The Replicants


Book Description

THEY COME IN PEACE, OR SO THEY SAY. Planet Schmoo is so far into outer space it is the last stop before heaven. When a cataclysmic seismic intervention decimates their world, the Schmooans look for refuge on Earth and a continuation of the lifestyle to which they are accustomed. Homeland security agent Calvin Swift and his girl-friend, the alluring Alicia Angelico, already have their hands full with interstellar visitors. The once-in-a-millennium Intergalactic Games are in full swing and now they are alerted to alien refugees and their potential to replicate at will. From the first splashdown in the Hudson River, the visitors also make their presence felt in France, Switzerland, Indonesia and Mongolia. These creatures are smart, inventive and very athletic, and when their intentions become obvious, even President Daphne Doolittle is at a loss. She doesnt know what to do. This fast-moving humorous narrative pits the superior intellect of the aliens against the gritty determination of one man and his lady, with a little help from his British counterpart, the suave MI6 agent, Bulldog Bartholomew. With the fate of the world at stake, who else would you turn to?




Blade Runner 2


Book Description

K.W. Jeter picks up the tale of Rick Deckard, the `blade runner' created by Phillip K. Dick and popularized by Ridley Scott's cult classic film. Consistent with the sordid vision of 21st century Los Angeles crafted by Dick and Scott, Jeter creates a stylish piece of thrilling, futuristic suspense that finds Deckard not only in the role of hunter, but also hunted. Again, Deckard is on the trail of an replicant, not knowing that it may be the most elusive and dangerous android of all.




Retrofitting Blade Runner


Book Description

This book of essays looks at the multitude of texts and influences which converge in Ridley Scott's film Blade Runner, especially the film's relationship to its source novel, Philip K. Dick's Do Androids Dream of Electric Sheep? The film's implications as a thought experiment provide a starting point for important thinking about the moral issues implicit in a hypertechnological society. Yet its importance in the history of science fiction and science fiction film rests equally on it mythically and psychologically resonant creation of compelling characters and an exciting story within a credible science fiction setting. These essays consider political, moral and technological issues raised by the film, as well as literary, filmic, technical and aesthetic questions. Contributors discuss the film's psychological and mythic patterns, important political issues and the roots of the film in Paradise Lost, Frankenstein, detective fiction, and previous science fiction cinema.




Philosophy and Blade Runner


Book Description

Philosophy and Blade Runner explores philosophical issues in the film Blade Runner , including human nature, personhood, identity, consciousness, free will, morality, God, death, and the meaning of life. The result is a novel analysis of the greatest science fiction film of all time and a unique contribution to the philosophy of film.




On Film


Book Description

This text uses a clear and imaginative style to show how films are examples of philosophy in action. It explores the nature of the sequel, narrative renewal and directorial authorship in film.




Critical Representations of Work and Organization in Popular Culture


Book Description

This book challenges traditional organizational theory, looking to representations of work and organizations within popular culture and the ways in which these institutions have also been conceptualized and critiqued there. Through a series of essays, Rhodes and Westwood examine popular culture as a compelling and critical arena in which the complex and contradictory relations that people have with the organizations in which they work are played out. By articulating the knowledge in popular culture with that in theory, they provide new avenues for understanding work organizations as the dominant institutions in contemporary society. Rhodes and Westwood provide a critical review of how organizations are represented in various examples of contemporary popular culture. The book demonstrates how popular culture can be read as an embodiment of knowledge about organizations – often more compelling than those common to theory – and explores the critical potential of such knowledge and the way in which popular culture can reflect on the spirit of resistance, carnivalisation and rebellion.




NieR: Automata World Guide Volume 2


Book Description

Over 300 full-color pages collected into a hardcover volume that explores the secrets and strategies of Square Enix's NieR:Automata! Revisit the characters, combat, and environment that enchanted players with stunning action and profound adventure from video game director Yoko Taro. Discover the intricacies of Submergence City, learn more about the characters and enemies with the Data Library, and master the Androids' arsenal! Also featuring concept art and commentary, this second volume of the NieR:Automata World Guide is a must have item for fans of the game! Dark Horse Books and Square Enix come together again to present this adaptation of the original Japanese volume, officially offered in English for the first time!




An Introduction to Visual Culture


Book Description

The author traces the history and theory of visual culture asking how and why visual media have become so central to contemporary everyday life. He explores a wide range of visual forms, including painting, sculpture, photography, television, cinema, virtual reality, and the Internet while addressing the subjects of race, ethnicity, gender, sexuality, the body, and the international media event that followed the death of Princess Diana.




Lacanian Perspectives on Blade Runner 2049


Book Description

This book provides a collection of Lacanian responses to Denis Villeneuve’s Blade Runner 2049 from leading theorists in the field. Like Ridley Scott’s original Blade Runner film, its sequel is now poised to provoke philosophical and psychoanalytic arguments, and to provide illustrations and inspiration for questions of being and the self, for belief and knowledge, the human and the post-human, amongst others. This volume forms the vanguard of responses from a Lacanian perspective, satisfying the hunger to extend the theoretical considerations of the first film in the various new directions the second film invites. Here, the contributors revisit the implications of the human-replicant relationship but move beyond this to consider issues of ideology, politics, and spectatorship. This exciting collection will appeal to an educated film going public, in addition to students and scholars of Lacanian psychoanalysis, psychoanalytic theory, cultural studies, film theory, philosophy and applied psychoanalysis.




American Cities in Post-Apocalyptic Science Fiction


Book Description

Visions of the American city in post-apocalyptic ruin permeate literary and popular fiction, across print, visual, audio and digital media. American Cities in Post-Apocalyptic Science Fiction explores the prevalence of these representations in American culture, drawing from a wide range of primary and critical works from the early-twentieth century to today. Beginning with science fiction in literary magazines, before taking in radio dramas, film, video games and expansive transmedia franchises, Robert Yeates argues that post-apocalyptic representations of the American city are uniquely suited for explorations of contemporary urban issues. Examining how the post-apocalyptic American city has been repeatedly adapted and repurposed to new and developing media over the last century, this book reveals that the content and form of such texts work together to create vivid and immersive fictional spaces in ways that would otherwise not be possible. Chapters present media-specific analyses of these texts, situating them within their historical contexts and the broader history of representations of urban ruins in American fiction. Original in its scope and cross-media approach, American Cities in Post-Apocalyptic Science Fiction both illuminates little-studied texts and provides provocative new readings of familiar works such as Blade Runner and The Walking Dead, placing them within the larger historical context of imaginings of the American city in ruins.