The New Pokemon Snap Game Guide/Walkthrough


Book Description

The New Pokémon Snap is an all-new game that's inspired by the 1999 Nintendo 64 game Pokémon Snap, this new title might feel familiar to longtime Pokémon fans. But whether you've been waiting over 20 years for more Pokémon photography or you're a budding young shutterbug, these tips will get you started in a snap! New Pokemon Snap puts players in the shoes of a Pokemon wildlife photographer. You will learn more tips here for achieving great Pokemon pictures.In the game, the player hops in a vehicle that takes them around different environments where they snap photographs of Pokemon. Each location in the Lental region contains different species that do different things. The pictures taken are scored and there are plenty of things they may do to try to get the highest amount of points possible while exploring the world to the fullest.







Pokemon Trainer's Guide


Book Description

Provides information about the Red, Blue, and Yellow versions of Gameboy Pokemon, Nintendo Pokemon snap, the Pokemon trading card game, and the cartoon series.




Digimon Cards!


Book Description

In the tradition of their highly successful Pokemon Trading Card Guides, the team at Sandwich Islands Publishing ventures into the world of Digimon. This all new guide will feature a collector's guide for U.S. and Japanese trading cards, in-depth playing strategies, English translations of Japanese cards, and Deck Constructions tips. Bonus chapters will feature strategies for the PlayStation role-playing game Digimon World, a collector's guide to Digimon toys, character profiles, and much more.




Fallout 4


Book Description

Based on a game rated M for Mature (17+) by the ESRB.




Pokémon Snap


Book Description




Pokemon Fever


Book Description

You thought you knew everything there was to know about the world's favorite game of Pocket Monsters, right? Think again! Because in your very hands is the ULTIMATE Pokemon guide, jam-packed with more fun facts and cool information than you ever thought possible! Now, expert gaming author Hank Schlesinger brings you very the latest on: --Everything you ever wanted to know about the Yellow, Red and Blue versions of Pokemon --Pokemon trading cards, the Pokemon TV show, and the new Pokemon movie --Hints, tips, tricks, winning combinations and super trading advice from kids just like you, who have become Pokemon masters --All the newest Pokemon offshoots, including Pokemon Snap, Super Smash Bros., Pokemon Pinball, and more --Listings of hundreds of awesome Pokemon websites --Plus: tons of cool info, hilarious jokes, fabulous lists (including "How to Tell If You're a Pokemon Fanatic"), interesting Poke trivia, and much more! Special bonus! Exclusive profile of the actor who plays the voice of James, Brock, and many other of your favorite Pokemon on the "Pokemon" animated series! Pokemon Fever has not been authorized or endorsed by Nintendo or anyone else involved in the creation, manufacture or distribution of Pokemon games, the preparation or broadcast of the "Pokemon" television show, or the creation or production of the Pokemon movie.




Pokemon Future


Book Description

Are you a Poké-maniac? If so, you'll need to read on about all the cool new developments in the world of Pokémon! Learn from today's finest Pokémon masters—kids just like you—how to win at the new versions of this awesome game of monsters, and discover all the exciting new Pokémon products and off-shoots.




What Video Games Have to Teach Us About Learning and Literacy. Second Edition


Book Description

Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.




The Untold History of Japanese Game Developers


Book Description

Detailed contents listing here: http://www.hardcoregaming101.net/books/the-untold-history-of-japanese-game-developers-volume-2/ Nearly 400 pages and over 30 interviews, with exclusive content on the history of Japanese games. The origins of Hudson, Masaya's epic robot sagas, Nintendo's funding of a PlayStation RTS, detailed history of Westone Entertainment, and a diverse range of unreleased games. Includes exclusive office layout maps, design documents, and archive photos. In a world first - something no other journalist has dared examine - there's candid discussion on the involvement of Japan's yakuza in the industry. Forewords by Retro Gamer founding editor Martyn Carroll and game history professor Martin Picard.