The Sage and the Phoenix: YA Queer Portal Fantasy Trilogy


Book Description

Tyler barely escaped the clutches of the evil king, but now he's lost in Bramoria. With tensions on the rise and old friendships falling apart, can he find the Sage in time and save himself and his friends? Calling on the power of the mage stone, Tyler manages to teleport him and his companions into the open air over the ocean. After a splash landing and finding themselves stranded on a small chain of islands, tensions rise and fights break out. However, the group quickly finds out that the islands hold their own dangers. Caught unawares by sirens and a giant frog trapped in a dimensional bag, Tyler has his mage stone stolen and is poisoned. His time is running out. Putting on a burst of speed they make for the mainland, trying to find a way to save him before the toxin takes its toll. Not only that, but when Danny collapses from a terrible seizure, Tyler knows he has to call the Sage to help them. But using the magic to do it could cost him his life. The Sage and the Phoenix is the second installment of the character-driven LGBTQ series, the Tales of Bramoria. Great for fans of isekai, portal fantasy, and dungeons and dragons.




The Grimoire of Kings: YA Queer Portal Fantasy Trilogy


Book Description

Tyler was a regular high school student until he was thrust into a fantasy world of magic and dragons. Now his new world is threatened and he must fight to find a way home and save his friend's lives. Tyler Wilson isn’t special, in fact with his only skill being getting good grades he doesn’t care about, he’s less than average. But when his best friend Danny tells him he only has three months to live, Tyler does something crazy. Gathering up his friends they run away for one last summer together before Danny inevitably dies. When the three decide to steal from a mysterious bookstore, their entire world changes overnight. Thrust into a magical fantasy land full of dragons and monsters, Tyler must fight for his life. Now he’s searching for his friends and a way to get back home while vicious dragon attacks are on the rise. The appearance of a mysterious sage could be their only hope or their doom. Can he find his friends before it’s too late or will they all be trapped in this dangerous new world forever? Flip open The Grimoire of Kings and be transported into your own epic adventure today! The Grimoire of Kings is the enthralling and adventurous first installment of the coming-of-age fantasy The Tales of Bramoria. If you like sarcastic characters, emotional twists, LGBTQ+ representation, and powerful reveals, then you’ll love Blake R. Wolfe’s adventure-packed story. Great for fans of Dungeons and Dragons, Final Fantasy, and The Witcher.




The Crown of Madness: YA Queer Portal Fantasy Trilogy


Book Description

With his best friend in a magical coma and the clock ticking, Tyler and his companions set out on one last mission to save him from death's clutches. However, they soon find their well-laid plans have gone awry, the fate of the world balancing on the edge of a knife. After traveling through dangerous country, facing down dragons, and fighting their way across a volcano, Tyler and his friends arrived at the crystalline palace of the Sage, nestled in the valley of the Dravin Peaks. But now their time is running out as Tiragan's life slowly slips away. They have precious little time to save him and only one option, a dragon. Traveling to Candlelight Harbor, the trio finds the town in ruins, having just been attacked by one of the king's dragons. However, the locals believe it is the green dragon Ryrris that haunts them and happily hire Tyler and his companions to slay the beast. Boarding a ship to the Island Bosque where the dragon resides, Tyler and his friends not only discover the dragon their searching for but also the heart of all magic in Bramoria. In a flash, the king's true intentions are revealed and the clock ticks faster. Can Tyler and his friends stop the king's evil plans to destroy Bramoria, or will the man crowned in madness bring an end to the world they've grown to love? Find out in the epic conclusion of the Tales of Bramoira Triology, The Crown of Madness.




The Golden Torc


Book Description

Second in the series that portrays “one of the best-thought-out futures ever encountered in science fiction” from the author of The Many-Colored Land (Joe Haldeman). Six million years in the past, a proto-Europe is inhabited by two extraterrestrial races, the chivalric Tanu and the dwarfish, forest-dwelling Firvulag—both of which possess far-reaching psychic powers. But now, time-traveling humans from a future society have become involved in the age-old struggle between the two. One group of captured humans is brought to Muriah, the stately capital of the Tanu kingdom. Among them is Elizabeth Orme, who was once, in her own world, a Grand Master Metapsychic. In spite of Tanu harassment, she begins to recover her lost powers. The other human group, which has managed to overcome its Tanu guards and escape into the northern forests, includes Chief Burke, a Native American, and Felice Uindry, an athlete gifted with certain psychic powers of her own. This group, with the ambiguous aid of the Firvulag, determines to launch an attack against the very heart of Tanu dominance. At the end of the Grand Combat tournament between Tanu and Firvulag comes the astonishing climax to this astonishing novel. Praise for the Saga of Pliocene Exile “Enchanting and engrossing . . . I was captivated.”—Fritz Leiber “Julian May has woven a many-colored tapestry of exotic adventure.”—Roger Zelazny “Action-oriented and vivid.”—Vonda McIntyre “An amazing journey from the distant future to the distant past . . . High adventure.”—SFReviews.net




The Hickory Staff


Book Description

Steven Taylor is an assistant bank manager in a quiet little Mid-West town; his roommate Mark Jenkins is a high school history teacher. Steven's bored with his job; the thought of going through all the accounts that haven't had a single transaction in the past 25 years sounds even more boring - until he discovers one old prospector left $17,000 in October 1870; it's now worth 6.3 million dollars. There's a safe deposit box too, 17C, that's never been opened in all those years. And it would have remained closed if Steven hadn't been browsing through a Denver antique store: as well as a dresser for his sister, he found a new girlfriend, Hannah, the owner's daughter ... and, in a jar of oddments, the long-missing key to Idaho Springs Safety Deposit Box 17C. And without that key, he'd never have found the tapestry that sucked him and Mark into the land of Rona in the strange new world of Eldarn, where they are immediately captured by a group of Ronan resistance fighters. Rona has been occupied by Malakasia for nearly a thousand Twinmoons. Now an evil tyrant rules the land, but he wants more: he wants the key that will open the path for an ancient evil to manifest once and for all. And Steven and Mark need this same key if they are ever to get home to Idaho Springs ...




