The Play of Space


Book Description

Is "space" a thing, a container, an abstraction, a metaphor, or a social construct? This much is certain: space is part and parcel of the theater, of what it is and how it works. In The Play of Space, noted classicist-director Rush Rehm offers a strikingly original approach to the spatial parameters of Greek tragedy as performed in the open-air theater of Dionysus. Emphasizing the interplay between natural place and fictional setting, between the world visible to the audience and that evoked by individual tragedies, Rehm argues for an ecology of the ancient theater, one that "nests" fifth-century theatrical space within other significant social, political, and religious spaces of Athens. Drawing on the work of James J. Gibson, Kurt Lewin, and Michel Foucault, Rehm crosses a range of disciplines--classics, theater studies, cognitive psychology, archaeology and architectural history, cultural studies, and performance theory--to analyze the phenomenology of space and its transformations in the plays of Aeschylus, Sophocles, and Euripides. His discussion of Athenian theatrical and spatial practice challenges the contemporary view that space represents a "text" to be read, or constitutes a site of structural dualities (e.g., outside-inside, public-private, nature-culture). Chapters on specific tragedies explore the spatial dynamics of homecoming ("space for returns"); the opposed constraints of exile ("eremetic space" devoid of normal community); the power of bodies in extremis to transform their theatrical environment ("space and the body"); the portrayal of characters on the margin ("space and the other"); and the tragic interactions of space and temporality ("space, time, and memory"). An appendix surveys pre-Socratic thought on space and motion, related ideas of Plato and Aristotle, and, as pertinent, later views on space developed by Newton, Leibniz, Descartes, Kant, and Einstein. Eloquently written and with Greek texts deftly translated, this book yields rich new insights into our oldest surviving drama.




Urban Play


Book Description

Why technology is most transformative when it is playful, and innovative spatial design happens only when designers are both tinkerers and dreamers. In Urban Play, Fábio Duarte and Ricardo Álvarez argue that the merely functional aspects of technology may undermine its transformative power. Technology is powerful not when it becomes optimally functional, but while it is still playful and open to experimentation. It is through play--in the sense of acting for one's own enjoyment rather than to achieve a goal--that we explore new territories, create new devices and languages, and transform ourselves. Only then can innovative spatial design create resonant spaces that go beyond functionalism to evoke an emotional response in those who use them. The authors show how creativity emerges in moments of instability, when a new technology overthrows an established one, or when internal factors change a technology until it becomes a different technology. Exploring the role of fantasy in design, they examine Disney World and its outsize influence on design and on forms of social interaction beyond the entertainment world. They also consider Las Vegas and Dubai, desert cities that combine technology with fantasies of pleasure and wealth. Video games and interactive media, they show, infuse the design process with interactivity and participatory dynamics, leaving spaces open to variations depending on the users' behavior. Throughout, they pinpoint the critical moments when technology plays a key role in reshaping how we design and experience spaces.




Nancy Farese


Book Description

It's time to look seriously at child's play. In 2017, award-winning author-photographer Nancy Farese visited Bangladesh to photograph the Rohingya refugee crisis, and she saw firsthand the toll of extreme trauma and the most violent tendencies of humankind. She also saw, everywhere, on the edge of every frame, children at play, following their instinctual drive to adapt, socialize, and heal, in defiance of the darker forces all around them. This documentary photography book by Farese focuses on child's play in fourteen countries. Play is where we learn creativity, collaboration, and the emotional flexibility to survive in a chaotic and ambiguous world. She invites us to consider how this universal activity-and the concept of "free play" as a self-motivated and joyful exploration-is threatened by the unrelenting forces of technology, consumerism, and even overparenting.Potential Space offers a global view of a mundane activity that powerfully shapes who we are both as individuals, and as a society. Play is also where we lose ourselves in time yet find ourselves most fully alive. However, in our modern world free play is under threat, redefined by the converging forces of technology, consumerism, and even overparenting. Farese looks at children's play through a wide lens, providing a look within, and beyond, the challenges of our time toward a more hopeful and resilient perspective. We know it when we see it, anywhere in the world; the beauty of play is that it becomes both a window and a mirror, providing an opening for empathy, and peace.




Space Time Play


Book Description

Computer and video games are leaving the PC and conquering the arena of everyday life in the form of mobile applications—the result is new types of cities and architecture. How do these games alter our perception of real and virtual space? What can the designers of physical and digital worlds learn from one another?




