The Secret of the Key: A Sixty-Eight Rooms Adventure


Book Description

Filled with magic, mystery, miniatures, and adventure, the Sixty-Eight Rooms is the perfect series for fans of Chasing Vermeer, The Mixed-Up Files of Mrs. Basil E. Frankweiler, and The Dollpeople! Chicago sixth graders Ruthie and Jack think they’ve learned everything about the magic of the Art Institute’s Thorne Rooms. But the magic starts to act strangely when Ruthie and Jack discover two rings that are out of place—and out of time—and a portal that shouldn’t be open but somehow is. Ruthie and Jack follow the clues to seventeenth-century England and the Brownlow house, where they meet the Brownlow’s governess, Rebecca. But Rebecca has a few secrets of her own—and she might even be in the wrong century! Can Ruthie and Jack discover the truth about Rebecca’s mysterious past, or will they end up stuck in the wrong century themselves? Their quest for answers takes them from 1930s New York City and San Francisco to turn-of-the-century China. The only one who can truly answer their questions may be the woman who started it all: the room’s creator, Narcissa Thorne. But to talk to Mrs. Thorne, they’ll have to go back in time and find her! Unlock the magic . . . in the exciting conclusion to the Sixty-Eight Rooms Adventures!




The Pirate's Coin: A Sixty-Eight Rooms Adventure


Book Description

Fans of magic, mystery, and adventure will love the third The Sixty-Eight Rooms Adventure—a perfect next step for kids who love the Magic Tree House series, and just right for readers who love Chasing Vermeer, The Mixed-Up Files of Mrs. Basil E. Frankweiler, and Wonderstruck. Sixth Graders Ruthie and Jack return to the Art Institute of Chicago's magical Thorne Rooms. During a school presentation, Ruthie and Jack discover that their classmate Kendra is descended from Phoebe Monroe, the young slave they befriended when they traveled to 19th-century South Carolina. Kendra tells them that long ago her family lost their good name and their business selling herbal remedies when mobsters accused them of stealing the recipes! Only Ruthie and Jack know the truth--because only they know about the secret ledger that Phoebe wrote the recipes in long ago! Ruthie and Jack's mission to clear Kendra's name takes them back to the Thorne Rooms, where a mysterious old coin leads them to 1753 Cape Cod and to Jack's own ancestor . . . the pirate Jack Norfleet! But playing with history can be dangerous! Suddenly, Jack's very existence is in jeopardy! Can Ruthie and Jack find the proof they need to help Kendra? And can they fix the past and save Jack's future . . . before it's too late? Here's What People Are Saying about The Sixty-Eight Rooms Adventures! The New York Times: "Irresistible." Chicago Sun-Times: "Exhilarating." Chicago Tribune: "Marianne Malone has tapped into a fantasy that is . . . completely universal."




Stealing Magic: A Sixty-Eight Rooms Adventure


Book Description

Fans of magic, mystery, and adventure will love this rollicking sequel to The Sixty-Eight Rooms—a perfect next step for kids who love the Magic Tree House series, and just right for readers who love Chasing Vermeer, The Mixed-Up Files of Mrs. Basil E. Frankweiler, and Wonderstruck. Sixth graders Ruthie and Jack thought their adventures in the Thorne Rooms were over, until miniatures from the rooms start to disappear. Is it the work of the art thief who's on the loose in Chicago? Or has someone else discovered the secret of the Thorne Rooms' magic? Ruthie and Jack's quest to stop the thief takes them from modern day Chicago to 1937 Paris to antebellum South Carolina. But as more items disappear, including the key that allows them to shrink and access the past worlds, what was once just an adventure becomes a life and death race against the clock. Can Ruthie and Jack catch the thief and help the friends they meet on the way before the magic—and the rooms—are destroyed forever? Here's What People Are Saying about The Sixty-Eight Rooms Adventures! The New York Times: "Irresistible." Chicago Sun-Times: "Exhilarating." Chicago Tribune: "Marianne Malone has tapped into a fantasy that is . . . completely universal."




The Secret of the Key


Book Description

In the Art Institute of Chicago's miniature Thorne Rooms, the Thorne Rooms key and a mysterious set of rings lead Ruth and Jack to new historical eras and a woman who went missing as a young girl.




The Secret of the Key


Book Description

In the Art Institute of Chicago's miniature Thorne Rooms, the Thorne Rooms key and a mysterious set of rings lead Ruthie and Jack to new historical eras and a woman who went missing as a young girl.




Adventures on Mystery Lane


Book Description

Embark on another exciting journey with Adventures on Mystery Lane: Volume 2, a collection of gripping adventure stories that will keep you on the edge of your seat. Join a new group of brave kids on a mission to explore haunted houses, solve puzzling mysteries, and unravel conspiracies that threaten their town. Each story is packed with heart-pounding action, chilling suspense, and unexpected twists that will leave you guessing until the very end. From ancient curses to secret codes, from hidden treasures to strange creatures, this book has it all. You'll find yourself swept up in the drama, cheering on the young heroes as they overcome impossible odds and face their fears. Perfect for readers aged 10 and up, these thrilling tales are sure to entertain and delight. So come along for the ride and experience the Adventures on Mystery Lane: Volume 2 for yourself! Explore the unknown with these thrilling children's books and discover a world of adventure stories, mysteries, suspense, and chilling tales.




Islands Magazine


Book Description




Don't Stop Believin'


Book Description

Arranged chronologically from 1950 to the present, this accessible work explores the theological themes in 101 well-established figures and trends from film, television, video games, music, sports, art, fashion, and literature.




QUERP - Quick Easy Role Play


Book Description

Welcome to second edition QUERP, the game of Quick Easy Role Playing. Featured in the book are: All the rules you need to play: Advice for Gamesmasters; A special solo adventure; A group adventure designed for beginners. Perfect for first-time role players or those looking for a quick 'pick-up' game without any complicated rules to learn, QUERP provides a complete system suitable for anyone of any age. The game mechanic uses 2d6 to resolve each outcome (The QUERP Game System)




Islands Magazine


Book Description