Replay


Book Description

Jeff Winston, forty-three, didn't know he was a replayer until he died and woke up twenty-five years younger in his college dorm room; he lived another life. And died again. And lived again and died again -- in a continuous twenty-five-year cycle -- each time starting from scratch at the age of eighteen to reclaim lost loves, remedy past mistakes, or make a fortune in the stock market. A novel of gripping adventure, romance, and fascinating speculation on the nature of time, Replay asks the question: "What if you could live your life over again?"




Replay


Book Description

Newbery Medal winner Sharon Creech's inspired novel tells the story of a boy who fantasizes about who he is in order to discover who he will become. Now with fresh and gorgeous new cover art, this touching tale has received many starred reviews, and was called a "warm, funny, philosophical novel" by Kirkus. With the backdrop of a large family and a theater as its frame, this is a story about twelve-year-old Leo, who has a talent for transforming the ordinary into the extraordinary. That's why he's called "fog boy." He's always dreaming, always replaying things in his brain. As an actor in the school play, he is poised and ready for the curtain to open. But in the play that is his life, he is eager to discover what part will be his. With the universal theme of finding one's true identity, and set amid a loud, noisy, memorable family, Leo's story is one that all kids will relate to. And there's a full play at the end of the book that kids and teachers can perform!




Replays


Book Description

Replays addresses the challenging behaviors of children with autism spectrum disorders through interactive symbolic play. It shows parents and professionals how to help children access their emotions, whether the child is verbal or not, cognitively able or impaired, even-tempered or volatile. The chapters introduce and show readers how to implement Replays, and describe ways of adapting this intervention to address specific issues in different settings and circumstances. Levine and Chedd present more than just behavioral management strategies in the context of social, emotional and communication development: they have developed a technique that helps children to re-experience, play through and master the complex emotional response states that often lead to ongoing behavioral challenges. Replays is an easy and fun tool that provides numerous step-by-step examples and illustrations. It enables parents and professionals to guide children with autism spectrum disorders towards mastering, and changing, their emotional and behavioral responses.




Distant Replay


Book Description




Replay


Book Description

Growing up above his parents' Chinese family restaurant in Sexsmith, Alberta, Warren Chen has always dreamed of being a football star. At 90 pounds and five feet tall, he's not exactly built like a linebacker, but even short kids from tiny towns have big dreams. At first the coach is reluctant to even let him try out, but soon he sees Warren's strengths -- he is small, slippery, and no one can catch him. Warren is named the team's new running back. In their first game of the season, the Sexsmith Shamrocks face their biggest rivals, Grande Prairie. In a breathtaking dash along the sideline, Warren reaches the end zone to score the game-winning touchdown -- almost. But Warren celebrates anyway, and the referee buys it. Sexsmith's losing streak is broken, and Warren has proven himself worthy to be on the team, a genuine football star! But he knows it's not quite the truth, and sooner or later, someone will find out. Warren has to decide whether to come clean and cost his school the victory, or continue living the smalltown football dream.




Instant Replay


Book Description

In 1967, when Jerry Kramer was a thirty-one-year-old Green Bay Packers offensive lineman, in his tenth year with the team, he decided to keep a diary of the season. “Perhaps, by setting down my daily thoughts and observations,” he wrote, “I’ll be able to understand precisely what it is that draws me back to professional football.” Working with the renowned journalist Dick Schaap, Kramer recorded his day-to-day experiences as a player with perception, honesty, humor, and startling sensitivity. Little did Kramer know that the 1967 season would be one of the most remarkable in the history of pro football, culminating with the legendary championship game against Dallas now known as the “Ice Bowl,” in which Kramer would play a central role. Nor could he have anticipated that his diary would evolve into a book titled Instant Replay, first published in 1968, that would become a multimillion-copy bestseller and be celebrated by reviewers everywhere, including the Washington Post’s Jonathan Yardley, who calls it “to this day, the best inside account of pro football, indeed the best book ever written about that sport and that league.” This groundbreaking look inside the world of professional football is one of the first books ever to take readers into the locker room and reveal the inner workings of a professional sports franchise. From training camp, through the historic Ice Bowl, then into the locker room of Super Bowl II, Kramer provides a captivating player’s perspective on pro football when the game was all blood, grit, and tears. He also offers a rare and insightful view of the team’s storied leader, Coach Vince Lombardi. Bringing the book back into print for the first time in more than a decade, this new edition of Instant Replay retains the classic look of the original and includes a foreword by Jonathan Yardley and additional rarely seen photos from the celebrated “Lombardi era.” As vivid and engaging as it was when it was first published, Instant Replay is an irreplaceable reminder of the glory days of pro football.




High-Performance Computing and Networking


Book Description

This book constitutes the refereed proceedings of the 7th International Conference on High-Performance Computing and Networking, HPCN Europe 1999, held in Amsterdam, The Netherlands in April 1999. The 115 revised full papers presented were carefully selected from a total of close to 200 conference submissions as well as from submissions for various topical workshops. Also included are 40 selected poster presentations. The conference papers are organized in three tracks: end-user applications of HPCN, computational science, and computer science; additionally there are six sections corresponding to topical workshops.




