The One Ring Roleplaying Game


Book Description

"The One Ring(TM) Roleplaying Game is the newest fantasy roleplaying game set in the world of The Hobbit(TM) and The Lord of the Rings (TM), allowing you and your friends to set out on your own adventures in Middle Earth."--Page 4 of cover.




The Return of the Shadow


Book Description

'The Return of the Shadow' is the story of the first part of 'The History of The Lord of the Rings', from its inception to the end of the first volume, 'The Fellowship of the Ring'.




Tales from Wilderland


Book Description

Wilderland awakens With the threat of Smaug removed and the Misty Mountain Orcs driven back into their foul mountain holds the Free Peoples are seizing the opportunity to reclaim the region. Kings extend their realms boundaries merchants open up trade routes to long-sundered markets and previously strained relations blossom into true alliances. At the forefront of this resurgence are adventurers. Whether they are rediscovering isolated communities battling the remnants of the Shadow or exploring the land and opening it up for others to follow groups of Heroes are proving instrumental in the taming of the Wild.




Darkening of Mirkwood


Book Description







Symbaroum


Book Description

Come join the adventure in Symbaroum, the acclaimed Swedish roleplaying game! Explore the vast Forest of Davokar in the hunt for treasure, lost wisdom and eternal fame. Visit the barbarian clans to trade or to plunder their treasuries. Establish a base of power among princes, guilds or rebellious refugees in the capital city of Yndaros. Or survive encounters with Arch Trolls, dark-minded Blight Beasts and undead warlords. But whatever you do, never ignore the warnings spoken by the wardens of the forest: tread carefully and do not disturb the ruins of old, for the dark deep of Davokar is about to awaken. Made in Sweden







Erebor


Book Description

"Fantasy roleplaying in the world of The Hobbit and The Lord of the rings based on the novels of J.R.R. Tolkien"--Cover.




Horse-Lords of Rohan


Book Description

South Along The Anduin, Beyond The Southernmost Tips Of The Misty Mountains, Lies The Land Of Rohan. It Is Here That The Rohirrim Dwell, Proud Warriors And Riders Who Are Defenders Of The Free Peoples Against The Barbaric Dunlendings And The Savage Orcs That Roam These Lands.This Supplement Details The Culture Of The Rohirrim, Including Their History And Lands, As Well As Providing Rules For Playing A Rider Of Rohan And For Handling Mounted Combat. As Well As The Lands Of Rohan, This Supplement Also Details The Forest Of Fangorn, Including The Ents And Huorns That Dwell There, And The Tower Of Isengard And The Machinations Of The White Wizard, Saruman. It Is An Indispensable Resource For Loremasters Looking To Take Their Game Into A Whole New Region.




World War Cthulhu


Book Description

The forces of fascism have overwhelmed Europe. Britain fights on desperately, and every man and woman must do what is necessary to avoid defeat. In forgotten corners, darkness stirs. The cycles of the ancient god-things are measured in millennia, but those who serve them plot to take advantage of the chaos of conflict to advance their own schemes. For an unlucky few, the war collides with evils out of time, and they see and learn things that humanity is ill-prepared to encounter. The truly unlucky survive, and come to the attention of a certain spymaster, code letter N, who has plans for them. Pressed into service with British intelligence, they are thrown into a desperate two-front war against the Axis forces and the insidious menace of the Cthulhu Mythos. World War Cthulhu: The Darkest Hour is a World War 2 setting book for Call of Cthulhu from the multi-award-winning team of Dominic McDowall, Gareth Ryder-Hanrahan, Jason Durall, Stuart Boon, Martin Dougherty & Ken Spencer (writers) and Jon Hodgson, Paul Bourne, Scott Neil, Scott Purdy & Steffon Worthington (artists). You'll need a copy of the Call of Cthulhu rules to make full use of this setting.