The Return Game


Book Description

After the wedding night, a selfish and calculating billionaire husband leaves his young wife alone. Doubts haunt Graham: does Ella love him or his money? And he gives her the right to dispose of his entire fortune. The young woman remains confused, as love alone is insufficient for their marriage with Graham. Unexpectedly, Graham's attractive and sociable friend Adam rushes to fill the empty place in the heart of the lonely rich woman. But his motives are quite dark. Ella will have to decide what is more important to her - the hope of regaining her love and happiness with Graham, who has disappeared, or the opportunity to start her life anew with Adam, who is always by her side. The complete 4 BOOK THE SALAMANDER SERIES is available now! Reading order: The Lonely CEO (The Salamander #1) is a feeling-packed first love experience story featuring a virgin heroine and an irresistible playboy hero, her arrogant billionaire boss Graham. The story ends with a cliffhanger to the next story in the series, The Independent Woman. The Independent Woman (The Salamander #2) is a suspenseful love story with a lively heroine who hopes to save her true love for her egocentric billionaire husband, husband-best-friend, dark love triangle, fortune, temptation, second chances, and HEA ending. The Return Game (The Salamander #3) is a heart-warming, HEA-ending second-chance romance with a sassy, independent heroine with a broken heart and her confessed billionaire ex-boss and ex-husband trying to win back his ex-wife's love. The Christmas Gift (The Salamander #4) is the final part of a tender and tempting love story of Ella and Graham, full of feelings and high hopes, with a Christmas gift and miracle. And don't miss the Throne of Flames series, where Ella's life and love continue in the fae fantasy romance world! Keywords: billionaire, ceo, office, alpha strong hero, soul mates, fated mates, instalove, romance novel, sexy book, sexy romance book, steamy romance novel, friends to lover, mature heroine romance, alpha hero reads, instant love, office romance, holiday romance, New York romance, enemies to lovers, friends to lovers, alpha hero, alphahole, alpha hole, adventure romance, action romance series, military, military heroes, spicy romance, forbidden lovers, billionaire romance, five star romance, hot reads, possessive heroes, dominant heroes, page-turner romance, author romance, writer, danger, romantic love story, passionate romance, sexy villains, billionaire, bad boy, love books, love stories, new adult, holiday, romantic novels, sexually romantic books, guaranteed HEA, no cliffhangers, happily ever after If you love these authors, you’ll enjoy this series: Julia Kent, TL Swan, Sierra Rose, Meghan Quinn, Elizabeth O’Roark, Ava Gray, J.T. Geissinger, Ava Harrison, Melanie Harlow, Kat T. Masen, Eva Winners, Marni Mann, Ivy Smoak, Michelle Heard, Lucy Darling, Monica Murphy, Layla Hagen, Pippa Grant, Carly Flynn, K.Bromberg, Lucy Score, Raylin Marks, Lily Gold, Penelope Sky, Bella J, Claire Kingsley, Eva Winners, Colleen Hoover, Louise Bay, Lucy Score, Ana Huang, Sara Cate, Olivia Hayle, Max Monroe, Tia Louise, Laurelin Paige, Carrie Ann Ryan, Lisa Renee Jones, Skye Warren, Willow Winters, K. A. LINDE, Shayla Black, Piper Lawson, Cadence Keys, Lauren Blakely. For fans of Intrigued, Desire, The Boss Billionaire, Tempting Fate by Z.L. Arkadie // Sweet, Deep, by Skye Warren // Billionaires in Love, Billionaires in Disguise by Blair Babylon // The Billionaire Boys Club by Cara Miller // Sinful Duty by Juliette N. Banks // The Billionaire's High School Reunion by April Murdock \\ Accidentally Flirting with the CEO by Shadonna Richards \\ Drawn to You: Free Billionaire Romance by Serena Grey \\ Billionaire Bodyguard Attraction Novel by Joanne Wadsworth




