The Prince of Tennis, Vol. 36


Book Description

The semifinals of the National Tournament begin! Seishun is pitted against powerhouse team Shitenhoji. The first match is No. 3 Singles, with Shusuke up against the Shitenhoji captain, Kuranosuke Shiraishi. Shusuke may be Seishun's resident "genius," but the mysterious Kuranosuke is rumored to play "perfect tennis," a game with no flaws. -- VIZ Media




The Prince of Tennis, Vol. 19


Book Description

A tennis prodigy leads his handsome tennis club to victory at the national tournament. Four-time consecutive U.S. Junior tournament champ Ryoma Echizen comes to Seishun Academy to further his reign as The Prince of Tennis. His skill is matched only by his attitude--irking some but impressing all as he leads his team to the Nationals and beyond! Captain Kunimitsu is out! Now, without him, Seishun's up against a team coached by a four-time Japan Open winner. It's time for serious pressure, on and off the court!




The Prince of Tennis, Vol. 42


Book Description

Final Volume! The Seishun boys are just one match away from the national title! Ryoma brings out every shot he knows against Seiichi “Child of the Gods” Yukimura. But Yukimura's strange powers cause Ryoma to lose his sense of touch, then his sight. Swinging blindly, his hearing even begins to fail. Can Ryoma come back to win the Nationals for Seishun, or does he “still have a long ways to go”?! -- VIZ Media




The New York Times Sunday Crossword Puzzles Volume 36


Book Description

This collection contains 50 Sunday puzzles from the pages of "The New York Times."




Haikyu!!, Vol. 36


Book Description

Kenma Kozume has tried to keep Kageyama and Hinata contained in a birdcage, but they finally break free with a bold four set! Now that Hinata has added height to his arsenal, Nekoma brings out their own rookie tandem of giants—Lev Haiba and Sou Inuoka—to stop him! The Dumpster Battle dives into the final, climactic set... Who will come out on top, Hinata or Kozume?! -- VIZ Media




Anime and Manga


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Graphic Novels


Book Description

Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels.




Eyeshield 21, Vol. 36


Book Description

Catch all the bone-crushing action and slapstick comedy of Japan's hottest football manga! Wimpy Sena Kobayakawa has been running away from bullies all his life. But when the football gear comes on, things change--Sena's speed and uncanny ability to elude big bullies just might give him what it takes to become a great high school football hero! Catch all the bone-crushing action and slapstick comedy of Japan's hottest football manga! Sena vs. Panther Tensions are at an all-time high as players from both the Japanese and American teams butt heads prior to the big game. Seeking to prove his physical superiority, Rikiya Gao on the Japanese team tracks down Team USA's Mr. Don and challenges him to a one-on-one match. Sensing the monstrous capabilities of the American juggernaut, Agon Kongo attempts to intervene in their dustup, but to little avail. If Mr. Don truly is the strongest lineman on Earth, capable of laying Gao out cold, what hope do Sena, Hiruma and the rest of their Japanese teammates have?




Manga


Book Description

Once upon a time, one had to read Japanese in order to enjoy manga. Today manga has become a global phenomenon, attracting audiences in North America, Europe, Africa, and Australia. The style has become so popular, in fact, that in the US and UK publishers are appropriating the manga style in a variety of print material, resulting in the birth of harlequin mangas which combine popular romance fiction titles with manga aesthetics. Comic publishers such as Dark Horse and DC Comics are translating Japanese "classics", like Akira, into English. And of course it wasn't long before Shakespeare received the manga treatment. So what is manga? Manga roughly translates as "whimsical pictures" and its long history can be traced all the way back to picture books of eighteenth century Japan. Today, it comes in two basic forms: anthology magazines (such as Shukan Shonen Jampu) that contain several serials and manga 'books' (tankobon) that collect long-running serials from the anthologies and reprint them in one volume. The anthologies contain several serials, generally appear weekly and are so thick, up to 800 pages, that they are colloquially known as phone books. Sold at newspaper stands and in convenience stores, they often attract crowds of people who gather to read their favorite magazine. Containing sections addressing the manga industry on an international scale, the different genres, formats and artists, as well the fans themselves, Manga: An Anthology of Global and Cultural Perspectives is an important collection of essays by an international cast of scholars, experts, and fans, and provides a one-stop resource for all those who want to learn more about manga, as well as for anybody teaching a course on the subject.




Trade-marks Journal


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