The Stepping Maze


Book Description

History has its secrets, and someone wants them all. Behind six feet of steel, buried under the streets of Manhattan, lies the Black Chamber—a room that once housed a team of codebreakers who would one day help to found the NSA. “Imagine a writer that combines the best aspects of Cussler, Rollins, Berry, and Brown all into one. That’s Kevin Tumlinson.” —Ernest Dempsey, Author of The Forbidden Temple Abducted by a brutish professional killer, two physics professors are left with little food and limited air. Time is running out. Agent Roland Denzel and Dr. Liz Ludlum are led to a government-sealed room by an unseen figure, where they find a century-old manuscript filled with riddles. Is it the key to opening the Black Chamber? What other secrets does it hold? Dan Kotler returns in this codebreaking thriller, filled with enigmas, mysteries, and danger at every turn. Kotler must solve the Stepping Maze before time runs out ... for everyone. The Stepping Maze is the sixth full-length novel in the Dan Kotler Archaeological thrillers. Read




The Maze Book


Book Description

This vibrant collection delivers a laboratory roadmap of testing cognition in the rodent. While rodents and mazes are the main center and focus of this book, many aspects in the field of learning and memory are discussed and detailed, spanning from the molecular to the human, with every chapter delivering a comprehensive review of historical milestones in order to provide context for past discoveries, new findings, and future studies. Didactic foundations, operational definitions, and theory, as well as practical experimental and apparatus set-up, data analysis, and interpretation instructions are included in the first part of the book, while part two contains step-by-step protocols, troubleshooting, and tips from experts in the field. Authoritative and inspirational, The Maze Book: Theories, Practice, and Protocols for Testing Rodent Cognition serves as a detailed and practical manual for scientists wishing to implement these tools in their laboratories and for scholars interested in this powerful field.




Follow This Thread


Book Description

Beautifully designed and gorgeously illustrated, this immersive, puzzle-like exploration of the history and psychology of mazes and labyrinths evokes the spirit of Choose Your Own Adventure, the textual inventiveness of Tom Stoppard, and the philosophical spirit of Jorge Luis Borges. Labyrinths are as old as humanity, the proving grounds of heroes, the paths of pilgrims, symbols of spiritual rebirth and pleasure gardens for pure entertainment. Henry Eliot leads us on a twisting journey through the world of mazes, real and imagined, unraveling our ancient, abiding relationship with them and exploring why they continue to fascinate us, from Kafka to Kubrick to the myth of the Minotaur and a quest to solve the disappearance of the legendary Maze King. Are you ready to step inside?




Maze


Book Description

This is not really a book. This is a building in the shape of a book...a maze. Each numbered page depicts a room in the maze. Tempted? Test your wits against mine. I guarantee that my maze will challenge you to think in ways you've never thought before. But beware. One wrong turn and you may never escape!




Amazing Area Mazes


Book Description

Race the clock to solve 70 fun puzzles with grade-school math—and genius logic! Welcome, brave math wizard, to the world of area mazes. These clever grids of squares and rectangles are more than meets the eye. Can you find the missing value—using only your powers to add, subtract, multiply, and divide? Just remember: Area = Length x Width Too easy? Race the clock! Puzzle master Naoki Inaba has included three target times for every maze. But don’t worry if you get stuck sometimes . . . just keep at it, and you’ll get better and better. Soon, you’ll be amazing!




The Kid's Awesome Activity Book


Book Description

Pure interactive fun between two covers! A book that begs to be doodled in with 96 wacky prompts, games, and crafts, and adorable creatures to boot, The Kid’s Awesome Activity Book is packed with activities that take delightful twists and turns, inviting kids to design, draw, and dream—and encouraging creativity on and off the page. Enter an ancient cave to decode a mummy’s message. Find your way through a beehive maze. Write a song for a cat rock band. Design a personalized spaceship—and so much more. Plus, plenty of goodies to return to again and again for hands-on play: paper dolls, finger puppets, bonus stickers, and a giant pullout poster designed to kindle curious minds and active imaginations. A great boredom-buster for travel or rainy days, and a fun birthday or holiday gift. From the author and illustrator of the Doodle Adventures® series and based on the Kid’s Awesome Activity Calendar, the book showcases Lowery’s inimitable quirky style and humor that clicks with all ages—get the whole family in on the fun!




Mazes


Book Description

A poem in which four little boys explore the world around them.




Mazes for Programmers


Book Description

Unlock the secrets to creating random mazes! Whether you're a game developer, an algorithm connoisseur, or simply in search of a new puzzle, you're about to level up. Learn algorithms to randomly generate mazes in a variety of shapes, sizes, and dimensions. Bend them into Moebius strips, fold them into cubes, and wrap them around spheres. Stretch them into other dimensions, squeeze them into arbitrary outlines, and tile them in a dizzying variety of ways. From twelve little algorithms, you'll discover a vast reservoir of ideas and inspiration. From video games to movies, mazes are ubiquitous. Explore a dozen algorithms for generating these puzzles randomly, from Binary Tree to Eller's, each copiously illustrated and accompanied by working implementations in Ruby. You'll learn their pros and cons, and how to choose the right one for the job. You'll start by learning six maze algorithms and transition from making mazes on paper to writing programs that generate and draw them. You'll be introduced to Dijkstra's algorithm and see how it can help solve, analyze, and visualize mazes. Part 2 shows you how to constrain your mazes to different shapes and outlines, such as text, circles, hex and triangle grids, and more. You'll learn techniques for culling dead-ends, and for making your passages weave over and under each other. Part 3 looks at six more algorithms, taking it all to the next level. You'll learn how to build your mazes in multiple dimensions, and even on curved surfaces. Through it all, you'll discover yourself brimming with ideas, the best medicine for programmer's block, burn-out, and the grayest of days. By the time you're done, you'll be energized and full of maze-related possibilities! What You Need: The example code requires version 2 of the Ruby programming language. Some examples depend on the ChunkyPNG library to generate PNG images, and one chapter uses POV-Ray version 3.7 to render 3D graphics.




Maze Quest


Book Description

Can you solve the puzzle, save the kingdom, and complete the quest? In this ingenious, beautifully illustrated maze book, the paths you choose will decide the fate of an enchanted land. Quick, decide! Will you go right or left? Each decision you make will shape the epic journey of young adventurers Jada and Tim as they step from our world into the magical, fantastical Hinter Realms. They soon discover that the denizens of the Realms have been trapped by the evil Queen Amaza, ruling from her fiery mountain! Jada and Tim will travel through a fantasy land of mazes including different environments such as the Crystal Forest, the Sunken City and The Cosmic Pool. Help them choose the correct routes, collecting important artefacts and friends along the way, and put an end to Amaza's tyanny! A fantastic gift for children aged 6+.




The Big Book of Mazes for Kids


Book Description

The Big Book of Mazes for Kids is packed with mazes to entertain, stimulate, and challenge your kids. These mazes can help improve fine motor skills, problem-solving skills, and visual perceptual skills. Various types, themes, and shapes ensure your child won't get bored.