The Octopus Game


Book Description

New poetry




The Benefits of Being an Octopus


Book Description

Edutopia's "25 Essential Middle School Reads from the Last Decade," NPR Best Book of 2018, Bank Street List for Best Children's Books of 2019, Named to the Vermont Dorothy Canfield Fisher List, Maine's Student Book Award List, Louisiana Young Reader's Choice Award List, Rhode Island Middle School Book Award 2020 List, 2020 Oklahoma Sequoyah Book Award Nominee, 2021 South Carolina Junior Book Award Nominee, 2020-2021 Truman Award​ (Missouri) Nominee, Middle School Virginia Readers’ Choice Titles for 2020–2021​, Charlie May Simon Award 2020–2021 List, South Carolina Book Awards Nominee, 2020–2021, and 2023 Rebecca Caudill Young Readers Book Award nominee​. Some people can do their homework. Some people get to have crushes on boys. Some people have other things they've got to do. Seventh-grader Zoey has her hands full as she takes care of her much younger siblings after school every day while her mom works her shift at the pizza parlor. Not that her mom seems to appreciate it. At least there's Lenny, her mom's boyfriend—they all get to live in his nice, clean trailer. At school, Zoey tries to stay under the radar. Her only friend Fuchsia has her own issues, and since they're in an entirely different world than the rich kids, it's best if no one notices them. Zoey thinks how much easier everything would be if she were an octopus: eight arms to do eight things at once. Incredible camouflage ability and steady, unblinking vision. Powerful protective defenses. Unfortunately, she's not totally invisible, and one of her teachers forces her to join the debate club. Even though Zoey resists participating, debate ultimately leads her to see things in a new way: her mom’s relationship with Lenny, Fuchsia's situation, and her own place in this town of people who think they're better than her. Can Zoey find the courage to speak up, even if it means risking the most stable home she's ever had? This moving debut novel explores the cultural divides around class and the gun debate through the eyes of one girl, living on the edges of society, trying to find her way forward.




Octopus Shocktopus!


Book Description

"Charmingly silly...features bouncy, rhyming text that will enchant readers." —Kirkus Reviews An octopus falls from the sky one day. It lands on a roof and there it stays. The village’s children quickly make friends with it, even though the adults are wary. But the octopus proves very handy indeed, making a perfect slide, helping out with some painting, and even rescuing a cat stuck in a tree. But just when all the neighbors decide they want an octopus of their very own, it disappears. Where has it gone and will it come back?




Game On!


Book Description

It appears the days of fun and games for young children have been replaced with apps and screen time. Electronic games promote individual play and connect young children to screens, not people. This book is a collection of screen-free, traditional games and activities for young children that require nothing more than people and their brains to play. All games and activities are adaptable according to the age of the children, their interests, and their abilities.




The Queer Games Avant-Garde


Book Description

In The Queer Games Avant-Garde, Bonnie Ruberg presents twenty interviews with twenty-two queer video game developers whose radical, experimental, vibrant, and deeply queer work is driving a momentous shift in the medium of video games. Speaking with insight and candor about their creative practices as well as their politics and passions, these influential and innovative game makers tell stories about their lives and inspirations, the challenges they face, and the ways they understand their places within the wider terrain of video game culture. Their insights go beyond typical conversations about LGBTQ representation in video games or how to improve “diversity” in digital media. Instead, they explore queer game-making practices, the politics of queer independent video games, how queerness can be expressed as an aesthetic practice, the influence of feminist art on their work, and the future of queer video games and technology. These engaging conversations offer a portrait of an influential community that is subverting and redefining the medium of video games by placing queerness front and center. Interviewees: Ryan Rose Aceae, Avery Alder, Jimmy Andrews, Santo Aveiro-Ojeda, Aevee Bee, Tonia B******, Mattie Brice, Nicky Case, Naomi Clark, Mo Cohen, Heather Flowers, Nina Freeman, Jerome Hagen, Kat Jones, Jess Marcotte, Andi McClure, Llaura McGee, Seanna Musgrave, Liz Ryerson, Elizabeth Sampat, Loren Schmidt, Sarah Schoemann, Dietrich Squinkifer, Kara Stone, Emilia Yang, Robert Yang




