The Second Book of Swords


Book Description

Mark and Ben travel deep into the Blue Temple's hidden horde in an attempt to recover whatever gold and Swords they can for the forces of Sir Andrew. Gods, demons and human traitors have other plans for the Swords and for the adventurers. In the game of the gods, no one’s survival is secure, even a god’s.




The Second Book of Lost Swords


Book Description

Long ago, the gods forged Twelve Swords of Power and threw them on the gameboard of life to watch men scramble. But they had forged too well: the Swords could kill the gods themselves. Now, the gods gone, the Swords are scattered across the land, some held by those of good heart, and some by evildoers. One is held by Arnfinn, a country boy who knows nothing of Sightblinder’s power: to make the viewer see that which he most desires—or most fears. Sightblinder must be used, if Ben of Purkinje is to rescue Prince Mark from the hell in which he lies captive, prisoner of the horrifying ageless Ancient One.




Empire of the East


Book Description

An Epic Journey in a Post-Apocalyptic World Immerse yourself in the mystical realms of Empire of the East, a profound science fiction novel meticulously crafted by Fred Saberhagen. Journey into a distant, bleak future where humanity's downfall echoes amidst the crumbling vestiges of a once-great society. Dark forces cruelly rule the lands, relentlessly crushing the last embers of human spirit. In this godforsaken dystopia, whispers of a revolt ripple through dark corners, painting a silver lining in a world shrouded in despair. A fiercely determined group of rebels brews in the swamps, outnumbered yet brimming with a burning resolve to reclaim their stolen freedom. The key to their mighty rebellion lies shrouded in the legends of the ancient world, a time before the advent of magic, when technology ruled–the mighty Elephant. One young man, determined to avenge the death of his family, sets out to join the rebellion and find Elephant. What he discovers will change everything. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.




Merlin's Bones


Book Description

In post-Arthurian England, ten-year old Amby and the troupe of traveling players he belongs to are on the run from a conqueror. He has been gifted with second-sight, and when the troupe stumbles upon an unoccupied castle he is the only one in the group who senses the power that lies within the stone building. In the near future, the Fisher King, Mordred and Morgan le Fay seek to gain control of Dr. Elaine Brusen’s hypostater, a machine capable of altering fundamental reality. Both Amby and Elaine are unwittingly drawn into a power struggle that spans centuries and spills into the realm of fairy and beyond. Saberhagen reworks Arthurian legend and puts Arthur’s survival, the succession of New Camelot and Merlin’s bones on the line with an exciting blend of romance, danger and adventure.




The Third Book of Swords


Book Description

The third and final novel in 'The Book of Swords' trilogy. More stories of the twelve Swords continue with The Lost Swords series. The gods, the creators of the twelve Swords, realize their error in giving powerful Swords to humans. The humans, both good and evil, are ready to fight to the death to acquire and retain the Swords. With the Swords, new ideas and new dreams have entered the world. A change is taking place that threats the gods' very existence.




Séance for a Vampire


Book Description

While investigating the drowning and mysterious re-appearance of a young girl, Sherlock Holmes and his faithful assistant, Watson, find themselves entangled with a medium and a vengeful vampire. When Holmes mysteriously disappears, Watson calls for help from the Prince of Vampires. From the quiet English countryside to the nightlife of St. Petersburg the investigators track the origins of a century old crime.




The First Swords


Book Description

Saberhagen's original trilogy is now collected for the first time in one volume. The gods have given the world 12 Swords of Power so that they might be amused as the nations battle for their possession. But they didn't know that Vulcan gave the Swords the power to kill the gods themselves.




The Last Book of Swords


Book Description

 Vilkata, the Dark King, returns from exile seeking revenge. His goal: the Tasavalta vault where Prince Mark has stored the remaining Swords. With possession of Shieldbreaker, Vilkata aims to destroy all other Swords and to rule the world and perhaps beyond. Only Mark’s young son Stephen is on hand to oppose the Dark King. He must get word to his father and grandfather. Swords clash and are destroyed. Only one Sword will survive.




The First Book of Swords


Book Description

Vulcan the god has a hard task to perform for his bored and restless colleagues — forge 12 magic Swords, quenched with human blood, and scatter them across the world. Each Sword possesses a different power. With them the gods will play a new, grand, and glorious Game. Mere humans foolishly striving for dominion, wealth and glory, are invited to risk their puny lives by joining in. (Later, the gods realize with horror that something has gone wrong in the forging, and with the Game. The Swords are much too powerful, controlling chance, enhancing fortune, changing destiny. And lethal even to their divine creators.) Jord the Smith, drafted to help Vulcan in his task, loses his right arm in the process (receiving the Sword Townsaver as pay). He is too weak to claim Mala, his bride-to-be, who joins a traditional fertility rite, where her partner might be the enigmatic Emperor, his face hidden by a leather mask. Nine months later, she gives birth to Mark. Thirteen years pass, then Townsaver wipes out a raiding party on orange-furred warbeasts, sent to Mark’s village. It falls to Mark to carry the blade away to hide or destroy it.




A Coldness in the Blood


Book Description

The Bram Stoker Award–Winning saga continues . . . . Matthew Maule has seen many horrific things in his five hundred years as one of the most powerful vampires in the world. But even his formidable talents cannot predict the unthinkable acts about to occur within his own home. When the vampire Dickon and his human partner appear in the middle of the night frightened for their lives, Matthew offers them protection. They carry with them a small Egyptian statue of great value and many secrets. By morning, Matthew has woken from a mysterious trance to discover that Dickon's human friend has been brutally murdered, the vampire has gone missing, and their statue has been smashed to pieces. Matthew has also made a dangerous new enemy, one who possesses strength even Matthew may be no match for. For the statue is no ordinary artifact, but one of six replicas. However, only one contains a gem in the center, a stone of unimaginable magical power that could spell the end of humanity if it ever fell in the wrong hands. Matthew sets out on a heart-pounding journey to track down the remaining statues before his ancient foe finds them. Racing across the country, the vampire teams up with both the living and the undead, though not all are the allies they pretend to be. Using his wits, he must unearth the answers to a millennia-old mystery in order to prepare himself for a final showdown against the evil stalking him at every turn. Acclaimed fantasy and science fiction author Fred Saberhagen takes readers along for a trek of unbelievable suspense, action, and pure page-turning entertainment. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.