The Minecraft Guide for Parents


Book Description

Offers guidance to parents with children interested in the Minecraft video game, looking at what the game is, how it is played, how children can stay safe online, how it can benefit children, and how to manage time spent playing it.




Minecraft Joke Book


Book Description

Did you hear about the creeper's birthday party? It really went off with a BANG! Why does Alex love redstone lamps? Because they light up her life. Where do tired miners sleep? On bedrock. The official Minecraft Joke Book is packed full of hilarious jokes that will have you laughing your blocks off! There's something for every Minecrafter, whatever their age. Collect all of the official Minecraft books to become the best Minecrafter you can be: Minecraft Guide to Exploration: 9781405285971 Minecraft Guide to Creative: 9781405285988 Minecraft Guide to Redstone: 9781405286008 Minecraft Guide to the Nether and the End: 9781405285995 Minecraft Guide to Enchantments and Potions: 9781405288958 Minecraft Guide to PVP Minigames: 9781405288965 Minecraft Guide to Farming: 9781405290104 Minecraft Blockopedia: 9781405273534 Minecraft: Exploded Builds: Medieval Fortress: 9781405284172 Minecraft The Survivors' Book of Secrets: 9781405283335 Minecraft Survival Tin: 9781405288200 Minecraft Mobestiary: 9781405286022 Minecraft: The Ultimate Construction Collection: 9781405291927 Minecraft is a multi-platform block-based gaming sensation available on Xbox, PlayStation, PC and mobile devices. Whether you're in Creative, Survival or Hardcore Mode, the official Mojang-approved Minecraft books contain all the advice you need to survive and thrive.




The Parent's Guidebook to Minecraft®


Book Description

A Parent’s Guidebook to Minecraft® Is Minecraft® a game? A computerized construction toy? This book helps you understand exactly what Minecraft® is, why kids love it, and why it may offer much more than what you’ve come to expect from a game. A Parent’s Guidebook to Minecraft® is written for parents, caregivers, educators, and anyone else who has kids swept up in the Minecraft® phenomenon. This handbook explains how to install, set up, and play the game, so that even adults with minimum computer literacy can step in and help their children–and play alongside them. Moving beyond the basics, this practical guide explores larger questions such as online safety, be it playing in multi-player worlds or posting on forums or YouTube. It also examines the social and academic advantages to be found in Minecraft® and offers realistic solutions to challenges such as time management and conflicts over computer use. With a simple, friendly, and open style, A Parent’s Guidebook to Minecraft® offers practical help and new ways to connect with children who play this exciting and creative game. You’ll learn to Make playing Minecraft® a rewarding experience for your kids–and the entire family. Set limits and ensure the computer doesn’t become a source of conflict. Take advantage of the social aspects of Minecraft® and keep your kids safe online. Gather supplies, craft items, and build structures. Avoid monsters–or just remove them from the game. Set up a server in your home. Minecraft® is a trademark of Mojang Synergies/Notch Development AB. This book is not affiliated with or sponsored by Mojang Synergies/Notch Development AB.




The Handbook of Media Education Research


Book Description

Over the past forty years, media education research has emerged as a historical, epistemological and practical field of study. Shifts in the field—along with radical transformations in media technologies, aesthetic forms, ownership models, and audience participation practices—have driven the application of new concepts and theories across a range of both school and non-school settings. The Handbook on Media Education Research is a unique exploration of the complex set of practices, theories, and tools of media research. Featuring contributions from a diverse range of internationally recognized experts and practitioners, this timely volume discusses recent developments in the field in the context of related scholarship, public policy, formal and non-formal teaching and learning, and DIY and community practice. Offering a truly global perspective, the Handbook focuses on empirical work from Media and Information Literacy (MIL) practitioners from around the world. The book’s five parts explore global youth cultures and the media, trans-media learning, media literacy and scientific controversies, varying national approaches to media research, media education policies, and much more. A ground breaking resource on the concepts and theories of media research, this important book: Provides a diversity of views and experiences relevant to media literacy education research Features contributions from experts from a wide-range of countries including South Africa, Finland, India, Italy, Brazil, and many more Examines the history and future of media education in various international contexts Discusses the development and current state of media literacy education institutions and policies Addresses important contemporary issues such as social media use; datafication; digital privacy, rights, and divides; and global cultural practices. The Handbook of Media Education Research is an invaluable guide for researchers in the field, undergraduate and graduate students in media studies, policy makers, and MIL practitioners.




Handbook of Research on Teaching With Virtual Environments and AI


Book Description

The increasingly pervasive use of digital technology has catapulted society into an interconnected world where the natural boundaries between humankind and machine, virtual and real, individual and community have become less perceptible. As individuals interact with different digital technologies, they must build a digital intelligence, which must be further cultivated as it is a key competency for the future of school and work. Digital intelligence includes understanding the mutual strengths between people and technology, as well as developing an awareness in the use of digital tools in order to avoid common threats such as cyberbullying, addiction to video games, techno-stress, and more. As adolescents continue to engage with virtual reality and 3D virtual worlds where the online and offline overlap and coincide, it is important to build this intelligence as well as utilize these technologies to promote successful learning. The Handbook of Research on Teaching With Virtual Environments and AI explores the new personalized educational opportunities that are available with digital technology and virtual environments that can be used within education. This book focuses on the use of these tools and how to navigate the use of new technologies such as AI and virtual environments for educational practices. While highlighting topics such as virtual worlds, game-based learning, intelligent tutoring, augmented reality, and more, this book is ideal for teachers, administrators, technologists, educational software developers, IT specialists, practitioners, researchers, academicians, and students interested in how virtual environments and AI are being implemented in teaching practices.




