The Robot Olympics


Book Description

ROBOTS + TERRORISTS = TROUBLE FOR TOM Tom's been training his entry, SwiftBot, for the upcoming Robot Olympics -- a major event being sponsored by the White House's Office of Science and Technology. Teenage inventors from around the country will be bringing their homemade robots to compete in a series of athletic competitions. The Road Back, an antiscience terrorist group, has issued a statement condemning the event, and Tom hopes that the tight security at the Robot Olympics will keep TRB from causing trouble. But no such luck. Someone is playing dirty . . . and things are going to get dangerous.




InfoWorld


Book Description

InfoWorld is targeted to Senior IT professionals. Content is segmented into Channels and Topic Centers. InfoWorld also celebrates people, companies, and projects.




Robotics in Education


Book Description

This proceedings book comprises the latest achievements in research and development in educational robotics presented at the 11th International Conference on Robotics in Education (RiE), which was carried out as a purely virtual conference from September 30 to October 2, 2020. Researchers and educators will find valuable methodologies and tools for robotics in education that encourage learning in the fields of science, technology, engineering, arts and mathematics (STEAM) through the design, creation and programming of tangible artifacts for creating personally meaningful objects and addressing real-world societal needs. This also involves the introduction of technologies ranging from robotics platforms to programming environments and languages. Evaluation results prove the impact of robotics on the students’ interests and competence development. The presented approaches cover the whole educative range from elementary school to university in both formal as well as informal settings.




InfoWorld


Book Description

InfoWorld is targeted to Senior IT professionals. Content is segmented into Channels and Topic Centers. InfoWorld also celebrates people, companies, and projects.




Examining Internet and Technology around the World


Book Description

This book offers comparative insights into the challenges and opportunities surrounding emerging technology and the internet as it is used and perceived throughout the world, providing students with cross-cultural and cross-national perspectives. The United Arab Emirates has a national goal of colonizing Mars by 2117, and China seeks to modernize its entire manufacturing process to produce cutting-edge technologies and research advances by 2025. How are other countries using the internet and emerging technologies to their advantage? This volume in the Global Viewpoints series examines 10 issues pertaining to the internet and technology, including access and censorship, alternative energy technologies, artificial intelligence, autonomous robots, cyberbullying, cybercrime, e-learning, GMOs, online privacy, and virtual and augmented reality. For each topic, the volume features eight country-level perspectives that span the world to allow for comparisons of different nations' specific approaches to the technology or issue. This encyclopedia takes a new direction in understanding the importance and impact of emerging technologies on the world, showing that even when experiencing similar technologically related challenges or advances, these technologies do not form one-size-fits-all solutions for every nation and population. Even when nations develop similar technologies, human dimensions—from policy to social norms to culture—influence people and society across the world differently.




Handbook of Research on Integrating ICTs in STEAM Education


Book Description

Modern society gives great importance to scientific and technological literacy, development of “21st century skills,” and creating individuals who are not passive users of ICT tools but active thinkers and even tinkerers. The learning process is thus constantly evolving to facilitate the acquisition of such skills, such as setting goals and making evidence-based decisions, thinking critically, and solving problems while efficiently managing time as well as using technology, cooperating ethically, and communicating effectively. STEAM is the approach to learning that uses concepts from natural sciences, technology, engineering, arts, and mathematics to foster critical thinking, computational and design thinking, as well working effectively together, mimicking the process followed by scientists. The end goal is engaged and motivated students who participate in experiential and inquiry-based learning in fun, immersive environments that facilitate learning through a creative process. The Handbook of Research on Integrating ICTs in STEAM Education includes current research focusing on the development of STEAM and ICT educational practices, tools, workflows, and frames of operation that encourage science skills, but also skills related to the arts and humanities such as creativity, imagination, and reflection on ethical implications. Covering topics such as early childhood education, machine learning education, educational robotics, and web-based simulations, this major reference work is an essential resource for engineers, educators of both K-12 and higher education, education administration, libraries, pre-service teachers, computer scientists, researchers, and academics.




Robotics in Education


Book Description

This book comprises the latest achievements in research and development in educational robotics presented at the 12th International Conference on Robotics in Education (RiE), which was carried out as a purely virtual conference from April 28 to 30, 2021. Researchers and educators find valuable methodologies and tools for robotics in education that encourage learning in the fields of science, technology, engineering, arts, and mathematics (STEAM) through the design, creation, and programming of tangible artifacts for creating personally meaningful objects and addressing real-world societal needs. This also involves the introduction of technologies ranging from robotics platforms to programming environments and languages. Evaluation results prove the impact of robotics on the students’ interests and competence development. The presented approaches cover the whole educative range from kindergarten, primary and secondary school, to the university level and beyond. Chapters “17 and 25” are available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.




Social Robotics


Book Description

The papers in this volume were the fruitful scientific results of the Second International Conference on Social Robotics (ICSR), held during November 23–24, 2010 in Singapore, which was jointly organized by the Social Robotics Laboratory (SRL), Interactive Digital Media Institute (IDMI), the National University of Singapore and 2 Human Language Technology Department, the Institute for Infocomm Research (I R), A*STAR, Singapore. These papers address a range of topics in social robotics and its applications. We received paper submissions from America, Asia, and Europe. All the papers were reviewed by at least three referees from the 32-member Program Committee who were assembled from the global community of social robotics researchers. This v- ume contains the 42 papers that were selected to report on the latest developments and studies of social robotics in the areas of human––robot interaction; affective and cognitive sciences for interactive robots; design philosophies and software archit- tures for robots; learning, adaptation and evolution of robotic intelligence; and mec- tronics and intelligent control.




DOE this Month


Book Description




Japanese Robot Culture


Book Description

Japanese Robot Culture examines social robots in Japan, those in public, domestic, and artistic contexts. Unlike other studies, this book sees the robot in relation to Japanese popular culture, and argues that the Japanese ‘affinity’ for robots is the outcome of a complex loop of representation and social expectation in the context of Japan’s continuing struggle with modernity. Considering Japanese robot culture from the critical perspectives afforded by theatre and performance studies, this book is concerned with representations of robots and their inclusion in social and cultural contexts, which science and engineering studies do not address. The robot as a performing object generates meaning in staged events and situations that make sense for its Japanese observers and participants. This book examines how specific modes of encounter with robots in carefully constructed mises en scène can trigger reflexive, culturally specific, and often ideologically-inflected responses.