UX / UI Wireframe Design Sketchbook


Book Description

Ultimate wireframe design sketchbook for UX/ UI project management. This book helps to manage your responsive web design projects with a dotted grid sketchbook, specially design for UX/UI engineers for daily uses. This covers, 12 Projects, each Includes 12 pages to comprehensive project management (146 pages) Include Client Meeting notes area with rough idea sketching space Covering Browser view, Tablet view, and Mobile view 1/8 inch Grid to support your designs Full screen or Scroll view for Mobile and Tablets Client feedback area Ideal gift for UI/UX designers..!




Responsive UX/UI Design Wireframe Sketchbook


Book Description

UX/UI Sketchbook for prototyping web & apps projects. Numbered pages and table of contents to easily find a project. Project title, notes, desktop and mobile mockups with soft 24 columns dot grid. App templates with full screen or scroll mockup. Perfect for quick prototyping during meetings. 120 crisp white pages, matte finish softcover. Ideal gift for apps and web designers !




Mobile UI/UX Design Notebook


Book Description

Rapidly create mobile app wireframes, mockups, and prototypes with ease. Design user flows even faster with multiple templates on each page. All pages contains 6 templates, each with ample spacing for notes Each template uses an unobtrusive 24-column light grey dot grid Works great with UI/UX stencils An excellent gift for both aspiring and professional app designers and developers Cover is available in more colors




UX Wireframe Sketchbook: Mobile Device Ux/Ui Wireframe Sketchbook for Fast Ui Prototype Design and Web App Usability Testing


Book Description

VARIETY LENGTH OF WEB PAGE DESIGN FRAME: Provide 400 Mobile Device UI / UX Design templates with different length layouts to help capture your design idea without limitation NO GRID LINE: no grid line for freely design without idea blocking VIEWPORT GUIDELINE - Providing Device viewport guideline SAVE MONEY & TIME - Using this sketchbook will help save you money by prototyping your User Interface on paper instead of spending hours to write code or paying a developer to create a prototype FAIL FAST LEARN FAST: quickly prototype your apps to support fast usability test and learn user insight faster




Web Design Sketchbook


Book Description

A well formed concept is the first step to a well designed product. This simple ux sketchbook of wireframing templates will make it easy to explore and record all of your great ideas. It cointains: ◆ 140 pages to fill up with your ideas and inspiration ◆ 7" x 10" size that gives you plenty of room to work ◆ Web browser templates so that you don't need to sketch it out each time ◆ Dot grid overlay to keep all of your alignment in check ◆ Notebook space to write down other relevant thoughts and information ◆ A great gift for ux designers or web developers




Designing and Prototyping Interfaces with Figma


Book Description

Discover user experience and user interface design best practices while mastering a wide array of tools across Figma and FigJam with this full-color guide Key Features Learn the basics of user experience research, result organization, and analysis in FigJam Create mockups, interactive animations, and high-fidelity prototypes using this platform-independent web application tool Collaborate with a team in real-time and create, share, and test your designs Book Description A driving force of the design tools market, Figma makes it easy to work with classic design features while enabling unique innovations and opening up real-time collaboration possibilities. It comes as no surprise that many designers decide to switch from other tools to Figma. In this book, you'll be challenged to design a user interface for a responsive mobile application having researched and understood user needs. You'll become well-versed with the process in a step-by-step manner by exploring the theory first and gradually moving on to practice. You'll begin your learning journey by covering the basics of user experience research with FigJam and the process of creating a complete design using Figma tools such as Components, Variants, Auto Layout, and much more. You'll also learn how to prototype your design and explore the potential of community resources such as templates and plugins. By the end of this Figma book, you'll have a solid understanding of the user interface workflow, managing essential Figma tools, and organizing your workflow. What you will learn Explore FigJam and how to use it to collect data in the research phase Wireframe the future interface with shape tools and vectors Define grids, typography, colors, and effect styles that can be reused in your work Get to grips with Auto Layout and the constraints to create complex layouts Create flexible components using styles and variants Make your user interface interactive with prototyping and smart animate Share your work with others by exporting assets and preparing development resources Discover templates and plugins from the community Who this book is for This book is for aspiring UX/UI designers who want to get started with Figma as well as established designers who want to migrate to Figma from other design tools. This guide will take you through the entire process of creating a full-fledged prototype for a responsive interface using all the tools and features that Figma has to offer. As a result, this Figma design book is suitable for both UX and UI designers, product and graphic designers, and anyone who wants to explore the complete design process from scratch.