The Routledge Handbook of Digital Literacies in Early Childhood


Book Description

As fast-evolving technologies transform everyday communication and literacy practices, many young children find themselves immersed in multiple digital media from birth. Such rapid technological change has consequences for the development of early literacy, and the ways in which parents and educators are able to equip today’s young citizens for a digital future. This seminal Handbook fulfils an urgent need to consider how digital technologies are impacting the lives and learning of young children; and how childhood experiences of using digital resources can serve as the foundation for present and future development. Considering children aged 0–8 years, chapters explore the diversity of young children’s literacy skills, practices and expertise across digital tools, technologies and media, in varied contexts, settings and countries. The Handbook explores six significant areas: Part I presents an overview of research into young children’s digital literacy practices, touching on a range of theoretical, methodological and ethical approaches. Part II considers young children’s reading, writing and meaning-making when using digital media at home and in the wider community. Part III offers an overview of key challenges for early childhood education presented by digital literacy, and discusses political positioning and curricula. Part IV focuses on the multimodal and multi-sensory textual landscape of contemporary literary practices, and how children learn to read and write with and across media. Part V considers how digital technologies both influence and are influenced by children’s online and offline social relationships. Part VI draws together themes from across the Handbook, to propose an agenda for future research into digital literacies in early childhood. A timely resource identifying and exploring pedagogies designed to bolster young children’s digital and multimodal literacy practices, this key text will be of interest to early childhood educators, researchers and policy-makers.




Springer Handbook of Augmented Reality


Book Description

The Springer Handbook of Augmented Reality presents a comprehensive and authoritative guide to augmented reality (AR) technology, its numerous applications, and its intersection with emerging technologies. This book traces the history of AR from its early development, discussing the fundamentals of AR and its associated science. The handbook begins by presenting the development of AR over the last few years, mentioning the key pioneers and important milestones. It then moves to the fundamentals and principles of AR, such as photogrammetry, optics, motion and objects tracking, and marker-based and marker-less registration. The book discusses both software toolkits and techniques and hardware related to AR, before presenting the applications of AR. This includes both end-user applications like education and cultural heritage, and professional applications within engineering fields, medicine and architecture, amongst others. The book concludes with the convergence of AR with other emerging technologies, such as Industrial Internet of Things and Digital Twins. The handbook presents a comprehensive reference on AR technology from an academic, industrial and commercial perspective, making it an invaluable resource for audiences from a variety of backgrounds.







The Routledge International Handbook of Children, Adolescents, and Media


Book Description

This second, thoroughly updated edition of The Routledge International Handbook of Children, Adolescents, and Media analyzes a broad range of complementary areas of study, including children as media consumers, children as active participants in media making, and representations of children in the media. The roles that media play in the lives of children and adolescents, as well as their potential implications for their cognitive, emotional, social, and behavioral development, have attracted growing research attention in a variety of disciplines. This handbook presents a collection that spans a variety of disciplines including developmental psychology, media studies, public health, education, feminist studies, and the sociology of childhood. Chapters provide a unique intellectual mapping of current knowledge, exploring the relationship between children and media in local, national, and global contexts. Divided into five parts, each with an introduction explaining the themes and topics covered, the Handbook features over 50 contributions from leading and upcoming academics from around the globe. The revised and new chapters consider vital questions by analyzing texts, audience, and institutions, including: media and its effects on children’s mental health children and the internet of toys media and digital inequalities news and citizenship in the aftermath of COVID-19 The Handbook’s interdisciplinary approach and comprehensive, current, and international scope make it an authoritative, state-of-the-art guide to the field of children’s media studies. It will be indispensable for media scholars and professionals, policy makers, educators, and parents.




Handbook of Mind/Body Integration in Child and Adolescent Development


Book Description

The Handbook of Mind/Body Integration in Child and Adolescent Development examines issues relating to the mind/body connection in the development of children and adolescents, addressing problems of adverse life experiences with clinical implications, including somatization, functional or unexplained medical disturbances in various organ systems, psychosomatic conditions, and the effects. It discusses the interactions of emotions, experiences, thoughts in the mind – and their manifestations in the body – of children and youth. The book describes the effects of bodily conditions on the emotional state and mental functioning of children, such as cerebral palsy, major medical conditions, and other chronic health problems. It also explores the effects of chronic stress as well as child neglect and abuse on bodily manifestations. Key areas of coverage include: Developmental issues in the embodiment of self and body image in children and adolescents. Trauma and mind/body consequences in children and adolescents. Munchausen syndrome by proxy. Unexplained medical conditions, somatoform disorders, and conversion disorders during childhood and adolescence, including unexplained conditions in different organ systems (e.g., gastrointestinal, dermatological, neurological). Body/mind conditions in youth with physical and intellectual disabilities and chronic or severe medical conditions, including palliative care. Complementary and alternative treatment approaches to mind/body issues in children and adolescents, supplementing the usual mental health interventions. The Handbook of Mind/Body Integration in Child and Adolescent Psychiatry is an essential resource for researchers, professors, and graduate students as well as clinicians, therapists, and related professionals in developmental psychology, child and adolescent psychiatry, family therapy, social work, pediatrics, and public health.