A-frame


Book Description

In a fascinating look at this architectural phenomenon, Chad Randl tells the story of the "triangle" house from prehistoric Japan to its lifestyle-changing heyday in the 1960s. Includes an appendix with a complete set of blueprints.




Reciprocal Frame Architecture


Book Description

Simple and beautifully illustrated introduction to the use of reciprocal frame structures in architecture.




The A-Frame Coloring Book


Book Description

Looking to get your A-Frame fix in a fun, new colorful way? Cozy up with The A-Frame Coloring Book for some mid-century mindfulness that celebrates these unmistakable architectural icons! The A-Frame Coloring Book: Volume One features thirteen unique A-Frame cabins from all corners of the United States. Each featured A-Frame includes one interior and exterior coloring page, showcasing each location and its attention to detail, both inside and out. From a ship-inspired cabin perched above the rocky Maine coastline to a sleek, modern masterpiece under the towering redwoods of the Pacific Northwest, this coloring book serves to celebrate these wonderfully unique and picture-perfect homes. What's more, all of the houses that appear in the first volume of The A-Frame Coloring Book are available to rent on short-term vacation rental sites (like Airbnb and VRBO), making each page a potential getaway destination. So get ready to doodle on some of the cutest A-Frames around - and perhaps even plan your next vacation while you do! A-Frames featured in The A-Frame Coloring Book: Volume One: A-FRAME CHALET A-FRAME HAUS THE ALPINE A-FRAME BLACK A-FRAME VERMONT BOHO A-FRAME CEDAR BLOOM A-FRAME INVERNESS A-FRAME PROWHOUSE THE TREEHOUSE TYE HAUS THE VERMONT A-FRAME WHISKEY RIDGE CHALET THE WILSON HAUS




Frame Innovation


Book Description

How organizations can use practices developed by expert designers to solve today's open, complex, dynamic, and networked problems. When organizations apply old methods of problem-solving to new kinds of problems, they may accomplish only temporary fixes or some ineffectual tinkering around the edges. Today's problems are a new breed—open, complex, dynamic, and networked—and require a radically different response. In this book, Kees Dorst describes a new, innovation-centered approach to problem-solving in organizations: frame creation. It applies “design thinking,” but it goes beyond the borrowed tricks and techniques that usually characterize that term. Frame creation focuses not on the generation of solutions but on the ability to create new approaches to the problem situation itself. The strategies Dorst presents are drawn from the unique, sophisticated, multilayered practices of top designers, and from insights that have emerged from fifty years of design research. Dorst describes the nine steps of the frame creation process and illustrates their application to real-world problems with a series of varied case studies. He maps innovative solutions that include rethinking a store layout so retail spaces encourage purchasing rather than stealing, applying the frame of a music festival to understand late-night problems of crime and congestion in a club district, and creative ways to attract young employees to a temporary staffing agency. Dorst provides tools and methods for implementing frame creation, offering not so much a how-to manual as a do-it-yourself handbook—a guide that will help practitioners develop their own approaches to problem-solving and creating innovation.




Game Frame


Book Description

Ever wonder why teens can spend entire weekends playing video games but struggle with just one hour of homework? Why we’re addicted to certain websites and steal glances at our smartphones under the dinner table? Or why some people are able to find joy in difficult or repetitive jobs while others burn out? It’s not the experiences themselves but the way they’re structured that matters. All our lives we’ve been told that games are distractions—playful pastimes, but unrelated to success. In Game Frame, Aaron Dignan shows us that the opposite is true: games produce peak learning conditions and accelerated achievement. Here, the crucial connection between the games we love to play and the everyday tasks, goals, and dreams we have trouble realizing is illuminated. Aaron Dignan is the thirty-something founder of a successful digital strategy firm that studies the transformative power of technology in culture. He and his peers were raised on a steady diet of games and gadgets, ultimately priming them to challenge the status quo of the modern workplace. What they learned from games goes deeper than hand-eye coordination; instead, this generation intrinsically understands the value of adding the elements of games into everyday life. Game Frame is the first prescriptive explanation of what games mean to us, the human psychology behind their magnetic pull, and how we can use the lessons they teach as a framework to achieve our potential in business and beyond. Games are a powerful way to influence and change behavior in any setting. Here, Dignan outlines why games and play are such important trends in culture today, and how our technology, from our iPhones to our hybrid cars, primes us to be instinctive players. Game Frame tackles the challenging task of defining games and the mechanics that make games work from several perspectives, then explores these ideas through the lens of neuroscience. Finally, Dignan provides practical tips for using basic game mechanics in a variety of settings, such as motivating employees at work or encouraging children at home, giving readers the tools to develop their own games to solve problems in their everyday lives. Illuminated throughout with a series of real-world examples and hypothetical scenarios, Game Frame promises a crash course in game design and behavioral psychology that will leave the reader—and, by extension, the world itself—more productive. Revolutionary, visionary, practical, and time-tested, Game Frame will change the way you approach life.




