 students. Explores how mobile devices can support the needs of students Provides examples, screenshots, graphics, and visualizations to enhance the material presented in the book Provides developers with the background necessary to create the apps their audience requires Presents the case for mobile learning in and out of classrooms as early as preschool Discusses how mobile learning enables better educational opportunities for the visually impaired, students with Autism, and adult learners. If you're a school administrator, teacher, app developer, or parent, this topical book provides a theoretical, well-researched discussion of the pedagogical theory and mobile learning, as well as practical advice in setting up a mobile learning strategy.




Mobile Persuasion Design


Book Description

Mobile Persuasion Design presents ten conceptual design projects (or ‘Machines’) for new mobile application's (smartphone or tablet with Web portals) that combine theories of persuasion and information design to change people’s behaviour. Areas such as the environment, health, learning and happiness are explored, looking at ways of marrying people’s wants and needs to make simple, usable and desirable mobile applications. A user-centred design approach has been used, adopting user experience (UX) methods, in-depth case studies and market analysis to see what a modern user needs from their mobile application. By applying concepts like persuasion theory and information architecture, try to find ways to satisfy these needs and positively change their user habits. In 2011, the Green, Health, and Money Machines won design awards in an international competition hosted by the International Institute for Information Design, Vienna.




Course Design Formula


Book Description

Want a fast, fun, effective way to build an online course? Want the satisfaction of knowing your online course truly delivers the transformation it promises? If your goal is not just to sell a digital product, but to become a world-changing global teacher, the Course Design Formula that is the heart of this book will help you get there. Read this book and follow its every instruction to the letter and you will build your next online course better, faster, and more effectively than others who are not using a research-based instructional design process. In Course Design Formula, author Rebecca Frost Cuevas synthesizes best practices from cognitive psychology, instructional design, learning theory, and information processing theory with her decades of hands-on expertise into clear guidelines that can be applied quickly to any type of content geared for any target audience.




Proceedings of the International Conference on Transformations in Engineering Education


Book Description

This book comprises the proceedings of the International Conference on Transformations in Engineering Education conducted jointly by BVB College of Engineering & Technology, Hubli, India and Indo US Collaboration for Engineering Education (IUCEE). This event is done in collaboration with International Federation of Engineering Education Societies (IFEES), American Society for Engineering Education (ASEE) and Global Engineering Deans' Council (GEDC). The conference is about showcasing the transformational practices in Engineering Education space.




Design Thinking for Training and Development


Book Description

Better Learning Solutions Through Better Learning Experiences When training and development initiatives treat learning as something that occurs as a one-time event, the learner and the business suffer. Using design thinking can help talent development professionals ensure learning sticks to drive improved performance. Design Thinking for Training and Development offers a primer on design thinking, a human-centered process and problem-solving methodology that focuses on involving users of a solution in its design. For effective design thinking, talent development professionals need to go beyond the UX, the user experience, and incorporate the LX, the learner experience. In this how-to guide for applying design thinking tools and techniques, Sharon Boller and Laura Fletcher share how they adapted the traditional design thinking process for training and development projects. Their process involves steps to: Get perspective. Refine the problem. Ideate and prototype. Iterate (develop, test, pilot, and refine). Implement. Design thinking is about balancing the three forces on training and development programs: learner wants and needs, business needs, and constraints. Learn how to get buy-in from skeptical stakeholders. Discover why taking requests for training, gathering the perspective of stakeholders and learners, and crafting problem statements will uncover the true issue at hand. Two in-depth case studies show how the authors made design thinking work. Job aids and tools featured in this book include: a strategy blueprint to uncover what a stakeholder is trying to solve an empathy map to capture the learner’s thoughts, actions, motivators, and challenges an experience map to better understand how the learner performs. With its hands-on, use-it-today approach, this book will get you started on your own journey to applying design thinking.




Spatial Cultures


Book Description

What is the relationship between how cities work and what cities mean? Spatial Cultures: Towards a New Social Morphology of Cities Past and Present announces an innovative research agenda for urban studies in which themes and methods from urban history, social theory and built environment research are brought into dialogue across disciplinary and chronological boundaries. The collection confronts the recurrent epistemological impasse that arises between research focussing on the description of material built environments and that which is concerned primarily with the people who inhabit, govern and write about cities past and present. A reluctance to engage substantively with this issue has been detrimental to scholarly efforts to understand the urban built environment as a meaningful agent of human social experience. Drawing on a wide range of historical and contemporary urban case studies, as well as a selection of theoretical and methodological reflections, the contributions to this volume seek to historically, geographically and architecturally contextualize diverse spatial practices including movement, encounter, play, procession and neighbourhood. The aim is to challenge their tacit treatment as universal categories in much writing on cities and to propose alternative research possibilities with implications as much for urban design thinking as for history and the social sciences.