The Real Play Revolution


Book Description

For parents, teachers, and anyone in childcare: A highly original, inspiring guide to the power of play and how to use it—from the founder of the Flying Seagull Project In a world of technology, product marketing, and unending messaging, there is a need to liberate the imagination, re-sow the seeds of creativity—and start a Real Play revolution! Real Play needs no expertise, qualifications, or equipment beyond what can be found about the house—just a genuine interaction between grown-ups and children. Accessible, engaging, and fun, this book offers techniques and play ideas developed by Ash Perrin through his work at the Flying Seagull Project, making a passionate case for the importance of play in children’s lives. The Real Play Revolution is a treasure trove of fantastic, unexpected, and effective play ideas, from step-by-step activities such as: • Kids Comedy Corner: tell jokes together as a family • Home-Made TV: make your own TV—then watch it! • Circus Skills Workshop: hoola-hoop, juggling balls, spinning plates, etc. Plus, there are easy methods for fixing bad moods—in both kids and adults! • One-Minute Madness Miracle: the first one to get nowhere wins. • Turkey Head Grump Crown: who can continue to feel annoying with a turkey on their head? All suggestions can be adapted to work with one child to a whole classroom. Featuring fun line drawings to clarify step-by-steps, The Real Play Revolution is a practical, much-needed guide to help grown-ups share silliness, laughter, and fun with kids.




A Casual Revolution


Book Description

How casual games like Guitar Hero, Bejeweled, and those for Nintendo Wii are expanding the audience for video games. We used to think that video games were mostly for young men, but with the success of the Nintendo Wii, and the proliferation of games in browsers, cell phone games, and social games video games changed changed fundamentally in the years from 2000 to 2010. These new casual games are now played by men and women, young and old. Players need not possess an intimate knowledge of video game history or devote weeks or months to play. At the same time, many players of casual games show a dedication and skill that is anything but casual. In A Casual Revolution, Jesper Juul describes this as a reinvention of video games, and of our image of video game players, and explores what this tells us about the players, the games, and their interaction. With this reinvention of video games, the game industry reconnects with a general audience. Many of today's casual game players once enjoyed Pac-Man, Tetris, and other early games, only to drop out when video games became more time-consuming and complex. Juul shows that it is only by understanding what a game requires of players, what players bring to a game, how the game industry works, and how video games have developed historically that we can understand what makes video games fun and why we choose to play (or not to play) them. Important Notice: The digital edition of this book is missing some of the images found in the physical edition.




Rad Girl Revolution


Book Description

RAD Girl Revolution empowers girls to Rise Above Doubt & Reach Any Dream.Inspiring PhotographsPortraying real little girls in careers where women are often underrepresented, RAD Girl Revolution is a fun and powerful way to show young girls some of the endless possibilities for their future.30 Exciting OccupationsAcrobat, Architect, Artist, Astronaut, Broadway Star, CEO, Chef, Dentist, Detective, Director, Doctor, Farmer, Firefighter, Inventor, Judge, Lawyer, Magician, Military Member, Musician, Olympian, Paleontologist, Pilot, Police Officer, President, Professor, Programmer, Reporter, Scientist, Wall Street Banker, WriterFun Rhyming Verses Describe Each JobA Hollywood Director,shouting "QUIET ON THE SET!"And working with your crewto make the greatest movie yet!Positive MessagingSo set your mind and focus on the dreams you will pursue,And you will be unstoppable, there's nothing you can't do!RAD Girl Revolution begins with several uplifting verses like the one above, and ends with an enthusiastic mantra that will help your girls reaffirm their confidence and self-worth.RAD Girl Revolution helps young girls picture themselves becoming the inspiring women of the future!"Young girls need to see role models in whatever careers they may choose, just so they can picture themselves doing those jobs someday. You can't be what you can't see." - Sally RideRepresentationThe pages of RAD Girl Revolution are full of diversity. The book features girls representing over 30 ethnic backgrounds, and also includes girls with special needs such as Down syndrome, hearing loss, and Type 1 Diabetes. Photos of real girls help further drive home the reality of the inspirational message of the book, because seeing really is believing! Plus, as anyone with kids knows, children LOVE looking at photographs of other kids!Breaking Gender StereotypesStudies show that gender stereotypes are set in children as early as age 6, so it is crucial to reach both girls AND BOYS during the critical developmental ages of 3-8 years old while their expectation of gender roles are still forming. Exposing them to empowering portrayals of girls will help your kids grow to support, encourage, and demand equality.




The Apple Revolution


Book Description

On 26 May, 2010 Apple Inc. passed Microsoft in valuation as the world's largest technology company. Its consumer electronic products - ranging from computers to mobile phones to portable media devices, not to mention its iTunes, iBook and App Store - have influenced nearly every facet of our lives, and it shows no sign of slowing down. But how did Apple - a company set up in the back room of a house by two friends, and one that always marketed itself as the underdog - become the marketplace leader (and the world's second largest company overall), and is it a good thing to have one company hold so much power? In The Apple Revolution Luke Dormehl shares the inside story of how Apple Inc. came to be; from the formation of the company's philosophies and user-friendly ethos, to the "iPod moment" and global domination, leaving you with a deep understanding of how it was created, why it has flourished, and where it might be going next.