Language, Space and Cultural Play


Book Description

A multimodal approach to linguistic landscapes that analyses the affective regimes of different landscape categories.




The Empty Space


Book Description

Discusses four types of theatrical landscapes; the deadly theatre, the holy theatre, the rough theatre, and the immediate theatre.




Transforming Public Space through Play


Book Description

This book provides an empirical analysis of the concept of play as a form of spatial practice in urban public spaces. The introduced City–Play–Framework (CPF) is a practical urban analysis tool that allows urban designers, landscape architects and researchers to develop a shared awareness when opening up this window of possibility for adventure. Two case studies substantiate and illustrate the development process and testing of the framework in Canberra, Australia, and Potsdam, Germany. The appropriation of public spaces that transcend boundaries can facilitate an intrinsic connection between people and their immediate environment, towards a more joyful ontological state of human existence in which imagination, co-creation and a sense of agency are key elements of the design approach. The framework presents an alternative understanding of public spaces and public life, reflecting on theory and its implications for practice in a post-pandemic world in dense urban centres. A bridge between theory and practice, this book explores possibilities on what future design ought to be when openness and ambiguity are consciously integrated parts of practice and process. The book presents a valuable discussion on public space and play for academic audiences across a wide range of disciplines such as landscape architecture, urban design, planning, architecture and urban sociology, which is informative for future practice.




Make Space


Book Description

"If you are determined to encourage creativity and provide a collaborative environment that will bring out the best in people, you will want this book by your side at all times." —Bill Moggridge, Director of the Smithsonian's Cooper-Hewitt National Design Museum "Make Space is an articulate account about the importance of space; how we think about it, build it and thrive in it." —James P. Hackett, President and CEO, Steelcase An inspiring guidebook filled with ways to alter space to fuel creative work and foster collaboration. Based on the work at the Stanford University d.school and its Environments Collaborative Initiative, Make Space is a tool that shows how space can be intentionally manipulated to ignite creativity. Appropriate for designers charged with creating new spaces or anyone interested in revamping an existing space, this guide offers novel and non-obvious strategies for changing surroundings specifically to enhance the ways in which teams and individuals communicate, work, play--and innovate. Inside are: Tools--tips on how to build everything from furniture, to wall treatments, and rigging Situations--scenarios, and layouts for sparking creative activities Insights--bite-sized lessons designed to shortcut your learning curve Space Studies--candid stories with lessons on creating spaces for making, learning, imagining, and connecting Design Template--a framework for understanding, planning, and building collaborative environments Make Space is a new and dynamic resource for activating creativity, communication and innovation across institutions, corporations, teams, and schools alike. Filled with tips and instructions that can be approached from a wide variety of angles, Make Space is a ready resource for empowering anyone to take control of an environment.




Find Your Unicorn Space


Book Description

From the New York Times bestselling author of Fair Play and "the Marie Kondo of relationships" comes an inspirational guide for setting new personal goals, rediscovering your interests, cultivating creativity, and reclaiming your Unicorn Space. With her acclaimed New York Times bestseller (and Reese’s Book Club pick) Fair Play, Eve Rodsky began a national conversation and launched a movement toward greaterequality on the home front. But she soon realized that even when the domestic workloadbecame more balanced, women were still reporting dissatisfaction in their lives—that is,unless they used the precious time they carved out for activities that filled not just theircalendar but also their soul. Rodsky calls this vital time our “Unicorn Space”—the active pursuit of creative selfexpressiondoing the thing that makes you uniquely YOU. To help readers embrace allthe unlikely, surprising, and delightful places where their own Unicorn Space may befound, she speaks with thought leaders and countless real women who have discoveredtheirs everywhere—from activism to artistic endeavors to second careers. Rodsky revealswhat researchers already know: Creativity is not optional. It’s essential. Though most ofus do need to remind ourselves how (and where) to find it. With her trademark mix of how-to advice and big-picture inspirational thinking, Rodskyshows us a clear plan to reclaim the lost art of having fun, manifest your own UnicornSpace in an already too-busy life, and unleash your talents into the world.




Toward a Ludic Architecture


Book Description

“Toward a Ludic Architecture†is a pioneering publication, architecturally framing play and games as human practices in and of space. Filling the gap in literature, Steffen P. Walz considers game design theory and practice alongside architectural theory and practice, asking: how are play and games architected? What kind of architecture do they produce and in what way does architecture program play and games? What kind of architecture could be produced by playing and gameplaying?