The Red Hand of Doom


Book Description

An exciting super-adventure that pits heroes against an army bent on domination, this D&D Accessory includes encounters designed for use with the D&D miniatures game.




Kingdoms & Warfare


Book Description

Kingdoms and Warfare, the sequel to Strongholds & Followers, is a 5th edition supplement that introduces Domain-level play to your game, allowing players to become Regents running a Kingdom, Duchy, or Barony! Or a Church! A Thieves' Guild! A Bard's College! Whichever you choose, it's your Domain. Your domain can take actions, raise armies, conduct espionage, and wage war! Kingdoms and Warfare also adds mechanics for player Titles for several different organizations. Titles give your characters new, limited abilities and proficiencies that let them shore up the deficiencies of a limited-class party. Expanded rules for Warfare allowing faster, more balanced battles, more and different kinds of units. New Maneuvers allow characters to directly command their units, executing daring ploys that can change the course of war! New rules for the Tide of Battle create a connection between the Encounter your characters are fighting and the Battle your units are waging. New rules for using PCs and monsters as units, as well as more advice for building an army and waging war. The rules for Warfare in Strongholds & Followers are only the beginning of a more robust system.Any book of new rules as big as this requires an adventure to show you how to use it. The Regent of Bedegar acts as a sequel to the Siege of Castle Rend and introduces players to Domain Level play. The heroes manage their new domain, putting out fires in Gravesford and other local towns while encountering various organizations in Aendrim, some friendly, some not so much.




Strongholds & Followers


Book Description

"Stronghold & Followers explains both the practicality of owning a keep (how much it costs to build, the costs to maintain it, what sort of impact it would have on local politics) and gives a variety of benefits for those players who choose to build or take over one." -- Comicbook.com website: https://comicbook.com/gaming/2018/12/14/stronghold-and-followers-dungeons-and-dragons/ (viewed July 16, 2019)




Zeus and the Thunderbolt of Doom


Book Description

When ten-year-old Zeus is kidnapped, he discovers he can defend himself with a magical thunderbolt.




Doom


Book Description

"All disasters are in some sense man-made." Setting the annus horribilis of 2020 in historical perspective, Niall Ferguson explains why we are getting worse, not better, at handling disasters. Disasters are inherently hard to predict. Pandemics, like earthquakes, wildfires, financial crises. and wars, are not normally distributed; there is no cycle of history to help us anticipate the next catastrophe. But when disaster strikes, we ought to be better prepared than the Romans were when Vesuvius erupted, or medieval Italians when the Black Death struck. We have science on our side, after all. Yet in 2020 the responses of many developed countries, including the United States, to a new virus from China were badly bungled. Why? Why did only a few Asian countries learn the right lessons from SARS and MERS? While populist leaders certainly performed poorly in the face of the COVID-19 pandemic, Niall Ferguson argues that more profound pathologies were at work--pathologies already visible in our responses to earlier disasters. In books going back nearly twenty years, including Colossus, The Great Degeneration, and The Square and the Tower, Ferguson has studied the foibles of modern America, from imperial hubris to bureaucratic sclerosis and online fragmentation. Drawing from multiple disciplines, including economics, cliodynamics, and network science, Doom offers not just a history but a general theory of disasters, showing why our ever more bureaucratic and complex systems are getting worse at handling them. Doom is the lesson of history that this country--indeed the West as a whole--urgently needs to learn, if we want to handle the next crisis better, and to avoid the ultimate doom of irreversible decline.




RATTLE OF BONES


Book Description

Two men stood in front of the forest tavern. The building was low, long and rambling, built of heavy logs. Its small windows were heavily barred and the door was closed. Above the door its sinister sign showed faintly—a cleft skull




Wit'ch Fire


Book Description

“I loved every page of this book. Clemens has constructed a world of magic that’s never been seen before, with a cast of beings who are so engaging and entrancing that you never want the story to end.”—John Saul On a fateful night five centuries ago, three mages made a desperate last stand, sacrificing everything to preserve the only hope of goodness in the beautiful, doomed land of Alasea. Now, on the anniversary of that ominous night, a girl-child ripens into the heritage of lost power. But before she can even comprehend her terrible new gift, the Dark Lord dispatches his winged monsters to capture her and bring him the embryonic magic she embodies. Fleeing the minions of darkness, Elena is swept toward certain doom—and into the company of unexpected allies. There she forms a band of the hunted and the cursed, the outcasts and the outlaws, to battle the unstoppable forces of evil and rescue a once-glorious empire . . . Praise for Wit’ch Fire “Wit’ch Fire grabs at your heart and tears a little hole, then tears another, and another—a brutal and beautiful ride. I can’t put the book down!”—R. A. Salvatore “Full of violence, magical pyrotechnics, and black-heared villains.”—Publishers Weekly




Game Engine Black Book: DOOM


Book Description

It was early 1993 and id Software was at the top of the PC gaming industry. Wolfenstein 3D had established the First Person Shooter genre and sales of its sequel Spear of Destiny were skyrocketing. The technology and tools id had taken years to develop were no match for their many competitors. It would have been easy for id to coast on their success, but instead they made the audacious decision to throw away everything they had built and start from scratch. Game Engine Black Book: Doom is the story of how they did it. This is a book about history and engineering. Don’t expect much prose (the author’s English has improved since the first book but is still broken). Instead you will find inside extensive descriptions and drawings to better understand all the challenges id Software had to overcome. From the hardware -- the Intel 486 CPU, the Motorola 68040 CPU, and the NeXT workstations -- to the game engine’s revolutionary design, open up to learn how DOOM changed the gaming industry and became a legend among video games.




Doc Wilde and the Frogs of Doom


Book Description

Twelve-year-old Brian, ten-year-old Wren, and their father, Doc Wilde, risk their lives in a South American rainforest as they seek the eldest member of their famous family of adventurers, Grandpa, amidst a throng of alien frogs.




Star Trek: Redshirt's Little Book of Doom


Book Description

This new book from the author of Fun with Kirk and Spock casts a wry, satirical eye on one of the most popular sci-fi sagas of all time. In the successful tradition of adult pop culture humor books like Stuck on Star Trek, A Very Klingon Christmas, and the author’s own Fun with Kirk and Spock, Star Trek: Redshirt's Little Book of Doom casts a wry, satirical, and reverential eye on one of the most popular and well-loved television and film franchises of all time. It’s common knowledge that if a Star Trek character is wearing a red shirt, chances are he’s going to die. But there are so many other ways red shirt–wearers can be humiliated. By mining the humorous depths of Star Trek's most popular in-jokes—that anyone wearing a red shirt is doomed—this book chronicles the many ways one Starfleet officer's day can be ruined. Poor Red Shirt just can’t catch a break. Whether he's dealing with real-life problems we all face like accidentally mixing whites with colors or being stuck sitting behind a very tall Gorn in a movie theater or trying out a standup comedy routine in front of an audience of surly Klingons, our hapless hero faces a universe-sized number of obstacles. Featuring hilarious illustrations and witty gags that both pop culture fans and Star Trek fans will adore, Star Trek: Redshirt's Little Book of Doom is a fresh new take on one of the most beloved sci-fi sagas of all time. TM & © 2015 CBS Studios Inc. STAR TREK and related marks and logos are trademarks of CBS Studios Inc. All Rights Reserved.