The Phantom Isles


Book Description

When three sixth-graders break into the town library to read aloud from a book of sorcery, little do they know they are about to raise the dead. The spirits they conjure are trapped within the pages of library books, and must now rely on the children and their determined librarian to set them free.




Master of the Phantom Isle


Book Description

As the evil Celebrant, the Dragon King, conquers more and more dragon sanctuaries, Kendra must raise an army of friends and allies on her own to fight him because her brother Seth and Bracken are missing.




The Phantom Isles


Book Description

Three friends and the librarian in a Massachusetts town must help each other to free the ghosts that have been imprisoned in books by a professor on a fantastical island many years ago.




Phantom Islands


Book Description

From the famed Atlantis to the remote Rupes Nigra, islands have long held our fascination: they are locales isolated from ordinary life, lurking in unexplored corners of the globe and thus full of undisclosed mysteries. At times, however, our fascination with islands has bled into reality, as real maps bear the coordinates of fictional lands and travelogues tell tall tales of their inhabitants, their natural wonders, or their treasures. In Phantom Islands, Dirk Liesemer tells the stories of thirty of these fantastical islands. Beginning with their supposed discovery, he recreates their fabled landscapes, the voyages that attempted to verify their existence, and, ultimately, the moment when their existence was finally disproven. Spanning oceans and centuries, these curious tales are a chronicle of human lust for discovery and wealth. Beautifully illustrated with colored maps and charts, Phantom Islands shows the cunning of imposters and frauds, the earnestness of explorers searching for knowledge, and the pleasure that can be found in our willingness to deceive and to be deceived.




Phantom Islands of the Atlantic


Book Description

In a series of investigations Donald Johnson draws on his seafaring skill to plot the voyages of early mariners and discover where they were when they saw the fabled lands, and why they remember them as awesome, fearful places.'




Dragonwatch


Book Description

The dragons that have been kept in sanctuaries want their freedom—and their revenge—and the world’s only hope is the reformation of the ancient order of Dragonwatch in this New York Times bestselling first novel of a new sequel series to Fablehaven from author Brandon Mull. In the hidden dragon sanctuary of Wyrmroost, Celebrant the Just, King of the Dragons, plots his revenge. He has long seen the sanctuaries as prisons, and he wants nothing more than to overthrow his captors and return the world to the Age of Dragons, when he and his kind ruled and reigned without borders. The time has come to break free and reclaim his power. No one person is capable of stopping Celebrant and his dragon horde. It will take the ancient order of Dragonwatch to gather again if there is any chance of saving the world from destruction. In ancient times, Dragonwatch was a group of wizards, enchantresses, dragon slayers, and others who originally confined the majority of dragons into sanctuaries. But nearly all of the original Dragonwatch members are gone, and so the wizard Agad reaches out to Grandpa Sorenson for help. As Kendra and Seth confront this new danger, they must draw upon all their skills, talents, and knowledge as only they have the ability to function together as a powerful dragon tamer. Together they must battle against forces with superior supernatural powers and breathtaking magical abilities. How will the epic dragon showdown end? Will dragons overthrow humans and change the world as we know it?




Phantom Islands of the Atlantic


Book Description

A study of the stories of the ancient mariners who travelled the Atlantic Ocean and returned with tales of awesome, fearful lands. Johnson has looked at the routes and plotted the courses of the old sailors to discover where these mysterious islands actually were. The book is illustrated by maps redrawn by the author.




Escape from a Video Game


Book Description

Young gamers control the action in this interactive series from the bestselling author of Trapped in a Video Game. With more than 30 endings and an unlockable bonus adventure, The Secret of Phantom Island promises hours of screen-free fun. Cooper Hawke and the Secret of Phantom Island is the greatest video game nobody has ever played. The treasure-hunting adventure was supposed to set a new standard for gaming. Then, just one month before its release date, it fell off the face of the earth. Now, for the first time, you get a chance to play the mysterious game—from the inside. As you outsmart enemies, solve puzzles, and explore the island’s hidden areas, you’ll discover that there’s more to this game than the world realized. Escape from a Video Game is an innovative pick-your-plot story that promises two adventures for the price of one! The main adventure builds critical thinking skills by rewarding young readers for solving puzzles and making sound choices with non-stop action and huge plot twists. Once readers beat the video game within the book, they’ll get a chance to hunt for every possible ending. Finding all the book’s endings reveals a code that readers can use to unlock a secret story online. Fans of the best-selling Trapped in a Video Game series, as well as new readers, will quickly come to appreciate the page-turning action to uncover more secrets about the mysterious video game company Bionosoft.




The Phantom Atlas


Book Description

Discover the mysteries within ancient maps — Where exploration and mythology meet This richly illustrated book collects and explores the colorful histories behind a striking range of real antique maps that are all in some way a little too good to be true. Mysteries within ancient maps: The Phantom Atlas is a guide to the world not as it is, but as it was imagined to be. It's a world of ghost islands, invisible mountain ranges, mythical civilizations, ship-wrecking beasts, and other fictitious features introduced on maps and atlases through mistakes, misunderstanding, fantasies, and outright lies. Where exploration and mythology meet: Author Edward Brooke-Hitching is a map collector, author, writer for the popular BBC Television program QI and a Fellow of the Royal Geographical Society. He lives in a dusty heap of old maps and books in London investigating the places where exploration and mythology meet. Cartography’s greatest phantoms: The Phantom Atlas uses gorgeous atlas images as springboards for tales of deranged buccaneers, seafaring monks, heroes, swindlers, and other amazing stories behind cartography's greatest phantoms. If you are a fan of this popular genre and a reader of books such as Prisoners of Geography, Atlas of Ancient Rome, Atlas Obscura, What If, Book of General Ignorance, or Thing Explainer, your will love The Phantom Atlas