Revolution by the Book


Book Description




Burn-in


Book Description

An FBI agent teams up with the first police robot to hunt a shadowy terrorist in this gripping technothriller--and fact-based tour of tomorrow--from the authors of Ghost Fleet America is on the brink of a revolution. AI and robotics have realized science fiction's dreams, but have also taken millions of jobs and left many citizens fearful that the future is leaving them behind. After narrowly averting a bombing at Washington's Union Station, FBI Special Agent Lara Keegan receives a new assignment: to field test the first police robot. In the wake of a series of shocking catastrophes, the two find themselves investigating a conspiracy whose mastermind is using cutting-edge tech to rip the nation apart. To stop this new breed of terrorist, Keegan's only hope is to forge a new kind of partnership. With every tech, trend, and scene drawn from the real world, Burn-In blends a technothriller's excitement with nonfiction's insight to illuminate the darkest corners of our chilling tomorrow.




The Revolution That Wasn't


Book Description

"The saga of GameStop and other meme stocks is revealed with the skill of a thrilling whodunit. Jakab writes with an anti-Midas touch. If he touched gold, he would bring it to life." --Burton G. Malkiel, author of A Random Walk Down Wall Street From Wall Street Journal columnist Spencer Jakab, the real story of the GameStop squeeze—and the surprising winners of a rigged game. During one crazy week in January 2021, a motley crew of retail traders on Reddit’s r/wallstreetbets forum had seemingly done the impossible—they had brought some of the biggest, richest players on Wall Street to their knees. Their weapon was GameStop, a failing retailer whose shares briefly became the most-traded security on the planet and the subject of intense media coverage. The Revolution That Wasn’t is the riveting story of how the meme stock squeeze unfolded, and of the real architects (and winners) of the GameStop rally. Drawing on his years as a stock analyst at a major bank, Jakab exposes technological and financial innovations such as Robinhood’s habit-forming smartphone app as ploys to get our dollars within the larger story of evolving social and economic pressures. The surprising truth? What appeared to be a watershed moment—a revolution that stripped the ultra-powerful hedge funds of their market influence, placing power back in the hands of everyday investors—only tilted the odds further in the house’s favor. Online brokerages love to talk about empowerment and “democratizing finance” while profiting from the mistakes and volatility created by novice investors. In this nuanced analysis, Jakab shines a light on the often-misunderstood profit motives and financial mechanisms to show how this so-called revolution is, on balance, a bonanza for Wall Street. But, Jakab argues, there really is a way for ordinary investors to beat the pros: by refusing to play their game.




Revolution


Book Description

Brooklyn - Andi Alpers is on the edge. She’s angry at her father for leaving, angry at her mother for not being able to cope, and heartbroken by the loss of her younger brother, Truman. Rage and grief are destroying her. And she’s about to be expelled from Brooklyn Heights’ most prestigious private school when her father intervenes. Now Andi must accompany him to Paris for winter break. Paris - Alexandrine Paradis lived over two centuries ago. She dreamed of making her mark on the Paris stage, but a fateful encounter with a doomed prince of France cast her in a tragic role she didn’t want - and couldn’t escape. Two girls, two centuries apart. One never knowing the other. But when Andi finds Alexandrine’s diary, she recognizes something in her words and is moved to the point of obsession. There’s comfort and distraction for Andi in the journal’s antique pages - until, on a midnight journey through the catacombs of Paris, Alexandrine’s words transcend paper and time, and the past becomes suddenly, terrifyingly present.




The Bash Bash Revolution


Book Description

Seventeen-year-old Matthew Munson is ranked thirteenth in the state in Bash Bash Revolution, an outdated Nintendo game from 2002 that, in 2016, is still getting tournament play. He’s a high school dropout who still lives at home with his mom, doing little but gaming and moping. That is, until Matthew’s dad turns up again. Jeffrey Munson is a computer geek who’d left home eight years earlier to work on a top secret military project. Jeff has been a sporadic presence in Matthew’s life, and much to his son’s displeasure insists on bonding over video games. The two start entering local tournaments together, where Jeff shows astonishing aptitude for Bash Bash Revolution in particular. Then, as abruptly as he appeared, Matthew’s father disappears again, just as he was beginning to let Jeff back into his life. The betrayal is life-shattering, and Matthew decides to give chase, in the process discovering the true nature of the government-sponsored artificial intelligence program his father has been involved in. Told as a series of conversations between Matthew and his father’s artificial intelligence program, Bash Bash Revolution is a wildly original novel of apocalypse and revolution, as well as a poignant story of broken family.




Homey Don't Play That!


Book Description

“A fascinating inside look at the trailblazing series” (Entertainment Tonight)—discover the behind-the-scenes stories and lasting impact of the trailblazing sketch comedy show that upended television, launched the careers of some of our biggest stars, and changed the way we talk, think, and laugh about race: In Living Color. Few television shows revolutionized comedy as profoundly or have had such an enormous and continued impact on our culture as In Living Color. Inspired by Richard Pryor, Carol Burnett, and Eddie Murphy, Keenen Ivory Wayans created a television series unlike any that had come before it. Along the way, he introduced the world to Jamie Foxx, Jim Carrey, David Alan Grier, Rosie Perez, and Jennifer Lopez, not to mention his own brothers Damon, Marlon, and Shawn Wayans. In Living Color shaped American culture in ways both seen and unseen, and was part of a sea change that moved black comedy and hip-hop culture from the shadows into the spotlight. Now, the “in-depth, well-researched” (Library Journal, starred review) Homey Don’t Play That reveals the complete, captivating story of how In Living Color overcame enormous odds to become a major, zeitgeist-seizing hit. Through exclusive interviews with the cast, writers, producers, and network executives, this insightful and entertaining chronicle follows the show’s ups and downs, friendships and feuds, tragedies and triumphs, sketches and scandals, the famous and the infamous, unveiling a vital piece of history in the evolution of comedy, television, and black culture.