Games People Play


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The Peoples of the World


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The Apache Peoples


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This book presents a comprehensive history of the seven Apache tribes, tracing them from their genetic origins in Asia and their migration through the continent to the Southwest. The work covers their social history, verbal traditions and mores. The final section delineates the recorded history starting with the Spanish expedition of 1541 through the Civil War.










Seven Games: A Human History


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A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.







The Spirit of the Game


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The spirit of the game was first nurtured on the playing fields of the English public school, and in the pages of Tom Brown's Schooldays- this Corinthian spirit was then exported around the world. The competitive spirit, the importance of fairness, the nobility of the gifted amateur seemed to sum up everything that was good about Britishness and the games they played. Today, sport is dominated by corruption, money, celebrity and players who are willing to dive in the box if it wins them a penalty. Yet, we still believe and talk about the game as if it had a higher moral purpose. Since the age of Thomas Arnold, Sport has been used to glorify dictatorships and was at the heart of cold war diplomacy. Prime Ministers, princes and presidents will do whatever they can to ensure that their country holds a major sporting tournament. Nelson Mandela saw the victory of the Rugby World Cup as essential to his hopes for the Rainbow Nation. Mihir Bose has lived his life around sport and in this book he tells the story of how Sport has lost its original spirit and how it has emerged in the 20th century to become the most powerful political tool in the world. With examples and stories from around the world including how the sport-hating Thomas Arnold become an icon; how a German manufacturer gave Jessie Owens a pair of shoes at the Berlin games of 1936 and went on to dominate the world of sport; how India stole cricket from the ICC; how an Essex car dealer become the most powerful man in Formula 1; and who really sold football out. Praise for Mihir Bose: 'Mihir Bose is India's CLR James.' Simon Barnes, The Times. 'Mihir's insider knowledge is unsurpassed' David Welch. 'His Olympic contacts are second to none. He knows everybody.' Sue Mott.







The Infinite Game


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From the New York Times bestselling author of Start With Why and Leaders Eat Last, a bold framework for leadership in today’s ever-changing world. How do we win a game that has no end? Finite games, like football or chess, have known players, fixed rules and a clear endpoint. The winners and losers are easily identified. Infinite games, games with no finish line, like business or politics, or life itself, have players who come and go. The rules of an infinite game are changeable while infinite games have no defined endpoint. There are no winners or losers—only ahead and behind. The question is, how do we play to succeed in the game we’re in? In this revelatory new book, Simon Sinek offers a framework for leading with an infinite mindset. On one hand, none of us can resist the fleeting thrills of a promotion earned or a tournament won, yet these rewards fade quickly. In pursuit of a Just Cause, we will commit to a vision of a future world so appealing that we will build it week after week, month after month, year after year. Although we do not know the exact form this world will take, working toward it gives our work and our life meaning. Leaders who embrace an infinite mindset build stronger, more innovative, more inspiring organizations. Ultimately, they are the ones who lead us into the future.