The Spike


Book Description

The story of a neural impulse and what it reveals about how our brains work We see the last cookie in the box and think, can I take that? We reach a hand out. In the 2.1 seconds that this impulse travels through our brain, billions of neurons communicate with one another, sending blips of voltage through our sensory and motor regions. Neuroscientists call these blips “spikes.” Spikes enable us to do everything: talk, eat, run, see, plan, and decide. In The Spike, Mark Humphries takes readers on the epic journey of a spike through a single, brief reaction. In vivid language, Humphries tells the story of what happens in our brain, what we know about spikes, and what we still have left to understand about them. Drawing on decades of research in neuroscience, Humphries explores how spikes are born, how they are transmitted, and how they lead us to action. He dives into previously unanswered mysteries: Why are most neurons silent? What causes neurons to fire spikes spontaneously, without input from other neurons or the outside world? Why do most spikes fail to reach any destination? Humphries presents a new vision of the brain, one where fundamental computations are carried out by spontaneous spikes that predict what will happen in the world, helping us to perceive, decide, and react quickly enough for our survival. Traversing neuroscience’s expansive terrain, The Spike follows a single electrical response to illuminate how our extraordinary brains work.




SYSTEM SIMULATION WITH DIGITAL COMPUTER


Book Description

This is a basic textbook for those who wish to use digital computers for simulating engineering and business systems. It is meant for the students of engineering and business management as well as for systems analysts, industrial engineers and operations research professionals.The reader has been given enough grounding so that he can use simulation to solve simple but mathematically intractable problems. This compact basic textbook has been well received by students and professionals for many years.







Digital Computer Simulation


Book Description

"The purpose of this text is to present methods for using digital computers to perform system simulation studies." -- page 1.



















The Analogue Alternative


Book Description

We are in the midst of a digital revolution - until recently, the majority of appliances used in everyday life have been developed with analogue technology. Now, either at home or out and about, we are surrounded by digital technology such as digital 'film', audio systems, computers and telephones. From the late 1940s until the 1970s, analogue technology was a genuine alternative to digital, and the two competing technologies ran parallel with each other. During this period, a community of engineers, scientists, academics and businessmen continued to develop and promote the analogue computer. At the height of the Cold War, this community and its technology met with considerable success in meeting the urgent demand for high speed computing for use in the design and simulation of rockets, aircraft and manned space vehicles. The Analogue Alternative tracks the development, commercialisation and ultimate decline of the electronic analogue computer in the USA and Britain. It examines the roles played by technical, economic and cultural factors in the competition between the alternative technologies, but more importantly, James Small demonstrates that non-technical factors, such as the role of 'military enterprise' and the working practices of analogue engineers, have been the most crucial in analogue's demise.^l This book will be of interest to students of the history and sociology of science and technology, particularly computing. It will also be relevant to those interested in technical change and innovation, and the study of scientific cultures.