Sand and Golf


Book Description

Sand and Golf: How Terrain Shapes the Game explores what makes golf, and golf course architecture, so special on sandy terrain. Golf was born on sandy ground and the features of the game are a direct product of that terrain. Fairways and greens were derived from the naturally occurring areas of short grass found among the coastal dunes of Scotland. The original sand traps were areas of bare sand that can be found scattered throughout any dune landscape. As the game spread beyond the coastal dunes it took these features with it, and while they have been incorporated into a variety of landscapes they have always fit best on sandy ground. For this reason each major expansion in golf has begun with new courses on sandy ground. Even the best courses of the modern era are products of sandy terrain. The reason golf works so well on sandy ground is that it quite literally belongs there. This book explores the unique features of sandy ground that make it so suitable for golf, studying the similarities and differences among sandy courses in a wide variety of environments. The courses of Melbourne's Sandbelt may not bear much resemblance to the fantastic sandy courses of America's Great Plains, but they actually have a great deal in common. The firm turf that is a product of free draining soils, rugged bunkers carved directly into the sandy soils, and a style of play suited to firm, often windy sites. Golf on sandy sites is a game played as much along the ground as through the air, and creative shotmaking is required to deal with the challenges of sandy terrain. The creativity required to succeed when golfing on sandy ground is a big part of the enduring popularity of these courses and the reason why people travel around the world to seek them out. Golf on sandy terrain is something special because golf itself is a product of that terrain. Sand and Golf looks at all aspects of the relationship between sand and golf, from golf's earliest days to the spread of the sport across the globe. Golf and golf course architecture on sandy sites is explored in every detail, using examples and illustrations from the best sandy courses in the world.FEATURED GOLF COURSES: United States of America 1. Bandon Trails Bandon Dunes Golf Resort, Bandon, Oregon 2. Chambers Bay University Place, Washington 3. Cypress Point GC Monterey, California 4. Friars Head GC Baiting Hollow, New York 5. Garden City GC Garden City, New York 6. The Maidstone Club East Hampton, New York 7. The National Golf Links of America Southampton, New York 8. Pacific Dunes Bandon Dunes Golf Resort, Bandon, Oregon 9. Pacific Grove Municipal Golf Links Pacific Grove, California 10. Pinehurst Number 2 Pinehurst, North Carolina 11. Pine Valley GC Clementon, New Jersey 12. Sand Hills GC Mullen, Nebraska 13. Sebonack GC Southampton, New York 14. Shinnecock Hills GC Southampton, New York 15. Streamsong Golf Resort Streamsong, Florida 16. Wild Horse GC Gothenburg, Nebraska 17. Yeamans Hall Club Hanahan, South Carolina Great Britain, Ireland, and Europe 18. Ballybunion Golf Club Ballybunion, Ireland 19. Carnoustie Golf Links Carnoustie, Scotland 20. Cruden Bay GC Cruden Bay, Scotland 21. Falsterbo GC Falsterbo, Sweden 22. Ganton GC Scarborough, England 23. Lahinch GC Lahinch, Ireland 24. Machrihanish GC Campbeltown, Scotland 25. Muirfield Gullane, Scotland 26. North Berwick (West Links) North Berwick, Scotland 27. The Old Course at St. Andrews St. Andrews, Scotland 28. Pennard GC Swansea, Wales 29. Prestwick GC Prestwick, Scotland 30. The Renaissance Club at Archerfield Dirleton, Scotland 31. Rosapenna Golf Resort Downings, Ireland 32. Royal Cinque Ports (Deal) Deal, England 33. Royal County Down Newcastle, Northern Ireland 34. Royal Dornoch Dornoch, Scotland 35. Royal North Devon (Westward Ho!) Bideford, England 36. Royal Portrush Portrush, Northern Ireland 37. Royal St. George's Sandwich, England 38. Royal Troon Troon, Scotland 39. Rye GC Rye, England 40. St. George's Hill GC St George's Hill, England 41. Sunningdale GC Sunningdale, England 42. Swinley Forest GC Ascot, England Australia 43. Barnbougle Dunes Bridport, Tasmania 44. Kingston Heath GC Melbourne, Australia 45. Royal Melbourne Melbourne, Australia




