Harbinger


Book Description

Seventeen years ago, a long and bloody rebellion wracked the six united regions of the Kingdom. Now the new King wields the vast and unvanquished army of Midlan with his right hand, and with his left has granted a small group of thugs, the nobles he calls his Sovereign Five, unbridled rule over the other regions. As if this weren't bad enough, the King has also outlawed the practice of whispering - which is a problem for Kael. It's not like he asked to be born a whisperer: He didn't ask for his strange healing powers any more than he asked to be the village runt. And when he rescues a wounded girl from the perils of the Unforgivable Mountains, his luck only gets worse. She couldn't have been just any girl: She had to be Kyleigh - the sword-wielding renegade knight with all of Midlan on her trail. Then one miserable, snowy evening, things go from bad to worse, and Kael is left with no choice but to follow Kyleigh down the mountains and into the tumultuous lowlands. She leads him on one mad quest after the next - eventually pulling off an act of such mischievous proportions that it threatens to change the Kingdom as they know it.




Ember in the Forge


Book Description

In her middle years, the mining dwarf Ember is well set in her ways. Her position as the master blacksmith of Eldur Hollow is a surety that has never been challenged. However, after Ember sees a green light cross the sky, she swings her hammer in her forge and sets the whole burrow ablaze, destroying all she has worked decades to create. Unbeknownst to any in Ambergrove outside the forbidden lands, the Age of Magic has begun. Kaenye, the god of fire, is Ember’s only hope at learning how to control her newfound magic and return to the life she’s always known. With nothing but meager supplies and a command to find a woman in a red dress in Port Albatross, Ember leaves her home behind and ventures into a world that distrusts her and the destruction that unwittingly comes at her hands. Ember is a maker, but harnessing her magic and convincing those she meets—and herself—that fire magic is not something to fear is a task for a giant, not a mining dwarf. As Ember relearns how to live, she also learns that magic has a purpose, and she is not the only one who needs to learn how to harness her fire. This mining dwarf has her heart set on returning to the forge, but as long as there is an ember, the fire will burn—and the life within the flame is not always what we expect.




The Leatherneck


Book Description







Seth


Book Description

Avoiding goddesses was easy until Seth started to fall for one... Seth prefers to live his life away from the other gods, and that definitely means avoiding dating one. But when he turns up to a speed dating event to discover the woman he's been talking to online is a goddess, everything could change. Menhit never meant to hide her identity from Seth, but not having realised who he was when they first started talking, she's now in too deep to want to walk away. Can she convince him to take a chance on their budding relationship? Seth is book twenty-two in the Speed Dating with the Denizens of the Underworld shared world series, filled with hidden gods, mistaken identities, and more.




Kushiel’s Legacy


Book Description

This discounted ebundle of the Kushiel's Legacy includes: Kushiel’s Dart, Kushiel’s Chosen, Kushiel’s Avatar The first trilogy in Jacqueline Carey's sprawling—and darkly sensual—New York Times bestselling series. The land of Terre d'Ange is a place of unsurpassed beauty and grace. It is said that angels found the land and saw it was good...and the ensuing race that rose from the seed of angels and men live by one simple rule: Love as thou wilt. Set in a world of cunning poets, deadly courtiers, heroic traitors, and a truly Machiavellian villainess, this is a tale of grandeur, luxuriance, sacrifice, betrayal, and deeply laid conspiracies. Kushiel’s Dart — Phèdre nó Delaunay is sold into indentured servitude as a child, her bond is purchased by Anafiel Delaunay, a nobleman with a very special mission...and the first one to recognize who and what she is: one pricked by Kushiel's Dart, chosen to forever experience pain and pleasure as one. Kushiel’s Chosen — The hands of the gods weigh heavily upon Phèdre's brow, and they are not finished with her. While the young queen who sits upon the throne is well loved by the people, there are those who believe another should wear the crown... Kushiel’s Avatar — Phèdre and Joscelin journey on a dangerous path that will carry them to fabled courts and splendid vistas, to distant lands where madness reigns and souls are currency, and down a fabled river to a land forgotten by most of the world. And to a power so mighty that none dare speak its name. Kushiel's Legacy Kushiel's Dart Kushiel's Chosen Kushiel's Avatar The Sundering Banewreaker Godslayer Other books Miranda and Caliban At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.







Revelation Bible of Celestine Light


Book Description




Scientific American


Book Description

Monthly magazine devoted to topics of general scientific interest.




The Norse Myths


Book Description

To be captured by the Northern Thing means to be taken with the Norse stories of the Gods. If that describes you, then The Norse Myths should help. It contains the most complete versions of the Norse myths available in the English language. The Norse Myths is presented as a narrative from the beginning of creation to the final great battle of Ragnarok, followed by the Rebirth. The Norse Myths is split into several parts: Part One: In the Beginning. Eight chapters that set up the Universe. Part Two: The Adventures. Twelve chapters about the adventures of Gods, Elves, Jotuns, Humans. Part Three: The Ending of All Things. Overarching in all the stories is Ragnarokr, the Doom of the Gods. Even in the humorous stories there's a sense of fatality. Part Three is eight chapters leading to the final battle (Ragnarokr) and the subsequent Rebirth into a more Utopian world. Finally, there is a complete Glossary of all the characters, places, and objects in the book. The spelling used in the book is presented with definitions of the word and alternate spellings, followed by a complete description. And there's a Genealogy chart showing the familial relationships of many of the characters. Norse mythology comes from the Nordic countries, including Sweden, Denmark, Norway, and Iceland. These countries were heavily influenced by Teutonic (German) mythology. This book contains all of the legends which pertain to the Gods. Future volumes will be about family sagas like The Niebelungenlied (The Ring Saga). There is a deep foreboding, a sense of doom, that pervades Norse mythology. The Gods are not immortal. They can be injured and need to be healed. They can find themselves bent with old age. Against the right enemy they can be killed. From the beginning the Gods know they are in a violent battle of good versus evil. The Gods, mankind of Midgardr, and light elves, are doing what they can to stave off the last battle, Ragnarokr, the Doom of the Gods. They fight against evil giants, ferocious wolves, giant sea serpents, and the cunning Loki. The Nordic countries have harsh winters resulting in a mythology that is darker than most. The Norse hero wants to die a hero's death, in battle, fighting for right. The worst death is the straw death, in bed, old, infirm, and away from the fight. The hero who dies in battle goes to Valhalla or one of the other fighting halls to practice and prepare for the last great battle. Those who die straw deaths go to the torturous halls in Niflheimr. Glory does not await them. Pain, venous snakes, and starvation awaits them. Yet, there is hope . . . always hope. There is the vision of a better life filled with peace and tranquility, the Rebirth. Norse mythology has influenced many fantasy novels including The Lord of the Rings by J.R.R. Tolkien, who taught Norse mythology at Oxford. The Norse Myths will take you to a world of legend with Thor, Odin, Loki, Gods, Goddesses, monsters, giants, and dwarves doing what they can to help or hurt each other.