The PAL Developer


Book Description

Many managers, entrepreneurs as well as researchers have been paying increasing attention to the concept and importance of Organizational Learning (OL) and Learning Organization (LO)in the last few decades. However, it seems that much of the exposition remains at conceptual level. Real life success stories of OL implementation are few and far between. Our idea of the needed OL model was based on the belief that project team and action learning could be integrated into an implementation framework. We called this OL framework Project-based Action Learning or PAL. PAL is the OL vehicle for the LO journey. PAL has been successfully adopted in industrial settings for a decade. PAL is built on the theoretical foundation of action learning, uses clearly defined project goals, project process and team setting to drive both individual as well as team learning in a systematic way. This guidebook is intended for management and practitioners, who are attracted by the promises of LO concept. PAL is the tried and tested OL vehicle for this LO journey. This guidebook gives the step-by-step operational procedures related to the building up of PAL driven OL Program.




The Indie Game Developer Handbook


Book Description

The indie game developer’s complete guide to running a studio. The climate for the games industry has never been hotter, and this is only set to continue as the marketplace for tablets, consoles and phones grow. Seemingly every day there is a story of how a successful app or game has earned thousands of downloads and revenue. As the market size increases, so does the number of people developing and looking to develop their own app or game to publish. The Indie Game Developer Handbook covers every aspect of running a game development studio—from the initial creation of the game through to completion, release and beyond. Accessible and complete guide to many aspects of running a game development studio from funding and development through QA, publishing, marketing, and more. Provides a useful knowledge base and help to support the learning process of running an indie development studio in an honest, approachable and easy to understand way. Case studies, interviews from other studies and industry professionals grant an first-hand look into the world of indie game development




Intelligent Information Processing


Book Description

Intelligent Information Processing presents new research with special emphasis on knowledge-based system architecture and intelligent information management. The following topics are addressed: -Agent-based Computing; -Semantic Web and Learning; -Ontology Management; -Semantic Web Architecture; -Knowledge-engineering Frameworks; -Knowledge-system Structure; -Data Mining; -Methods and Tools for Identifying Communities of Practice; and -Implementing Problem Solvers.




FPGA-Based Embedded System Developer's Guide


Book Description

The book covers various aspects of VHDL programming and FPGA interfacing with examples and sample codes giving an overview of VLSI technology, digital circuits design with VHDL, programming, components, functions and procedures, and arithmetic designs followed by coverage of the core of external I/O programming, algorithmic state machine based system design, and real-world interfacing examples. • Focus on real-world applications and peripherals interfacing for different applications like data acquisition, control, communication, display, computing, instrumentation, digital signal processing and top module design • Aims to be a quick reference guide to design digital architecture in the FPGA and develop system with RTC, data transmission protocols




Developer's Digital Media Reference


Book Description

Designed for media professionals working across a broad range of formats, Developer's Digital Media Reference is an excellent reference guide for those keeping pace with this dynamic industry. As "convergence" between the World Wide Web, multimedia, and television production communities continues, there is an increased demand for professionals to familiarize themselves with the many new delivery contexts, including hybrid DVD (where digital video content and computer data live on the same disc), interactive TV, and streaming media. Developer's Digital Media Reference covers essential technologies such as SVG (scalable vector graphics), SMIL (Synchronized Multimedia Integration Language, a markup language for creating animations on the web), MPEG-4 (compression standard for streaming audio/video), and Dynamic Web Applications. In addition to serving as a quick-look-up guide, this text is organized to explain today's major media: server-based architectures, disc-based architectures, distribution architectures, and merging/shared architectures. Each topic is discussed in terms of the technological background-evolution, current tools, and production tips and techniques.




Designing Performance Assessments for School Leader Readiness


Book Description

In face of increased scrutiny on the preparation of educational leaders, this book provides a much-needed resource, exploring the role and use of authentic performance assessment for evaluating leader readiness and performance. Framed by theory and research on school leader performance assessment, Designing Performance Assessments for School Leader Readiness provides an in-depth description of one fully tested performance assessment called the Performance Assessment for School Leaders (PAL). The authors explore how to assess four components of leadership proficiency -- developing a plan for an area of school improvement, creating a professional learning culture among school staff, supporting individual teacher development, and engaging families and community in improving student learning. This book provides real examples and practical guidance on designing and managing performance assessment for aspiring educational leaders, and how the PAL can be used in regional, state and local contexts.




Security and Privacy in Communication Networks


Book Description

This volume constitutes the thoroughly refereed post-conference proceedings of the 11th International Conference on Security and Privacy in Communication Networks, SecureComm 2015, held in Dallas, TX, USA, in October 2015. The 29 regular and 10 poster papers presented were carefully reviewed and selected from 107 submissions. It also presents 9 papers accepted of the workshop on Applications and Techniques in Cyber Security, ATCS 2015. The papers are grouped in the following topics: mobile, system, and software security; cloud security; privacy and side channels; Web and network security; crypto, protocol, and model.




The Game Localization Handbook


Book Description

Part of the New Foundations of Game Development Series! As games become more popular in international markets, developers and publishers are looking for ways to quickly localize their games in order to capitalize on these markets. Authored by two internationally known experts in game localization, The Game Localization Handbook, Second Edition provides information on how to localize software for games, whether they are developed for the PC, console, or other platforms. It includes advice, interviews, and case studies from industry professionals, as well as practical information on pre-production, production, translation, and testing of localized SKUs. Written for producers, translators, development personnel, studio management, publishers, students, and anyone involved directly or indirectly with the production of localized games, this single-reference handbook provides insightful guidelines to all the tasks involved for planning and executing successful localizations.







Shared Source CLI Essentials


Book Description

This concise an insightful guide provides a road map for anyone trying to navigate or manipulate the Shared Source Code, necessary for anyone wanting to jump into the complex nucleus of the .NET platform.