Bending the Frame


Book Description

The older paradigm for photojournalists was to simply record events, with the hopeand frequently the expectationthat people and their governments would be moved to respond to the injustices pictured; as witnessed by the impact of certain images during the Civil Rights movement and the Vietnam War. Given evolving media and political climates, however, including the billions of images now available online from all kinds of sources, the purpose and effectiveness of media, in particular of visual journalism, has been called into question. Bending the Frame: Photojournalism, Documentary, and Citzenship, by author and critic Fred Ritchin, addresses the new and emerging potentials for visual media to impact society. Ritchin examines the historical and contemporary uses of photography and related media to inspire social change. From the unintended consequences of citizen journalism and leaked images such as those from Abu Ghraib, to the new strategies by visual journalists and the targeted human rights projects by documentary photographers, the intention of this book is to provide a much-needed critical approach to the issues involved in such efforts. Also encompassing online efforts, uses of video, and a diverse range of books and exhibitions, Bending the Frame aims for as wide-ranging and farreaching a discussion as possible, asking the critical question: how can images promote new thinking and make a difference in the world?




Frame It!


Book Description

The Ultimate Guide to No-Fear Framing The ideas and techniques in Frame It! make do-it-yourself framing more accessible than ever before. The "mysteries" of matting, molding and assembly are clearly revealed for anyone wanting to take a big or little part in their own creative framing projects. In addition to mastering basic framing techniques, you'll also learn how to: select mats and frames to complement your artwork frame a wide variety of items including three-dimensional collectibles, fiber art, photography and more create framing solutions without using a frame preserve your artwork for years to come Start filling your walls today. The creative ideas and straightforward techniques in Frame It! will have you dreaming of what you're going to frame next!




Museum Bees


Book Description

Introduction to Trace Mayer's Museum Bees: Including an overview of his work, the history, methodology, and variety of pieces created as well as interior design installations in clients homes.




Woman in a Frame


Book Description




The Modern A-Frame


Book Description

Midcentury spaces made new: A-Frame homes from rustic to ultra-modern, mountain retreats to seaside getaways. The A-Frame home surged in popularity in the 1950s, and has captured the public’s imagination with its playfully modern, steep-sloping roofline ever since. The Modern A-Frame celebrates seventeen diverse accounts of these minimalists cabins reinvented for the twenty-first century. Nostalgic escapes, heritage homes, full-time simplicity, and artists at work categorize the A-frames whose engaging stories are shared. Whether fabricated from a 1960s kit or as a new build via retro inspiration, the variety of styles and homeowners in this photo-driven collection beautifully captures the romance of a classic structure, which beckons to travelers and homebuyers today, just as it did sixty years ago. Perfect for the architectural enthusiast, midcentury-minded designer, or armchair traveler. Ben Rahn has been photographing architecture and interiors for more than twenty years. He founded A-Frame Studio in 2003 out of a desire to combine his love of design with his keen photographic eye. His work has been recognized internationally and has appeared in publications such as Dwell, Wallpaper, Conde Naste Traveller, and more. He lives in Toronto, Canada.