The Tomorrow Game


Book Description

A New York Times bestselling author’s gripping account of a Chicago community coming together to save a group of teenagers from gun violence. In the tradition of works like Random Family and Behind the Beautiful Forevers, Sudhir Venkatesh’s The Tomorrow Game is a deeply reported chronicle of families surviving in a Southside Chicago community. At the heart of the story are two teenagers: Marshall Mariot, an introverted video gamer and bike rider, and Frankie Paul, who leaves foster care to direct his cousin’s drug business while he’s in prison. Frankie devises a plan to attack Marshall and his friends—it is his best chance to showcase his toughness and win respect for his crew. Catching wind of the plan, Marshall and his friends decide they must preemptively go after Frankie’s crew to defend their honor. The pressure mounts as both groups of teens race to find a gun and strike first. All the while, the community at large—a cast that includes the teens’ families, black market gun dealers, local pastors, a bodega owner, and a veteran beat cop—try their best to defuse the conflict and keep the kids alive. Based on Venkatesh’s three decades of immersion in Chicago’s Southside, and as propulsive as a novel, The Tomorrow Game is a nuanced, timely look at the toll that poverty and gun violence take on families and their communities.




Tomorrow, and Tomorrow, and Tomorrow


Book Description

NEW YORK TIMES BEST SELLER • Sam and Sadie—two college friends, often in love, but never lovers—become creative partners in a dazzling and intricately imagined world of video game design, where success brings them fame, joy, tragedy, duplicity, and, ultimately, a kind of immortality. It is a love story, but not one you have read before. "Delightful and absorbing." —The New York Times • "Utterly brilliant." —John Green One of the Best Books of the Year: The New York Times, Entertainment Weekly, TIME, GoodReads, Oprah Daily From the best-selling author of The Storied Life of A. J. Fikry: On a bitter-cold day, in the December of his junior year at Harvard, Sam Masur exits a subway car and sees, amid the hordes of people waiting on the platform, Sadie Green. He calls her name. For a moment, she pretends she hasn’t heard him, but then, she turns, and a game begins: a legendary collaboration that will launch them to stardom. These friends, intimates since childhood, borrow money, beg favors, and, before even graduating college, they have created their first blockbuster, Ichigo. Overnight, the world is theirs. Not even twenty-five years old, Sam and Sadie are brilliant, successful, and rich, but these qualities won’t protect them from their own creative ambitions or the betrayals of their hearts. Spanning thirty years, from Cambridge, Massachusetts, to Venice Beach, California, and lands in between and far beyond, Gabrielle Zevin’s Tomorrow, and Tomorrow, and Tomorrow examines the multifarious nature of identity, disability, failure, the redemptive possibilities in play, and above all, our need to connect: to be loved and to love.




Skin in the Game


Book Description

While the American health care system has consistently been criticized for its noticeable detriments, few have taken the time to recognize the significant benefits and potential of this system. But with Skin in the Game, authors John Hammergren and Phil Harkins provide a comprehensive overview of the history of our health care system, an explanation of its current state, and a picture of the great strides that they see being made in the near future.




Level 1: Tomorrow Mirror


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Game Theory and Society


Book Description

The progress of society can only happen through interpersonal cooperation, because only cooperation can bring about mutual benefit, thus bringing happiness to each person. This should be our collective rationality, but we often see it conflicts with individual interests, which leads to the so-called "Prisoners’ Dilemma" and does not bring happiness to all. From a game theoretical perspective, this book addresses the issue of how people can cooperate better. It has two objectives. The first is to use common language to systematically introduce the basic methodologies and core conclusions of Game Theory, including the Nash equilibrium, multiple equilibriums, dynamic games, etc. Mathematics and theoretical models are used to the minimum necessary scope too, to make this book get access to ordinary readers with elementary mathematical training. The second objective is to utilize these methods and conclusions to analyze various Chinese social issues and institutional arrangements, with a focus on the reasons people exhibit non-cooperative behaviors as well as the institutions and cultures that promote interpersonal cooperation. In addition to economics, specialists in sociology, law, history, politics and management will also be attracted by this book for its insightful analysis on the issue of cooperation in these fields. Also, readers curious about Chinese society will benefit from this book.




The Ball Game Biz


Book Description

This work uses economic theory, simple probability, statistical concepts and game theory to analyze the economics of professional sports. It treats sports leagues as cartels and uses historical examples to test theories regarding labor economics. Many key issues that have sparked raging arguments among fans and writers are addressed, including free agency's effect on competitive balance, how rising player salaries have/haven't affected ticket prices, and the effect of a new stadium on the local economy, among many others. Instructors considering this book for use in a course may request an examination copy here.




SignMates


Book Description

Dispelling the myth that only certain Sun signs are compatible with each other, this book shows how, by working through the strategies suggested for one's sign combination, differences can be turned into assets rather than liabilities.




Game Usability


Book Description

Computers used to be for geeks. And geeks were fine with dealing with a difficult and finicky interface--they liked this--it was even a sort of badge of honor (e.g. the Unix geeks). But making the interface really intuitive and useful--think about the first Macintosh computers--took computers far far beyond the geek crowd. The Mac made HCI (human c




Fate


Book Description

Richard Smith thought moving from Tennessee to Dallas his junior year of high school was bad enough. He never would have dreamed how his life was going to change. Richard was a superstar basketball player with nothing but stardom to look forward to. What will be Richard's "Fate?" What will be the fate of the others he encounters? Fate will have you on an emotional roller coaster ride. So buckle up!




Daily Graphic


Book Description