Lessek's Key


Book Description

The Larion spell table has been dormant for nearly a thousand Twinmoons. It waits in a forgotten chamber in Sandcliff Palace, the abandoned Larion Senate stronghold on Eldarn's North Sea. The spell table holds the power to see the people of the five lands safely through the oppression and brutality that have haunted them for generations, but without Lessek's key it is a worthless slab of granite - and Lessek's key itself is just a nondescript stone Steven Taylor and Mark Jenkins overlooked on the night they fell through the far portal into Eldarn. Retrieving the key and freeing Eldarn's people rests with Steven Taylor, the would-be sorcerer from Colorado, who is racing across America with Nerak, the fallen Larion dictator, hot on his heels. Steven must reach Idaho Springs and find Lessek's key before it falls into Nerak's hands and is lost for ever - and with it, the lives of untold millions, in both of Steven's worlds.




Plugged in


Book Description

Cover -- Half-title -- Title -- Copyright -- Dedication -- Contents -- Preface -- 1 Youth and Media -- 2 Then and Now -- 3 Themes and Theoretical Perspectives -- 4 Infants, Toddlers, and Preschoolers -- 5 Children -- 6 Adolescents -- 7 Media and Violence -- 8 Media and Emotions -- 9 Advertising and Commercialism -- 10 Media and Sex -- 11 Media and Education -- 12 Digital Games -- 13 Social Media -- 14 Media and Parenting -- 15 The End -- Notes -- Acknowledgments -- Index -- A -- B -- C -- D -- E -- F -- G -- H -- I -- J -- K -- L -- M -- N -- O -- P -- Q -- R -- S -- T -- U -- V -- W -- X -- Y -- Z




Legends of Zita the Spacegirl


Book Description

Ben Hatke brings back our intrepid space heroine for another delightful sci-fi/fantasy adventure. Zita is determined to find her way home to earth, following the events of the first book. But things are never simple, and certainly never easy, in space. Zita's exploits from her first adventure have made her an intergalactic megastar! But she's about to find out that fame doesn't come without a price. And who can you trust when your true self is being eclipsed by your public persona, and you've got a robot doppelganger wreaking havoc . . . while wearing your face? Still, if anyone can find their way through this intractible mess of mistaken identity and alien invaders, it's the indomitable Zita, in Legends of Zita the Spacegirl. Legends of Zita the Spacegirl is one of Kirkus Reviews' Best Children's Books of 2012.




The Boat of a Million Years


Book Description

A New York Times Notable Book and Hugo and Nebula Award Finalist: This epic chronicle of ten immortals over the course of history “succeeds admirably” (The New York Times). The immortals are ten individuals born in antiquity from various cultures. Immune to disease, able to heal themselves from injuries, they will never die of old age—although they can fall victim to catastrophic wounds. They have walked among mortals for millennia, traveling across the world, trying to understand their special gifts while searching for one another in the hope of finding some meaning in a life that may go on forever. Following their individual stories over the course of human history and beyond into a richly imagined future, “one of science fiction’s most revered writers” (USA Today) weaves a broad tapestry that is “ambitious in scope, meticulous in detail, polished in style” (Library Journal).




You Don't Have to Be Evil to Work Here, But it Helps


Book Description

A novel set in the magical offices of The Portable Door, now a majorly fantastical film starring Christoph Waltz, Sam Neill, and Miranda Otto. “Tom Holt may be the most imaginative satirist to land on our shores since Douglas Adams.” — Christopher Moore, New York Times bestselling author Colin Hollinghead is a young man going nowhere fast. Working for his dad might have seemed like a good idea at the time, but starting at the bottom in the widget-making industry has, predictably, lost its appeal. And now the business is in trouble. At least his father has a plan to turn things around – a new work force that will improve profit margins and secure the company's future for all eternity. The deal looks great on paper, but they do say that the devil is in the detail – and the arch fiend definitely seems to be involved in some capacity. Colin needs help. Perhaps his new friend from J.W. Wells & Co. (Practical and Effective Magicians, Sorcerers and Supernatural Consultants) can help. . . The J.W. Wells & Co. Series: The Portable Door In Your Dreams Earth, Air, Fire and Custard You Don't Have to Be Evil to Work Here, But It Helps The Better Mousetrap May Contain Traces of Magic Other titles from Tom Holt: Doughnut When It's A Jar The Outsorcerer's Apprentice The Good, the Bad and the Smug The Management Style of the Supreme Beings An Orc on the Wild Side Holt Writing as K. J. Parker: Sixteen Ways to Defend a Walled City How To Rule An Empire and Get Away With It A Practical Guide to Conquering the World