Beginning C++ Game Programming


Book Description

Get to grips with programming and game development techniques using C++ libraries and Visual Studio 2022 with this updated edition of the bestselling series. Key Features Create fun games in C++, with this up-to-date guide covering the latest features of C++20 and VS2022 Build clones of popular games such as a Timberman clone, a Pong game, a Zombie Survival Shooter, and a platform endless runner game Discover tips to expand your finished games by thinking critically, technically, and creatively Book DescriptionAlways dreamed of creating your own games? With the third edition of Beginning C++ Game Programming, you can turn that dream into reality! This beginner-friendly guide is updated and improved to include the latest features of VS 2022, SFML, and modern C++20 programming techniques. You'll get a fun introduction to game programming by building four fully playable games of increasing complexity. You'll build clones of popular games such as Timberman, Pong, a Zombie survival shooter, and an endless runner. The book starts by covering the basics of programming. You'll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you'll also learn exciting game programming concepts such as vertex arrays, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. You’ll dive deep into game mechanics and implement input handling, levelling up a character, and simple enemy AI. Finally, you'll explore game design patterns to enhance your C++ game programming skills. By the end of the book, you'll have gained the knowledge you need to build your own games with exciting features from scratch.What you will learn Set up your game project in VS 2022 and explore C++ libraries such as SFML Build games in C++ from the ground up, including graphics, physics, and input handling Implement core game concepts such as game animation, game physics, collision detection, scorekeeping, and game sound Implement automatically spawning objects and AI to create rich and engaging experiences Learn advanced game development concepts, such as OpenGL shaders, texture atlases, and parallax backgrounds Scale and reuse your game code with modern game programming design patterns Who this book is for This book is perfect for you if you have no C++ programming knowledge, you need a beginner-level refresher course, or you want to learn how to build games or just use games as an engaging way to learn C++. Whether you aspire to publish a game (perhaps on Steam) or just want to impress friends with your creations, you'll find this book useful




Introductory Programming with Simple Games


Book Description

This is an excellent resource for programmers who need to learn Java but aren’t interested in just reading about concepts. Introduction to Java Programming with Games follows a spiral approach to introduce concepts and enable them to write game programs as soon as they start. It includes code examples and problems that are easy to understand and motivates them to work through to find the solutions. This game-motivated presentation will help programmers quickly apply what they’ve learned in order to build their skills.




Learn to Code with Games


Book Description

A novel approach for the classroom or self-study, Learn to Code with Games makes coding accessible to a broad audience. Structured as a series of challenges that help you learn to code by creating a video game, each chapter expands and builds your knowledge while providing guidelines and hints to solving each challenge.The book employs a unique pro




Michiganensian


Book Description




Warpaths


Book Description

From the team's meager beginning as the Dallas Texans in the fledgling American Football League in the sixties, through the ups and downs of the seventies and eighties, to the rebirth of their winning ways in the nineties, Warpaths: The Illustrated History of the Kansas City Chiefs follows one of the NFL's most popular teams through victories, setbacks, and struggles for respect.




Games in Libraries


Book Description

Librarians are beginning to see the importance of game based learning and the incorporation of games into library services. This book is written for them--so they can use games to improve people's understanding and enjoyment of the library. Full of practical suggestions, the essays discuss not only innovative uses of games in libraries but also the game making process. The contributors are all well versed in games and game-based learning and a variety of different types of libraries are considered. The essays will inspire librarians and educators to get into this exciting new area of patron and student services.




The John C. Bogle Reader


Book Description

John Bogle's most influential investment books, available together for the first time John C. Bogle, the founder of Vanguard, a trillion-dollar investment management company, is one of the most respected authors in the financial world. Now, for the first time, The John C. Bogle Reader brings together three of his bestselling books in one definitive collection. Don't Count on It presents Bogle's unique insights into the world of mutual fund investing and the mutual fund industry Common Sense on Mutual Funds addresses how the mutual fund industry has changed over the past twenty years, and how best to arrange and manage funds in today's world The Little Book of Common Sense Investing recommends a simple, time-tested investment strategy sure to deliver the greatest return to the greatest number of investors Essential reading for investors everywhere, The John C. Bogle Reader brings together the life-changing works of mutual fund pioneer John Bogle in one comprehensive anthology.




Building JavaScript Games


Book Description

Building JavaScript Games teaches game programming through a series of engaging, arcade-style games that quickly expand your JavaScript and HTML5 skills. JavaScript is in the top ten most-used programming languages world wide, and is the basis for applications that can run in any modern browser, on any device from smart phone to tablet to PC. Especial emphasis is given to touch-based interface, but all games also run using a regular mouse and keyboard setup. The four games you’ll develop from reading this book are: Painter Jewel Jam Penguin Pairs Tick Tick These four games are casual, arcade-style games representing the aim-and-shoot, puzzle, maze, and platform styles of game play. The approach in Building JavaScript Games follows the basic structure of a game rather than the syntax of a language. From almost the very first chapter you are building games to run on your phone or other device and show to your friends. Successive projects teach about handling player input, manipulating game objects, designing game worlds, managing levels, and realism through physics. All told, you’ll develop four well-designed games, making Building JavaScript Games one of the most enjoyable ways there is to learn about programming browser-based games. The final chapters in the book contain a very nice bonus of sorts. In them you will find excerpts from interviews with two prominent people from the game industry: Mark Overmars, who is CTO of Tingly Games and creator of GameMaker, and Peter Vesterbacka, the CMO of Rovio Entertainment - the creators of the Angry Birds franchise. Their insight and perspective round off what is already a fun and valuable book.




Vox Lycei 1920-1921


Book Description