The Professor, the Banker, and the Suicide King


Book Description

A tale of outsized egos, appetites, and ambitions, this completely true, heart-stopping story tells of one man, 20 million dollars, and the most expensive game of poker ever played.




A Girl's Suicide


Book Description

On 26 March 2016 a Girl makes suicide by jumping from 6 th floor apartment, her mystery unknown to people .Some days later Indian Police found that it was due to killer game -Blue whale challenge . Why people are blind in this game and what are the reason that girl make suicide .Write tells here. How to keep away from this, he told here...




SG - Suicide Game


Book Description

SG- Suicide Game is a metaphor about the society where persons almost kill themselves to achieve their goals and forget their dreams, but, in the book you will find also real love, friendship, loyalty, hope and an unexpected finale showing the good essence of the human seed. Eight thousand candidates sign up for the Suicide Game. Only one can win. Their destination is the Night Stadium: a place of makeup and music, fear and adrenaline, blood and romance, celebration and death. Each candidate has his or her own reason for entering the Game. The Council runs the Game. The outcome of the Game is left to fate...in the laps of the gods. The candidates will jump to their deaths in order to win everything, before capacity crowds in the Stadium. The public follows every jump, live on TV and mobile device screens, choosing their favorite candidates and betting on their lives. Who will win the game? Candidate 0907 - Moma - the terrorist? Candidate 1518 - Fabio Giovanni Cristiani - the cyclist? Candidate 3507 - Anthony Henrik Gustav - the lawyer? Candidate 4914 - Jens Plaato - the politician? Candidate 4918 - Sarah Mondstein - the career woman? Candidate 5151 - Bianca White - just a girl ? Candidate 7195 - The Scientist? ...Or is it a completely different Candidate? The Game's community also includes geeks, mafia, makeup artists, master chefs, models, musicians, spies, terrorists, and many others. It boldly imagines a place where death and denial are interwoven with hope, choices and the innate desire for happiness. Impressive in the totality of its vision, it is an exploration of the best and worst things in our lives, our nightmares, and especially our dreams.




The ICD-10 Classification of Mental and Behavioural Disorders


Book Description

Provides clinical descriptions diagnostic guidelines and codes for all mental and behavioural disorders commonly encountered in clinical psychiatry. The book was developed from chapter V of the Tenth Revision of the International Statistical Classification of Diseases and Related Health Problems (ICD-10). The clinical descriptions and diagnostic guidelines were finalized after field testing by over 700 clinicians and researchers in 110 institutes in 40 countries making this book the product of the largest ever research effort designed to improve psychiatric diagnosis. Every effort has been made to define categories whose existence is scientifically justifiable as well as clinically useful. The classification divides disorders into ten groups according to major common themes or descriptive likeness a new feature which makes for increased convenience of use. For each disorder the book provides a full description of the main clinical features and all other important but less specific associated features. Diagnostic guidelines indicate the number balance and duration of symptoms usually required before a confident diagnosis can be made. Inclusion and exclusion criteria are also provided together with conditions to be considered in differential diagnosis. The guidelines are worded so that a degree of flexibility is retained for diagnostic decisions in clinical work particularly in the situation where provisional diagnosis may have to be made before the clinical picture is entirely clear or information is complete. ... As befitting a publication of considerable influence the amount of work that went into preparing ICD-10 has been formidable... - The International Journal of Social Psychiatry




The Dying Game


Book Description

A masterly locked-room mystery set in a near-future Orwellian state—for fans of Margaret Atwood’s The Handmaid’s Tale, Dave Eggers’ The Circle, and Suzanne Collins’ The Hunger Games Do you live to play? Or play to live? The year is 2037. The Soviet Union never fell, and much of Europe has been consolidated under the totalitarian Union of Friendship. On the tiny island of Isola, seven people have been selected to compete in a forty-eight-hour test for a top-secret intelligence position. One of them is Anna Francis, a workaholic bureaucrat with a nine-year-old daughter she rarely sees and a secret that haunts her. Her assignment: to stage her own death and then to observe, from her hiding place inside the walls of the house, how the six other candidates react to the news that a murderer is among them. Who will take control? Who will crack under pressure? But then a storm rolls in, the power goes out, and the real game begins. . . . Combining suspense, unexpected twists, psychological gamesmanship, and a sinister dystopian future, The Dying Game conjures a world in which one woman is forced to ask, “Can I save my life by staging my death?”




The Game of Death in Ancient Rome


Book Description

Our taste for blood sport stops short at the bruising clash of football players or the gloved blows of boxers, and the suicide of a politician is no more than a personal tragedy. What, then, are we to make of the ancient Romans, for whom the meaning of sport and politics often depended on death? In this provocative, thoughtful book, Paul Plass shows how the deadly violence of arena sport and political suicide served a social purpose in ancient Rome. His work offers a reminder of the complex uses to which institutionalized violence can be put. Violence, Plass observes, is a universal part of human life, and so must be integrated into social order. Grounding his study in evidence from Roman history and drawing on ideas from contemporary sociology and anthropology, he first discusses gladiatorial combat in ancient Rome. Massive bloodshed in the arena, Plass argues, embodied the element of danger for a society frequently engaged in war, with outsiders--whether slaves, criminals, or prisoners of war--sacrificed for a sense of public security




Death by Video Game


Book Description

"The finest book on video games yet. Simon Parkin thinks like a critic, conjures like a novelist, and writes like an artist at the height of his powers—which, in fact, he is." —Tom Bissell, author of Extra Lives: Why Video Games Matter On January 31, 2012, a twenty-three-year-old student was found dead at his keyboard in an internet café while the video game he had been playing for three days straight continued to flash on the screen in front of him. Trying to reconstruct what had happened that night, investigative journalist Simon Parkin would discover that there have been numerous other incidents of "death by video game." And so begins a journey that takes Parkin around the world in search of answers: What is it about video games that inspires such tremendous acts of endurance and obsession? Why do we so thoroughly lose our sense of time and reality within this medium? How in the world can people play them . . . to death? In Death by Video Game, Parkin examines the medical evidence and talks to the experts to determine what may be happening, and introduces us to the players and game developers at the frontline of virtual extremism: the New York surgeon attempting to break the Donkey Kong world record . . . the Minecraft player three years into an epic journey toward the edge of the game's vast virtual world . . . the German hacker who risked prison to discover the secrets behind Half-Life 2 . . . Riveting and wildly entertaining, Death by Video Game will change the way we think about our virtual playgrounds as it investigates what it is about them that often proves compelling, comforting, and irresistible to the human mind—except for when it’s not.




The Suicide Squad


Book Description




Sherlock Holmes and the Adventure of the Suicide Club


Book Description

THE STORY: In the heart of London, behind the impassive facade of a windowless house, some of Europe's most powerful men gather to play a game. The game is murder, and this is The Suicide Club. But the club has a new member, Sherlock Holmes: brilli




The Suicide King


Book Description

Interactive storylines allow readers to control the action and advance the story by their choices--leading toward more than two dozen possible endings--in this Slayer adventure that returns Buffy Summers and the Scoobies to the glory days of high school. Original.