Book Description
Provides details about the state of the industry, explains how a new product is developed, and outlines the steps necessary to protect an idea, present a concept, and negotiate a deal.
Author : Gregory J. Battersby
Publisher :
Page : 296 pages
File Size : 48,24 MB
Release : 1996
Category : Antiques & Collectibles
ISBN :
Provides details about the state of the industry, explains how a new product is developed, and outlines the steps necessary to protect an idea, present a concept, and negotiate a deal.
Author : Richard C. Levy
Publisher :
Page : 488 pages
File Size : 47,13 MB
Release : 2003
Category : Board game industry
ISBN : 9781101495209
Author : Tom Braunlich
Publisher :
Page : 56 pages
File Size : 36,6 MB
Release : 1988
Category : Games
ISBN :
Author : Brian Tinsman
Publisher : Morgan James Publishing
Page : 282 pages
File Size : 30,76 MB
Release : 2008-11-01
Category : Games & Activities
ISBN : 1600377904
A guide to developing and selling your game idea from a game design manager at Wizards of the Coast, the world’s largest tabletop hobby game company. Do you have an idea for a board game, card game, role-playing game or tabletop game? Have you ever wondered how to get it published? For many years Brian Tinsman reviewed new game submissions for Hasbro, the largest game company in the US. With The Game Inventor’s Guidebook: How to Invent and Sell Board Games, Card Games, Role-playing Games & Everything in Between! Tinsman presents the only book that lays out step-by-step advice, guidelines and instructions for getting a new game from idea to retail shelf.
Author : Richard C. Levy
Publisher : Touchstone
Page : 324 pages
File Size : 45,52 MB
Release : 1992
Category : Antiques & Collectibles
ISBN :
Author : Jeffrey Breslow
Publisher : Post Hill Press
Page : 206 pages
File Size : 29,10 MB
Release : 2022-08-30
Category : Biography & Autobiography
ISBN : 1637584385
In his captivating memoir, Jeffrey Breslow tells how: •Creating a game is a mix of Rube Goldberg, Santa’s elves, mass production, and the bottom line. •He oversaw two multi-million dollar businesses that earned profits for more than four decades. Even while the industry transformed itself from using cardboard and plastics into electronics, his companies never acquired debt and never borrowed money from a bank! •He overcame the terrible misfortune of a deadly workplace shooting and led his shaken employees through the tragedy and back to running a thriving business. Millions of people around the world have played with games and toys Breslow and his partners invented—perhaps you have, too! Now, read Breslow’s remarkable story and see how a flash of inspiration, followed by hard work and ingenuity, brought these wonderful games to life.
Author : Stephen Peek
Publisher : Betterway Books
Page : 135 pages
File Size : 31,6 MB
Release : 1987
Category : Games
ISBN : 9780932620859
Author : Stephen Peek
Publisher : Betterway Publications
Page : 192 pages
File Size : 34,3 MB
Release : 1993
Category : Games
ISBN : 9781558703155
Offers advice on selling a new game and discusses self-publishing, marketing, copyrights, and trademarks
Author : Stephen Key
Publisher :
Page : 488 pages
File Size : 36,18 MB
Release : 2020-01-15
Category :
ISBN : 9781653786251
You have decided the job of your dreams is to be able to share your creativity with the world while creating a nice income. You long to see your product idea come to fruition so you never have to work for anyone else again. Stephen Key has been living this dream for over 30 years and has provided the roadmap for others in his best-selling book about licensing inventions, One Simple Idea. One Simple Idea has helped thousands license their product ideas. Stephen has reinvented the inventing process. Forget the patents, forget the prototypes, forget starting a business. Sell the benefit first instead! Today it's all about selling first and selling fast. His roadmap for licensing success is now being taught in major universities. Become a Professional Inventor is the follow-up to One Simple Idea because people are now asking... I love being creative and I want to do this for the rest of my life, how can I become a full-time professional inventor? How can I go from amateur to professional full-time inventor? What industries create the largest revenue? What is the best way to work with these companies so I build a successful long-term relationship? How can I license even more products ideas? Why aren't companies getting back to me? How do I get the highest royalty rate? Why are my product ideas getting rejected? What type of protection do I actually need? What is the best way to submit my product ideas? How can I tell if a company is truly inventor friendly? How do I use non-disclosure agreements? How do I license ideas without any intellectual property? How do I negotiate a licensing agreement to make sure I get paid regardless of intellectual property? For the first time ever, Stephen has uncovered the consumer product licensing industry from the inside. He has interviewed 28 leading experts across 17 different industries, as well as professional inventors, to share their knowledge with you -- so you too can now become a full-time professional inventor. Here are a few industries included in this book: Kitchen Hardware Automotive As Seen On TV Pet Dental Hospitality Toy and Game Cannabis Novelty Gift Health and Beauty and more! Stephen peels back the curtain to give you an insider's guide to how companies evaluate your product submissions so you can become a professional inventor. Also included: Sample Sell Sheets Sample Non-Disclosure Agreements Sample Term Sheets Sample Licensing Agreement Sample Calling Scripts Sample LinkedIn Contact Scripts
Author : Pamela Riddle Bird
Publisher : John Wiley & Sons
Page : 384 pages
File Size : 14,27 MB
Release : 2011-03-08
Category : Business & Economics
ISBN : 1118053354
Full coverage of the ins and outs of inventing for profit Protect your idea, develop a product - and start your business! Did you have a great idea? Did you do anything about it? Did someone else? Inventing For Dummies is the smart and easy way to turn your big idea into big money. This non-intimidating guide covers every aspect of the invention process - from developing your idea, to patenting it, to building a prototype, to starting your own business. The Dummies Way * Explanations in plain English * "Get in, get out" information * Icons and other navigational aids * Tear-out cheat sheet * Top ten lists * A dash of humor and fun Discover how to: * Conduct a patent search * Maintain your intellectual property rights * Build a prototype product * Determine production costs * Develop a unique brand * License your product to another company