English as a Global Language


Book Description

Written in a detailed and fascinating manner, this book is ideal for general readers interested in the English language.







What Video Games Have to Teach Us About Learning and Literacy. Second Edition


Book Description

Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.




A Resource Guide for Elementary School Teaching


Book Description

A Resource Guide for Elementary School Teachingis a practical, comprehensive, and concise methods book designed to engage readers in "hands-on" and "minds-on" learning about effective teaching. Designed to engage readers in both hands-on and reflective learning, each chapter contains an abundance of application exercises on perforated pages that provide opportunities to practice what you are learning and to reflect on the progress you are making toward your professional competence. Its user-friendly format presents teachers with a valuable resource by offering strategies that can be easily applied in the elementary classroom. Inservice Elementary Teachers (K-5).