Dreams from the Monster Factory


Book Description

Dreams from the Monster Factory tells the true story of Sunny Schwartz's extraordinary work in the criminal justice system and how her profound belief in people's ability to change is transforming the San Francisco jails and the criminals incarcerated there. With an immediacy made possible by a twenty-seven-year career, Schwartz immerses the reader in the troubling and complex realities of U.S. jails, the monster factories -- places that foster violence, rage and, ultimately, better criminals. But by working in the monster factories, Schwartz also discovered her dream of a criminal justice system that empowers victims and reforms criminals. Charismatic and deeply compassionate, Sunny Schwartz grew up on Chicago's south side in the 1960s. She fought with her family, struggled through school and floundered as she tried to make something of herself. Bucking expectations of failure, she applied to a law school that didn't require a college degree, passed the bar and began her life's work in the criminal justice system. Eventually she grew disheartened by the broken, inflexible system, but instead of quitting, she reinvented it, making jail a place that could change people for the better. In 1997, Sunny launched the Resolve to Stop the Violence Project (RSVP), a groundbreaking program for the San Francisco Sheriff 's Department. RSVP, which has cut recidivism for violent rearrests by up to 80 percent, brings together victims and offenders in a unique correctional program that empowers victims and requires offenders to take true responsibility for their actions and eliminate their violent behavior. Sunny Schwartz's faith in humanity, her compassion and her vision are inspiring. In Dreams from the Monster Factory she goes beyond statistics and sensational portrayals of prison life to offer an intimate, harrowing and revelatory chronicle of crime, punishment and, ultimately, redemption.




Monster Factory


Book Description

How to Draw Monsters! (No humans were harmed in the making of this book.) Looking for a way to unleash your inner beast? It's easy with these wonderfully weird and relatively harmless creatures. Head inside the Monster Factory to: • Draw 43 fun and feisty monsters step by step! • Learn to draw different eyes, mouths, horns, legs and feet, and then mix them up to invent your very own, unique and scary creations. • Create four breeds of monsters, including freestyle, alien, mashups and robots. • Spot monster-making inspiration all around you, from animals and insects to jelly beans and toasters. Inside are some of the most likeable (and freaky) fiends you'll ever encounter--from Stephanie, who just wants to hug, to Patience, the bug-eating rock, to Peeperpillar, a cute caterpillar-parakeet. They come from the quirky minds of three professional monster artists, here to share their secret techniques and character-building tips. With a fun, anything-goes approach to monster-making, they show you how to bring to life the monsters running wild in your own imagination.




Monsters, Inc


Book Description

When acts of sabotage begin to disrupt Monsters, Inc., productivity, Sulley, Mike, and Boo investigate and discover old foes have resurfaced to get their revenge on the monsters and the company.




Monsters of the Mat


Book Description

The sizzling superstars from the WCW, the WWF, and the ECW! It’s the ultimate guide to pro wrestling’s hottest stars! All of the wildest world champions, the most cunning contenders, and the hungry up-and-comers just waiting to make their mark are included in this ultimate bodyslammin’ guide to wrestling’s most famous—and infamous—personalities from all the major wrestling organizations. Monsters of the Mat is a wrestling fan’s dream come true, with all the in-depth information on your favorite grapplers and gougers. Also included: · How you, too, can become a professional wrestler, with info on the top wrestling schools · The real story behind the birth of Wrestlemania—the Super Bowl of the wrestling world · Full-color photos · A full glossary of wrestling terms Featuring The Rock, Chris Jericho, Kurt Angle, Booker T, Lita, Rhyno, Lance Storm, The Dudley Boyz, The Undertaker, Rob Van Dam, Al Snow, the legendary McMahon family, William Regal, Steve Austin, Triple H—and many more!




Creating Monsters


Book Description

Attorney Robert D. Blasier was on the O.J. Simpson Dream Team. Bob represented the Unabomber and hundreds of other high profile clients. Bob is a graduate of Harvard Law School and he says, "Sherman D. Manning is a student of the youth revolution. Sherman was mentored by Ambassador Andrew Young, Reverend Hosea Williams and other famous Americans. Sherman went from preaching in Switzerland and walking with Jesse Jackson to living in a jail-cell. Prison is a dark place " Blasier continues, "But in that dark and dangerous place Sherman was mentored by Chief Deputy Warden Terry L. Rosario and Patricia Kennedy, Captain Steve Vance, Associate Warden Fred Schroeder and Warden James "Jimbo" Walker. And with their guidance (via arguments, lectures and conferences, etc.) Sherman built Gang Bangers for God (G.B.G.) and HEART (Helping Educate at Risk Teens) from the ground up... G.B.G. is backed by Senate president Pro-Tem (Ret.) John Burton. Sherman's advisory board is directed by Franklin Curren, M.D. (a graduate of Harvard). A brilliant team of psychiatrists (i.e. C. Solis, M.D. and Jennifer Heitkamp, M.D.) and psychologists leads his team.... This book is a bright portrait of youths in prison, written and developed in Sherman's dark room ... Read this book "




