The Sound of Creation


Book Description

Brilliant and relentless tech CEO Ava Lawson built a system to play the currency market and make her billions. Instead, it begins to play strange music and makes normally level headed people behave irrationally, violently, dangerously. While on the run from a coup to steal her code, Ava meets an ethereal stranger who seems to know more about her than she does. The stranger calls himself an apprentice. He pleads for her help to stop what they have started.




Special Sound


Book Description

This text traces the creation and legacy of the BBC's electronic music studio, the Radiophonic Workshop, in the context of other studios in Europe and America.




Distillation of Sound


Book Description

How dub reggae expanded and shifted Jamaican culture. Jamaican music has always been about creating with what is at hand. Taking what is around you and making it into something great is the key to dub and Jamaican culture. Dub music in Jamaica started in the early 1970s and by the end of the decade had influenced an entire population. The music began to use the rhythm track of a song as a song itself and spread quickly throughout the sound systems of the island. This book reflects on the importance of dub music and its influence on the music world with the rise and spread of dub in New York, England, and Japan. Eric Abbey discusses the separation between dub as a product and dub as an act of the engineer. Distillation of Sound focuses on the original music of Jamaica and how dub reggae expanded and shifted Jamaican culture. It will further the discussion on dub music, its importance to Jamaican culture, and its creative influence on the music world.




Sound and Vibration


Book Description

This book will guide you in methods of utilizing the power of sound and vibration to heal and maintain mental, emotional and spiritual health, to fine-tune your Midos and even to guide you into deeper levels of Deveikus / conscious unity with Hashem.




Song of Creation


Book Description

Every element of creation glorifies God in its own way.




The Origin of Creation


Book Description




Between Air and Electricity


Book Description

Composers and sound artists have explored for decades how to transform microphones and loudspeakers from “inaudible” technology into genuinely new musical instruments. While the sound reproduction industry had claimed perfect high fidelity already at the beginning of the twentieth century, these artists found surprising ways of use – for instance tweaking microphones, swinging loudspeakers furiously around, ditching microphones in all kinds of vessels, or strapping loudspeakers to body parts of the audience. Between air and electricity traces their quest and sets forward a new theoretical framework, providing historic background on technological and artistic development, and diagrams of concert and performance set-ups. From popular noise musician Merzbow to minimalist classic Alvin Lucier, cult instrument inventor Hugh Davies, or contemporary visual artist Lynn Pook – they all aimed to make audible what was supposed to remain silent.







Animate Creation


Book Description




The Oxford Handbook of Interactive Audio


Book Description

As audiences are increasingly no longer solely listeners but also active producer-consumers, and as video games and other interactive systems increasingly permeate our daily lives, understanding interactivity and its impact on the audience has never been more important. A collection of newly commissioned chapters on interactivity in music and sound edited by preeminent scholars in the field, this book marks the beginning of a journey into understanding the ways in which we interact with sound, and offers a new set of analytical tools for the growing field of interactive audio. What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What makes interactive audio different from non-interactive audio? Where does interacting with audio fit into our understanding of sound and music? What does the future hold for interactive media when it comes to our musical and sonic experiences? And how do we begin to approach interactive audio from a theoretical perspective? The Oxford Handbook of Interactive Audio answers these questions by exploring the full range of interactive audio in video games, performance, education, environmental design, toys, and artistic practice. Examining these questions from a range of approaches -- technological, emotional, psychological, and physical -- the book provides a thorough overview of the fascinating experience of interactive sound.