The Realm #16


Book Description

The epic fantasy series for those that enjoy Lord of the Rings, The Hobbit, Dungeons and Dragons, and Game of Thrones. Four normal modern day teenagers are plunged into a world they thought only existed in novels and film. They are whisked away to a magical land where dragons roam the skies, orcs and hobgoblins terrorize weary travelers, dark magic consumes kingdoms, and where unicorns prance through the forest. It is a world where man is just one race, joining other races such as elves, trolls, dwarves, changelings, and the dreaded creatures who steal the night. This is not a typical "dungeons and dragons" world, for this world follows the adventures of these wayward teens into the unknown as we watch the world unfold in front of their (and our) eyes. It was a world of magic, of enchantment, of adventure and of death. THIS ISSUE: "Long Days' Journey into Night" - A funeral service is said for Marjorie while Darkoth continues his machinations on controlling the entire realm of Azoth, by threatening other lands. The scribes of Ardonia note only a few passages about crossing dimensions in all of their scrolls. But all the writings have come from the magician Anomolin, who hasn't been seen outside of his castle in the Black Mountains in over 50 years. A Caliber Comics release.







The Realm Vol. 1


Book Description

Fifteen years ago, our world was overrun by creatures of myth; orcs, dragons, and other nameless horrors threw the entire planet into total chaos. Today, the shattered remnants of civilization must fight just to survive in a deadly new era of violence and mayhem. While a powerful sorcerer marshals his forces, a group of warriors embark on a journey to reclaim our world from the growing darkness. An all new high-fantasy adventure series from co-creators SETH M. PECK (X-Men) and JEREMY HAUN (THE BEAUTY) featuring colors by NICK FILARDI and letters by THOMAS MAUER. Collects THE REALM #1-5




Realm of the Blue Mist: A Graphic Novel (The Rema Chronicles #1)


Book Description

Enter the rich and fantastical world of Rema in the first installment of this middle-grade graphic novel series with sweeping adventure and light romance! Tabby Simon is determined to learn what happened to her father, who was found dead after researching a tree that leaks a mysterious mist in her neighborhood. She is unexpectedly led to Rema, a distant world of magic and beauty that is periodically invaded by a nearby planet desperate for resources. While Tabby searches for the truth surrounding her father's death, she meets a handsome blue-haired boy named Philip. He has his own dangerous secrets, but has promised to help Tabby get home. As she learns more about this strange world, Tabby discovers that she is destined for something far greater than she ever could have imagined.




Law Notes


Book Description




Ruler of the Realm


Book Description

Queen Holly Blue is suspicious when Lord Hairstreak, leader of the Faeries of the Night, offers the Faeries of the Light a peace treaty. But while the Faeries are bickering, the Demons of the Faerie Realm are plotting a takeover. They deviously implant Henry Atherton with a controlling device and force him to kidnap Blue, right under the noses of her brother, Pyrgus, and Lord Hairstreak. Grand adventure ensues as Henry and his friends rush to save the Faerie Realm. This dynamic new novel lives up to its predecessors in every way, filling each page with a fast-paced story that will thrill fans new and old.




Legendlore - Volume 5: The Realm Chronicles


Book Description

In the tradition of The Lord of The Rings and The Hobbit with elements of Game of Thrones and Dungeon and Dragons! Four normal modern day teenagers are plunged into a world they thought only existed in novels and film. They are whisked away to a magical land where dragons roam the skies, orcs and hobgoblins terrorize travelers, and kingdoms wage war for dominance. It is a world where man is just one race, joining other races such as elves, trolls, dwarves, changelings, and the dreaded night creatures who steal the night. Not a typical "dungeons and dragons" world, for this story follows the adventures of these teens into the unknown as we watch the world unfold with their eyes. It is a world that is foreign to them. We learn as they learn. And what hope do these teens have in this strange Middle Earth world? How can they survive against wizards, dwarves, halflings, dragons, and trolls if they had a hard time making it in high school? It is a world of fantasy. Of imagination. It is the Realm. It is Legendlore. From Caliber Comics now comes the entire Realm and Legendlore saga as a set of volumes that collects the long running critically acclaimed comic book series. This book collects The Realm – Volume One issues 16-21. VOLUME FIVE: As the teens mourn the loss of one of their own, Lord Darkoth continues his quest to obtain a chest that contains the dreaded Daemonstorm. A force so powerful that it can change the very fate of all Azoth. Meanwhile Alex receives training in the use of his magical skills by Delora who is discovered to be the daughter of Anomolin, a powerful wizard not seen outside the Black Mountains in over 50 years. And Alex will need all the skills he has as the group find themselves in a cave that is the lair of a mighty dragon. A dragon that stands in their way of obtaining the Daemonstorm chest and preventing Darkoth’s reign of terror from truly engulfing Azoth. A Caliber Comics release.







Parliamentary Papers


Book Description




The Realm #19


Book Description

The epic fantasy series for those that enjoy Lord of the Rings, The Hobbit, Dungeons and Dragons, and Game of Thrones. Four normal modern day teenagers are plunged into a world they thought only existed in novels and film. They are whisked away to a magical land where dragons roam the skies, orcs and hobgoblins terrorize weary travelers, dark magic consumes kingdoms, and where unicorns prance through the forest. It is a world where man is just one race, joining other races such as elves, trolls, dwarves, changelings, and the dreaded creatures who steal the night. This is not a typical "dungeons and dragons" world, for this world follows the adventures of these wayward teens into the unknown as we watch the world unfold in front of their (and our) eyes. It was a world of magic, of enchantment, of adventure and of death. THIS ISSUE: "Storm Warning" - Griff and Kurr see the dragonworm, and attack. As Alex tries to open a giant door he finds, Kad flies up and translates some of the writings on the archway. It is a warning of the Daemonstorm that would be unleashed if the door is opened. Diggorus tells Alex he should leave it alone: warnings are put there for a purpose. A Caliber Comics release.