Multiplying Menace


Book Description

Readers will put their multiplication skills to use in this clever math adaptation starring the fairy-tale favorite, Rumpelstiltskin. It's been 10 years since the queen defeated Rumpelstiltskin and now he's back to collect his payment from years before. He causes a stir in the kingdom by making mischief with his multiplying stick and threatens to do far worse if the debt is not repaid. It's up to Peter, the young prince, to take possession of the Rumpelstiltskin’s magical multiplying stick and learn how to use it—and multiply both whole numbers and fractions-- in order to restore peace to the kingdom. A perfect mix of math, fairy-tale, and fun, The Multiplying Menace will get STEM/STEAM readers excited to solve the adventure one number at a time.




Once Upon a Dime


Book Description

Farmer Worth discovers that a special tree on his farm produces different kinds of money, depending on what animal fertilizer he uses.




Toads and Tessellations


Book Description

Enzo is the son of a great magician, however unlike his father, his spells create chaos instead of order. What really interests Enzo, more than books about magic, are books by and about the lives of famous physicists and astronomers like Galileo Galilei and Johannes Kepler. Enzo dreams not of becoming a magician, but a mathematician instead. When Tessel, the village shoemaker, is called upon to make twelve identical shoes out of only one piece of leather, Aida, the shoemaker’s sister, goes to Enzo’s father for some magic to help her brother. With Enzo’s father out of town at a magic convention, it’s up to Enzo to help Aida and Tessel out of their predicament. A spell snafu leads Enzo and Aida to a method of forming patterns without gaps or overlaps, and they discover that math, not magic, may be the answer to their problem. Sharon Morisette’s accessible text introduces readers to the concept of tessellations, while Philomena O’Neill’s illustrations offer a clear visual to what tiling is—children will enjoy finding the tessellations hidden throughout the images. Back matter includes a glossary and notes about tessellations, Galileo, and Kepler.




Equal Shmequal


Book Description

In order to have fun at a game of tug-of-war, forest animals balance the teams by using a see-saw. Includes nonfiction math notes for meanings of equal.




Fractions in Disguise


Book Description

Equal parts action and humor add up to a wholly entertaining introduction to simplifying fractions, in this one-of-a-kind math picture book story. When a valuable fraction goes missing, George Cornelius Factor (a.k.a. GCF) vows to track it down. Knowing that the villainous Dr. Brok likes to disguise his ill-gotten fractions, G.C.F. invents a Reducer—half ray gun, half calculator— that strips away the disguise, reducing the fraction to its lowest common denominator and revealing its true form. With the Reducer in hand, George seeks out Dr. Brok in hopes of retrieving the missing fraction. David Clark’s illustrations are packed with humorous details as well as clearly defined fractions and their corresponding reduction equations.




Princess Peepers Picks a Pet


Book Description

Princess Peepers gets an unusual pet just in time for the royal pet show




The Multiplying Menace Divides!


Book Description

Prince Peter uses division to outwit Rumpelstiltskin and a witch named Matilda who are threatening to destroy the entire kingdom. Includes math notes about dividing by whole numbers and by fractions.




Cut Down to Size at High Noon


Book Description

The town of Cowlick turns out for a scale-drawing showdown when a tough-talkin' stranger challenges the local hero.




The Multiplying Menace Divides


Book Description

A ribbiting math adventure! After being banished to the Abyss of Zero in MULTIPLYING MENACE: THE REVENGE OF RUMPELSTILTSKIN, Rumpelstiltskin is back, and he?s stirring up more trouble than ever. Together with his sidekick, a witch named Matilda, Rumpelstiltskin plots his revenge on Peter and uses his magical powers to divide the kingdom into frogs. Peter and his dog, Zero, must locate the Great Multiplier and find a solution that will break the Great Divide before Rumpelstiltskin has a chance to combine the two mighty math sticks. Can Peter once again save the kingdom in time, or will it meet a green and warty fate? Young readers will fall in love with this math adventure and learn all about dividing by whole numbers and fractions, as well as division rules for equations involving zero. Beautifully rendered illustrations will grab readers? attention as they learn basic math skills in a fun and inventive way. Back matter includes a summary of the basics of division.




Reinforcement Learning, second edition


Book Description

The significantly expanded and updated new edition of a widely used text on reinforcement learning, one of the most active research areas in artificial intelligence. Reinforcement learning, one of the most active research areas in artificial intelligence, is a computational approach to learning whereby an agent tries to maximize the total amount of reward it receives while interacting with a complex, uncertain environment. In Reinforcement Learning, Richard Sutton and Andrew Barto provide a clear and simple account of the field's key ideas and algorithms. This second edition has been significantly expanded and updated, presenting new topics and updating coverage of other topics. Like the first edition, this second edition focuses on core online learning algorithms, with the more mathematical material set off in shaded boxes. Part I covers as much of reinforcement learning as possible without going beyond the tabular case for which exact solutions can be found. Many algorithms presented in this part are new to the second edition, including UCB, Expected Sarsa, and Double Learning. Part II extends these ideas to function approximation, with new sections on such topics as artificial neural networks and the Fourier basis, and offers expanded treatment of off-policy learning and policy-gradient methods. Part III has new chapters on reinforcement learning's relationships to psychology and neuroscience, as well as an updated case-studies chapter including AlphaGo and AlphaGo Zero, Atari game playing, and IBM Watson's wagering strategy. The final chapter discusses the future societal impacts of reinforcement learning.