The Art of the Short Game


Book Description

"The hottest instructor in golf" (Sports Illustrated) takes on old-school gurus with a far more accessible, intuitive, and innovative approach to those essential chip shots, pitches, and bunker rescues. Veteran golfers know that the secret to a lower score is a solid short game, but mastering those small strokes can be maddening—even for the pros. One of golf's most revered instructors, Stan Utley now reveals the step-by-step tactics behind his revolutionary short-game techniques in The Art of the Short Game. After introducing readers to his groundbreaking philosophy that explains why most players don't see all the shots available to them near the green, Utley moves on to shatter conventional wisdom about stance, grip, and ball position. From choosing the right clubs (including a checklist of must-haves that should always be in your bag) to spin reduction during chipping and fearless sand play, The Art of the Short Game demystifies the most aggravating shots on the links. Though Utley's primer features a full set of drills, accompanied by more than seventy-five photos, his approach is far removed from the monotonous, mechanical instruction of yesteryear. Giving a time-tested secret weapon to every golfer at every level, Utley's short-game methods turn trouble shots into triumph.




A Sand Book


Book Description

Longlisted for the National Book Award "Mind-blowing." —Kim Gordon DEADPAN, EPIC, AND SEARINGLY CHARISMATIC, A Sand Book chronicles climate change and climate grief, gun violence and bystanderism, state violence and complicity, mourning and ecstasy, sex and love, and the transcendent shock of prophecy, tracking new dimensions of consciousness for our strange and desperate times.




Full-Color Math Games


Book Description

12 colorful games teach number recognition, money, counting, and sequencing numbers.




The Games of War


Book Description

Heres a Hobby for those who love:toys, games, role playing, military history, action movies, science fiction, paintball, and having friends and family over. This book has it all, from gladiatorial combat to space warfare. Test your skills and luck as you re-fight famous battles or explore the world of what ifs. Heres your chance to be Alexander, Saladin, Cromwell, Washington, Napoleon, Nelson, Lee, Grant, Pershing, Rommel, Patton, Nimitz, or any of the great military leaders of history. Lead a patrol in the Ardennes or in Afghanistan. Its paintball without the pain! You can fly your Wildcat against a Zero, your Phantom against a Mig. See if you have what it takes to be a pirate in the Carribbean. Can you conquer a galaxy or master magic? The rules contained in this book cover all this and more. They are easy to learn, fast to play, and contain background information for anyone whos not a historian. You can get started on any budget and with whatever space you have available. Rediscover reading for fun! Teaching History? There are sample history labs included. Have your class experience the past! Watch their interest and enthusiasm grow!




The Art of Putting


Book Description

PGA stars such as Jay Haas, Craig Stadler, Peter Jacobsen, and Darren Clarke have all sought advice from fellow pro Stan Utley about their putting, and have gone on to such immediate success on the green that Utley has become the most in-demand teacher in the game. Now, in The Art of Putting he outlines his unique approach to putting for golfers of all skill levels. In a welcome change from mechanistic and overly-complex putting “systems,” Utley breaks down the putting stroke to a simple, natural motion, revealing a straightforward method for learning this sure, repeatable stroke. As he guides you through the fundamentals of the proper grip, posture, alignment, and swing, Utley will overhaul and improve your stroke by putting feel back into your game. This definitive book also provides: • A complete primer on club design, with tips for finding the putter most in tune with the nuances of your swing • A guide to the sensory aspects of a good putt, from grip pressure to impact response to the way a putt should sound • Simple steps for reading greens accurately, every time • Drills to commit your putting stroke to muscle memory and overcome the tics that can knock your putts off line • Cures for the mental hurdles you’ll face on the short grass