The Great Monster Magazines


Book Description

This is a critical overview of monster magazines from the 1950s through the 1970s. "Monster magazine" is a blanket term to describe both magazines that focus primarily on popular horror movies and magazines that contain stories featuring monsters, both of which are illustrated in comic book style and printed in black and white. The book describes the rise and fall of these magazines, examining the contributions of Marvel Comics and several other well-known companies, as well as evaluating the effect of the Comics Code Authority on both present and future efforts in the field. It identifies several sub-genres, including monster movies, zombies, vampires, sword-and-sorcery, and pulp-style fiction. The work includes several indexes and technical credits.




Trash Talk


Book Description

“You’re mad at me, but I am killing you.”—NBA star Gary Payton “Find the hate.”—NFL star Warren Sapp “Why can’t you be more like Rafi Kohan?”—your mom, probably Whether in basketball, football, or MMA, athletes talk trash to each other—and sometimes to fans—like it’s their job. And in some ways, it is: sports only matter if we decide to care about them. And insulting your opponent, or playing the heel, is probably the fastest route to making someone care. Talking smack is as old as the bible; it’s perhaps the original sport. But until now, there’s never been a book about it. In this lively, often hilarious history, Rafi Kohan interviews some of the world’s top competitors—on the petty rivalries and mind games that fuel them. He talks to point guards and soccer strikers, cricketers and insult comedians, forming a theory along the way about the surprising and influential role that name-calling plays in our world. Brilliantly original and wide-ranging, Trash Talk is a book for sports fans, culture mavens, or anyone looking to get an edge.




Mastering LibGDX Game Development


Book Description

Leverage the power of LibGDX to create a fully functional, customizable RPG game for your own commercial title About This Book Learn game architecture and design patterns with concrete examples using proper software engineering principles Save time and money with this handy reference guide for future game development with LibGDX Design and develop a fully functional RPG video game from scratch with a hands on, step-by-step approach using LibGDX Who This Book Is For If you are an intermediate-level game developer who wants to create an RPG video game but found the creation process overwhelming, either by lack of tutorials or by getting lost in a sea of game-related technologies, engines, or frameworks, then this book is for you. This book assumes familiarity with Java and some basic knowledge of LibGDX. What You Will Learn Develop characters with stat attributes, player movement, animation, physics, and collision detection Create interactive NPC characters with speech windows and build immersion via dialog trees Build inventory management system UIs with drag and drop items to sell, buy, and equip Design a quest system to expand out the content of your game Form interesting enemies with battle mechanics and spawn points Devise scripted cutscenes to add an element of story and drama Develop save and load game profiles Create special effects to give the game extra “juiciness” and polish, and help build the atmosphere In Detail LibGDX is a Java-based framework developed with a heavy emphasis on performance, and includes cross-platform support out of the box (Windows, OS X, Linux, iOS, Android, and HTML5) as well as providing all the low-level functionality so that you can focus on developing your game and not battling with the platform. LibGDX also has an engaged and responsive community, active maintenance, and is available for free without a prohibitive license. Starting from the beginning, this book will take you through the entire development process of creating an RPG video game using LibGDX. First, this book will introduce you to the features specific to RPG games, as well as an overview of game architecture. Then, you will create map locations, develop character movement, add animation, integrate collision detection, and develop a portal system. Next, you will learn and develop a HUD and other UI components, as well as an inventory management system. You will then develop NPC interactions including dialog trees, shopkeepers, and quest givers. After this, you will design and create battle features for fighting enemies, as well as event triggers for world events. Finally, you will add the final polish with sound, music, and lighting effects. By the end of this book, you will have learned and applied core components from the LibGDX framework, as well as have a finished game to use as a springboard for customization and story development for your own commercial video game. Style and approach This book walks you through the concepts and implementation of developing a complete RPG game, unfolding chapter by chapter and building upon previous concepts. Each chapter can be used as an individual reference with diagrams to explain core concepts with concrete example code explained in detail.




American Dream, a Search for Justice


Book Description

Rush (to judgment?) Limbaugh, Michael Jackson, R. Kelly and Kobe Bryant will all be shocked and amazed by this book. This book is a bombshell, scathing and horrifying. Is Rush a drug addict? Is Michael a molester? Is Kobe a rapist? What is true justice? Are our prisons working? Should we build more prisons? How do we really fight crime? These questions are methodically answered in this book. Is the California Department of Corrections corrupted? Can "The Terminator" save California? Can Rod Hickman clean up C.D.C.' Find out in this book.




The Best of Plimpton


Book Description

Collects profiles, essays, articles, and short stories by the American sportswriter.