The Ember Blade


Book Description

'The Ember Blade is hands down the best fantasy novel I've ever read' Grimdark Magazine Empires rise, civilisations fall and one culture comes to subsume another. It's the way of the world . . . sometimes ways of life are improved, sometimes they are not. But the progression of change is huge and - usually - unstoppable. In this story, the Ossian way of life is fading and the Dachen way is taking its place and Aren is comfortable with that. Even when his parents are accused of treason he supports the establishment and maintains there's been some mistake . . . which is all it takes to get himself and his best friend arrested . . . Thrown into a prison mine they plan their escape - only to be overtaken by events when they're rescued, and promptly find themselves in the middle of an ambush. By the time they've escaped, they're unavoidably linked to Garric - their unwelcome saviour - and his quest to overturn to Dachen way of life. If they leave Garric now, they'll be arrested or killed by their pursuers. If they turn him in, Garric will kill them. If they stay with him, they'll be abetting a murderous quest they don't believe in. There are no good options - but Aren will still have to choose a path . . . Designed to return to classic fantasy adventures and values, from a modern perspective, this is a fast-moving coming-of-age trilogy featuring a strong cast of diverse characters, brilliant set-pieces and a strong character and plot driven story. Readers can't put down The Ember Blade: 'I am absolutely in love with this book! . . . I was on the edge of my seat a few times. I laughed and I cried . . . I loved the characters, loved the story' Goodreads reviewer, ⭐ ⭐ ⭐ ⭐ ⭐ 'One of the best in the genre for a very long time . . . a masterful balancing of new and old . . . a rather grand first instalment in a trilogy that could be one of the best epic fantasy has ever seen' Goodreads reviewer, ⭐ ⭐ ⭐ ⭐ ⭐ 'The island of goodness and hope for humanity in the sea of grimdark' Ed McDonald, author of The Daughter of Redwinter 'Clever and challenging, but also funny . . . The explosive finale has more than enough bang for anyone . . . a group forged in blood and betrayal, bonded by their oaths do what needs to be done against any and all odds' Goodreads reviewer, ⭐ ⭐ ⭐ ⭐ ⭐ 'One of the best fantasy books I've read in years. An instant classic!' Goodreads reviewer, ⭐ ⭐ ⭐ ⭐ ⭐ 'Strikes a magnificently fine balance between classic epic fantasy and grimdark fantasy, making this an amazing start to a new trilogy' Novel Notions 'What classic fantasy is all about - a slow build-up and an exciting pay-off - and I think this book as exactly that' Goodreads reviewer, ⭐ ⭐ ⭐ ⭐ ⭐ 'The world is big . . . Different cultures, magics, demons, politics - a whole new world to explore! . . . I was hooked from the start to the very last line' Goodreads reviewer, ⭐ ⭐ ⭐ ⭐ ⭐ 'Wooding is a master of worldbuilding . . . it's so rich and complex and I drank all of it in . . . refreshingly written, full of thought and provoking themes' The Fantasy Hive




Media Production, Delivery and Interaction for Platform Independent Systems


Book Description

Presents current trends and potential future developments by leading researchers in immersive media production, delivery, rendering and interaction The underlying audio and video processing technology that is discussed in the book relates to areas such as 3D object extraction, audio event detection; 3D sound rendering and face detection, gesture analysis and tracking using video and depth information. The book will give an insight into current trends and developments of future media production, delivery and reproduction. Consideration of the complete production, processing and distribution chain will allow for a full picture to be presented to the reader. Production developments covered will include integrated workflows developed by researchers and industry practitioners as well as capture of ultra-high resolution panoramic video and 3D object based audio across a range of programme genres. Distribution developments will include script based format agnostic network delivery to a full range of devices from large scale public panoramic displays with wavefield synthesis and ambisonic audio reproduction to ’small screen’ mobile devices. Key developments at the consumer end of the chain apply to both passive and interactive viewing modes and will incorporate user interfaces such as gesture recognition and ‘second screen’ devices to allow manipulation of the audio visual content. Presents current trends and potential future developments by leading researchers in immersive media production, delivery, rendering and interaction. Considers the complete production, processing and distribution chain illustrating the dependencies and the relationship between different components. Proposes that a format-agnostic approach to the production and delivery of broadcast programmes will overcome the problems faced with the steadily growing number of production and delivery formats. Explains the fundamentals of media production in addition to the complete production chain, beyond current-state-of-the-art through to presenting novel approaches and technologies for future media production. Focuses on the technologies that will allow for the realization of an E2E media platform that supports flexible content representations and interactivity for users. An essential read for Researchers and developers of audio-visual technology in industry and academia, such as engineers in broadcast technology companies and students working toward a career in the rapidly changing area of broadcast both from a production and an engineering perspective.




The Transparent Prolog Machine: Visualizing Logic Programs


Book Description

The Transparent Prolog Machine (TPM) was one of the most successful products of the UK's Alvey programme. Developed at the Open University, UK, in collaboration with Expert Systems International, TPM is a new approach to debugging Prolog programs and to teaching the Prolog language. This book will be of particular value to Prolog programmers in Artificial Intelligence, Computer Scientists in AI, human-computer interaction and graphics researchers and practitioners. The style of graphical presentation developed within TPM (AORTA diagrams) is now used not only in TPM software but also in Open University teaching materials for Prolog; it is widely accepted as the best graphical visualization of Prolog execution. The book presents both the theory behind the TPM graphical debugger and a detailed account of its operation, including worked examples, code abstractions, and a tutorial.