Your Short Game Solution


Book Description

Supported by state-of-the-art motion analysis research, "short game guru to the pros" James Sieckmann unveils his "finesse wedge" swing -- a proven and pragmatic way to learn, practice, and perform with each wedge in the bag in every situation -- and shows players that upgrading their short game is possible. Since James Sieckmann first revealed his short-game methods two decades ago, he has amassed a cultlike following of more than seventy PGA and LPGA Tour disciples and has been dubbed the “short-game guru to the pros” (GOLF Magazine). Using his system, sev­eral of Sieckmann’s students have become some of the best short-game players of the modern era. A two-time winner on the PGA Tour jumped 117 spots in the Sand Save rankings in one season; another client quickly jumped 81 spots in Scrambling percentage. The benefits of a good short game are undisputed. Unfortunately, players at all levels fail to develop effective short-game skills because instructors teach the exact opposite of the correct technique. Sieckmann studied the greatest short-game players in recent memory—including Seve Ballesteros, Corey Pavin, and Raymond Floyd—to develop a proven and pragmatic way to learn, practice, and perform with each wedge in every situation. His unique observations, which were later verified by motion capture technology, work equally well for amateurs and pros. In his long-awaited first book, Sieckmann opens up his vault of secrets for all golfers. After breaking down the basics, he presents a session-by-session training and practice guide—the same one he creates for his tour clients—to help the reader develop and sustain correct habits, avoid common flaws, and master essential skills. Next, Sieckmann explains how to optimize a player’s wedge swing for every scenario. An easy-to-learn and easy-to-use system, Your Short Game Solution will be the go-to guide anywhere golf is played.




100 Fun & Easy Learning Games for Kids


Book Description

Learn While You Play With These Fun, Creative Activities & Games From two experienced educators and moms, 100 Fun & Easy Learning Games for Kids prepares your children to thrive in school and life the fun way by using guided play at home to teach important learning topics—reading, writing, math, science, art, music and global studies. Turn off the TV and beat boredom blues with these clever activities that are quick and easy to set up with common household materials. The huge variety of activities means you can choose from high-energy group games full of laughter and delight, or quiet activities that kids can complete on their own. All activities highlight the skill they teach, and some are marked with a symbol whether they are good for on-the-go learning or if they incorporate movement for kids to get their wiggles out. In Zip-Line Letters, children learn letter sounds as the letters zoom across the room. In Parachute Subtraction, place foam balls in a parachute, then kids shake the parachute and practice subtraction as they count how many balls fall off. Kids will have so much fun, they won’t even realize they’re gaining important skills! The activities are easy to adapt for all ages and skill levels. 100 Fun & Easy Learning Games for Kids is the solution for parents—as well as teachers, caregivers or relatives—to help kids realize how fun learning can be and develop what they’ll need to do well wherever life takes them.




Game Design


Book Description

“Both burgeoning game designers and devoted gamers should consider [Game Design: Theory & Practice] an essential read.” — Computer Gaming World “Ultimately, in both theory and practice, Rouse’s Game Design bible gets the job done. Let us pray.” - Next Generation magazine In the second edition to the acclaimed Game Design: Theory & Practice, designer Richard Rouse III balances a discussion of the essential concepts behind game design with an explanation of how you can implement them in your current project. Detailed analysis of successful games is interwoven with concrete examples from Rouse’s own experience. This second edition thoroughly updates the popular original with new chapters and fully revised text.




Training Games


Book Description

Eleven classroom-tested games that can be mixed, matched, and modified for any training objective. Facilitate and evaluate your learning game play with the right combination of paper exercises, card games, board games, and unconventional activities that require a variety of unique props. Training Games provides a convenient game-use matrix to help you select the best games for your objectives. Templates and worksheets, included on the CD-ROM, allow for immediate classroom application.