Dungeons and Desktops


Book Description

An introduction to computer role-playing games -- Origins -- The dark age -- The bronze age -- The silver age -- The birth of the golden age -- SSI's golden age -- Origin's golden age -- The golden age of Sir-Tech, New World Computing, and Sierra -- Early Japanese role-playing games -- Dungeon master and the rise of real-time 3D -- Other games of the golden age -- The epic fails -- The platinum age -- Diablo and the rise of action RPGs -- Fallout and Baldur's gate -- Other treasures of the platinum age -- The birth of the modern age -- Modern JRPGs -- The rise of the MMORPG -- The late modern age -- The renaissance, Kickstarted -- The road ever ventures forth -- Surprise encounter -- Appendix I : the CRPG bestiary of the extraordinary and the obscure.




Dungeons & Dragons Player's Handbook


Book Description

Revised versions of the phenomenally successful Dungeons & Dragons core rulebooks.




The New Player's Handbook


Book Description

Outlines how to determine a character's abilities, rules for character improvement, and mapping and combat procedures




Dungeons & Dragons Player's Handbook


Book Description

"Based on the original Dungeons & Dragons rules created by E. Gary Gygax and Dave Arneson."




Strongholds & Followers


Book Description

"Stronghold & Followers explains both the practicality of owning a keep (how much it costs to build, the costs to maintain it, what sort of impact it would have on local politics) and gives a variety of benefits for those players who choose to build or take over one." -- Comicbook.com website: https://comicbook.com/gaming/2018/12/14/stronghold-and-followers-dungeons-and-dragons/ (viewed July 16, 2019)




Player's Handbook


Book Description

This companion to the 'Player's handbook' core rulebook introduces the primal power source, which draws on the spirits that preserve and sustain the world. This book includes four classes tied to the primal power source: the barbarian, the druid, the shaman, and the warden. It also presents four new arcane and divine classes: the avenger, the bard, the invoker, and the sorcerer.




Special Edition Player's Handbook


Book Description

This core rulebook is a deluxe, leather-bound edition of the essential tool every D&D player needs.










New Horizon Player's Guide 2nd Edition


Book Description

Welcome to a world that is not our own. Mankind's new home among the stars is more than they ever imagined when they left Earth. The settlers are surrounded by bizarre alien creatures that are often as deadly as they are amazing. Their lives are filled with the wonders of technology, but are held together by the strength of their resolve. Mankind walks this new world hand in hand with wafans, their sister race of sentient living machines, designed during the darker days of humanity's past. This is the world we live in, this is New Horizon. New Horizon is a roleplaying game that incorporates elements of science fiction, fantasy, utopian and dystopian fiction, and speculative fiction. New Horizon is a setting where advanced technologies and futuristic innovations are interweaved with the primeval roughness of an untamed world. It is a place where technology and nature are often seen struggling against one another, each protecting itself from the spread of the other.