The Mongoose Pocket Player's Handbook


Book Description

For the OGL System to be this wide reaching, it has to be codified and presented in a basic format stripped of all complications first. That is the purpose behind this book, the Mongoose Pocket Player's Handbook. In these pages, readers will find the system in its simplest form. Character creation and rules, the kernel for any role-playing system, dominate the first part of the text while the central theme for most games - combat - is given the middle of the book in great detail. The two most common exotic features of most games - magic and psychic phenomena - provide the last section and sum up this simple presentation of the OGL System.




Mongoose Pocket Gms Guide Bestiary


Book Description

In a new handy-dandy size comes everything a Games Master needs to know in order to run the D20 system! A perfect complement to the Pocket Player's Handbook, the Pocket Games Master's Guide wil reduce the need for you to lug heavy books to every gaming session!




Pocket Modern Players Handbook


Book Description

Roleplaying in a modern setting is not very difficult to envision. The easiest analogy to grasp is probably that of an action movie set in the modern day with you and your friends cast in the starring roles. Maybe you are a team of special agents on the trail of a drug lord in some third world country or a group of commandos stalking (and being stalked by) a bizarre alien with a yen for deep fried earthling. Modern roleplaying is just like playing parts in a movie expect the script is only a guideline and the ending is not written yet. That is the magic of roleplaying in modern times. Everything is familiar, or at least similar, to the things around us and the time period is second nature. That means that most things do not have to be described or explained in excruciating detail. When the Games Master, the 'director' running the game and handling all the of the roles that extras would normally play, tells you that a whopping huge bus is about to explode if its speed drops below 60 miles an hour, he does not have to provide you detailed information on what a bus is and whether 60 is really fast or very slow. This familiarity makes for a more comfortable gaming environment and keeps every player on a more or less even footing. The familiarity also allows for stark contrast. When you, as a detective character, discover that the ice cream truck driver is actually an alien serving strange drugs to neighbourhood children to control their minds and mutate them into a pint sized space army of death and destruction, the ordinary becomes unnatural. This twisting of normal reality is a powerful storytelling device and it also works extremely well in roleplaying. When even ordinary, everyday things become tools for the Games Master, modern roleplaying is at its best.




The Pocket Conan RPG


Book Description

Following on from the tremendous success of Conan the Role-playing Game, Mongoose releases a pocket-sized version, at a price to match. All the detail of the massive original rulebook is included in an easy to read, easy to carry format.







Fragment


Book Description

Aboard a long-range research vessel, in the vast reaches of the South Pacific, the cast and crew of the reality show Sealife believe they have found a ratings bonanza. For a director dying for drama, a distress call from Henders Island—a mere blip on any radar—might be just the ticket. Until the first scientist sets foot on Henders—and the ultimate test of survival begins. For when they reach the island’s shores, the scientists are utterly unprepared for what they find—creatures unlike any ever recorded in natural history. This is not a lost world frozen in time; this is Earth as it might have looked after evolving on a separate path for half a billion years—a fragment of a lost continent, with an ecosystem that could topple ours like a house of cards.




Mythic Game Master Emulator


Book Description

Mythic Game Master Emulator Create dynamic role-playing adventures without preparationFor use as a supplement with other systems NOTE: This product provides the Game Master Emulation rules found in Mythic, a product that contains emulation rules and a full, universal role playing game. Mythic Game Master Emulator is for those who do not want the universal role-playing rules, but just the game master emulator at a reduced price. Mythic Game Master Emulator is a supplement meant to be played with your favorite role-playing games. Most Role-Playing Games operate under the principle that there are players and there is a Game Master. The GM prepares all the details of an adventure, and then "runs" the players through that adventure. This usually requires a great deal of preparation on the part of the GM. Mythic is different in that it requires no preparation from the GM. Mythic adventures are meant to be played off the cuff, with perhaps a few minutes of brainstorming to come up with the initial setup. Mythic can also be played entirely without a GM. The same mechanics in Mythic that allow a GM to run an adventure without preparation also allows a group of players to do without the GM. In a Mythic adventure, the GM (or players without a GM) can start an evening's entertainment with about five minutes of preparation. As the adventure unfolds, the GM is just as surprised by the twists and turns as the players are. There are various ways in which Mythic can be used: No GM, multiple players Players decide on an opening scenario, and perhaps a few details or two, and Mythic takes it from there. All action is decided through the asking of yes/no questions and the application of logical principles. By answering questions, the adventure moves along, with the occasional random event throwing players a curve ball. The action is broken into scenes, just like in a movie, to keep everything straight. No GM, one player Mythic can be used to go solo. Solo play in Mythic works the same as group play. You're just alone. One GM, any number of players For those who like to be a GM, we have something for you, too. The same tools that allow Mythic to automatically generate adventures on the fly without a GM also work with a GM. This means very little to zero preparation, if you don't want to prepare. Simply create an opening scenario (hey, you can come up with that on the drive over!) and follow Mythic as it guides you along. Mythic will throw in its own twists and turns, so the GM will be just as shocked as the players.




Traveller Pocket Edition


Book Description

Harking back to the days of the Little Black Books, Traveller Pocket Edition is a bite-sized rulebook that nonetheless packs in all the rules of its full-sized counterpart. The perfect player resource for Traveller, the pocket edition is a cheap and economic guide to the game.




Complete Guide to Beholders


Book Description

Why does a lawful creature with an Intelligence score of 17 spend its time lurking alone in dungeons? Shouldn't it be out conquering the world? This sourcebook, the seventh in the Complete Guide series, looks at beholders with a critical eye. It expands the ranks of beholder variants, gives their culture depth, and describes the nefarious beholder cults that spring up among humanoid races. A guide for the d20 gaming system.




Conan the Roleplaying Game


Book Description

'Know, o prince, that between the years when the oceans drank Atlantis and the gleaming cities, and the years of the rise of the Sons of Aryas, there was an Age undreamed of, when shining kingdoms lay spread across the world like blue mantles beneath the stars - Nemedia, Ophir, Brythunia, Hyberborea, Zamora with its dark-haired women and towers of spider-haunted mystery, Zingara with its chivalry, Koth that bordered on the pastoral lands of Shem, Stygia with its shadow-guarded tombs, Hyrkania whose riders wore steel and silk and gold. But the proudest kingdom of the world was Aquilonia, reigning supreme in the dreaming west. Hither came Conan, the Cimmerian, black-haired, sullen-eyed, sword in hand, a thief, a reaver, a slayer, with gigantic melancholies and gigantic mirth, to tread the jeweled thrones of the Earth under his sandaled feet.' The Second Edition of the wildly sucessful Conan roleplaying game revises and clarifies the existing rules, bringing in the best innovations and optional rules from the supplements, and offering new combat and tactical options for games masters and players, as well as crossover rules for the new Age of Conan wargame!