Video Games Have Always Been Queer


Book Description

Argues for the queer potential of video games While popular discussions about queerness in video games often focus on big-name, mainstream games that feature LGBTQ characters, like Mass Effect or Dragon Age, Bonnie Ruberg pushes the concept of queerness in games beyond a matter of representation, exploring how video games can be played, interpreted, and designed queerly, whether or not they include overtly LGBTQ content. Video Games Have Always Been Queer argues that the medium of video games itself can—and should—be read queerly. In the first book dedicated to bridging game studies and queer theory, Ruberg resists the common, reductive narrative that games are only now becoming more diverse. Revealing what reading D. A. Miller can bring to the popular 2007 video game Portal, or what Eve Sedgwick offers Pong, Ruberg models the ways game worlds offer players the opportunity to explore queer experience, affect, and desire. As players attempt to 'pass' in Octodad or explore the pleasure of failure in Burnout: Revenge, Ruberg asserts that, even within a dominant gaming culture that has proved to be openly hostile to those perceived as different, queer people have always belonged in video games—because video games have, in fact, always been queer.




Inky the Octopus


Book Description

Perfect for Earth Day, journey along with Inky the octopus as he makes a daring escape from his aquarium to the open sea—based on a real-life aquatic adventure! Published in partnership with the National Aquarium of New Zealand. Follow Inky the octopus as he escapes from his tank at the National Aquarium of New Zealand to the open ocean! Based on a true story, this ocean picture book for children ages 4-7 chronicles the adventure that the real-life Inky might have taken on his escape to freedom. The best octopus book for kids looking to learn more about aquatic animals, marine biology, and aquariums, this delightful tale about a daring octopus's big dreams makes a wonderful gift for children for back-to-school, holidays, and summer reading! Bonus educational pages in the back include the real-life stories of Inky and other daring octopuses, as well as fascinating facts about these masters of disguise! Perfect for at-home learning or the classroom! A Bank Street College of Education Best Children's Book of the Year (Ages 5-9) A Florida Sunshine State Young Readers Award Winner




The Egypt Game


Book Description

The first time Melanie Ross meets April Hall, she’s not sure they have anything in common. But she soon discovers that they both love anything to do with ancient Egypt. When they stumble upon a deserted storage yard, Melanie and April decide it’s the perfect spot for the Egypt Game. Before long there are six Egyptians, and they all meet to wear costumes, hold ceremonies, and work on their secret code. Everyone thinks it’s just a game until strange things start happening. Has the Egypt Game gone too far?




Kids Learn! Reading Games: Grades K-2 Kit


Book Description

Engage students with fun standards-based games that teach key reading skills. The games in this kit are geared toward readers in grades K-2. Each of the eight different standards-based board games in the kit reinforces fundamental skills with a different skill focus for each game. These engaging games offer disguised learning experiences where children can practice important reading skills through collaborative learning while having fun. Students will have a more positive learning environment and remain more motivated. This kit also includes various digital resources, including interactive digital games that can be played individually or in pairs. This product is also perfect for a linguistically diverse classroom, providing instructions in both English and Spanish. Kids Learn! Reading Games: Grades K-2 Complete Kit includes: eight different standards-based board games (four sets of each game); Interactive Digital Games; digital resources; an Activity Guide (with instructions in English and Spanish); and storage materials.




Play These Games


Book Description

Using simple, everyday items found around the house, Play These Games will inspire kids and the young at heart with a spectrum of ingenious games to make and play so they’ll never be bored again! •Gather family photos to create a personalized set of Go Fish cards •Grab loose buttons for button golf, shuffle button, and button hockey •Unleash your inner pinball wizard with a clothespin and cardboard box version of the arcade classic •Get out the hula hoops and brooms for a backyard jousting tournament •Try one of fifteen variations of the classic game of Tag Whether it’s competitive or cooperative, for large groups or duos, the games in this clever guide are fun to create and a blast to play.