Wireframing Essentials


Book Description

An easy to follow, example-based guide introducing you to the world of user experience design through the author's real world experiences Whether you are looking to become a professional UX Designer, or just need to get the job done, the principles and processes discussed in this book will help you understand how to craft reliably effective and successful design solutions.




Web Page Design Sketchbook (Vol.2): Web Wireframe Ui Templates for Web Designers and Developers (Web Ui Design)


Book Description

This web design sketchbook can be used to visualize and draw your web page design ideas using the blank web wireframe UI Templates in the book. This web UI design notebook is a great for graphic designers, web designers, web developers, entrepreneurs, kids, adults and for the loved one in your life who love creating web design pages. The Book Contains: 118 blank browser wireframe UI Templates pages with space to write notes. Matte paperback cover Size at 8.5 x 11 in / 21.59 x 27.9




UX for Beginners


Book Description

Apps! Websites! Rubber Ducks! Naked Ninjas! This book has everything. If you want to get started in user experience design (UX), you've come to the right place: 100 self-contained lessons that cover the whole spectrum of fundamentals. Forget dry, technical material. This bookâ??based on the wildly popular UX Crash Course from Joel Marshâ??s blog The Hipper Elementâ??is laced with the author's snarky brand of humor, and teaches UX in a simple, practical way. Becoming a professional doesnâ??t have to be boring. Follow the real-life UX process from start-to-finish and apply the skills as you learn, or refresh your memory before the next meeting. UX for Beginners is perfect for non-designers who want to become designers, managers who teach UX, and programmers, salespeople, or marketers who want to learn more. Start from scratch: the fundamentals of UX Research the weird and wonderful things users do The process and science of making anything user-friendly Use size, color, and layout to help and influence users Plan and create wireframes Make your designs feel engaging and persuasive Measure how your design works in the real world Find out what a UX designer does all day




UX Design for Mobile


Book Description

Get proficient in building beautiful and appealing mobile interfaces (UI) with this complete mobile user experience (UX) design guide. About This Book Quickly explore innovative design solutions based on the real needs of your users. Create low and high fidelity prototypes using some of the best tools. Master a pragmatic design process to create successful products. Plan an app design from scratch to final test, with real users. Who This Book Is For This book is for designers, developers and product managers interested in creating successful apps. Readers will be provided with a process to produce, test and improve designs based on best practices. What You Will Learn Plan an app design from scratch to final test, with real users. Learn from leading companies and find working patterns. Apply best UX design practices to your design process. Create low and high fidelity prototypes using some of the best tools. Follow a step by step examples for Tumult Hype and Framer Studio. Test your designs with real users, early in the process. Integrate the UX Designer profile into a working team. In Detail User experience (UX) design provides techniques to analyze the real needs of your users and respond to them with products that are delightful to use. This requires you to think differently compared to traditional development processes, but also to act differently. In this book, you will be introduced to a pragmatic approach to exploring and creating mobile app solutions, reducing risks and saving time during their construction. This book will show you a working process to quickly iterate product ideas with low and high fidelity prototypes, based on professional tools from different software brands. You will be able to quickly test your ideas early in the process with the most adequate prototyping approach. You will understand the pros and cons of each approach, when you should use each of them, and what you can learn in each step of the testing process. You will also explore basic testing approaches and some more advanced techniques to connect and learn from your users. Each chapter will focus on one of the general steps needed to design a successful product according to the organization goals and the user needs. To achieve this, the book will provide detailed hands-on pragmatic techniques to design innovative and easy to use products. You will learn how to test your ideas in the early steps of the design process, picking up the best ideas that truly work with your users, rethinking those that need further refinement, and discarding those that don't work properly in tests made with real users. By the end of the book, you will learn how to start exploring and testing your design ideas, regardless the size of the design budget. Style and approach A quick and simple guide to design and test a mobile application from the UX design point of view