A Trap for He-man


Book Description

Skeletor has a plan to lure Teela to him, using the thousands of shadow men at his disposal. He commands them to bring a slab of Mentalite to him so he can focus his energies and send a telepathic message, disguised as He-Man, to Teela, requesting that she come to him. Teela complies, undergoing several trials along the way, such as Mer-Man and Beast Man. She eventually overcomes them with the help of Stratos. Stratos alerts He-Man and he is able to defeat Skeletor and the shadow men by shattering the Mentalite.




The Trap Masters


Book Description

Kaos attempts to break the world's most powerful villians out of Cloudcracker Prison so they can help him destroy the Skylanders.




Skylanders Trap Team: Master Eon's Official Guide


Book Description

Trap Team is the fourth game in the Skylanders franchise, and this official guide is the definitive source for all the new realms and characters. This 176-page book will help young Portal Masters navigate all the new and exciting adventures in Skylanders Trap Team. Also includes a fold-out full-color poster.




Skylanders: The Kaos Trap


Book Description

Join Spyro, Pop Fizz, Trigger Happy, Stealth Elf, and more of your favorite characters in these brand new Skylanders adventures! Discover the history of the Trap Masters and Kaos’ plot for Traptanium that ties right into the new game.




The Complete Collection


Book Description

The Complete Collection is a comprehensive guide to all the Skylanders characters from Spyro’s Adventure, Giants, SWAP Force, and Trap Team. From the Hardcover edition.




The Trap


Book Description

Juvenile fiction.




The Hero Trap


Book Description

Most companies today are firmly on the social and environmental issues ‘bandwagon’, like bees around a honey pot, from plastic in oceans through to diversity. As a result, people are increasingly distrustful of these efforts which they view as cheap marketing stunts meant to wow people into buying more. "Try to fly like a superman, and you will come down like a tin of soup." Market economists have long told us that we’re driven only by money and status, but the inherent human truth that cuts across age, culture and gender uncovers a stronger force: we wish to be in charge of our own lives and our own happiness. Through extensive growth and affinity research, world-renowned purpose-pioneer, Thomas Kolster, uncovers a simple answer that is key to driving marketing growth in the 21st century: if you put people in control of the marketing mix, from products to promotion, they can grow and in turn grow your organisation. This book explains the meteoric rise of a company like AirBnB, how a 20-something Swede, Maria de la Croix, built a global coffee empire like Wheelys in just a few years, and how a group of friends hanging out in a bar in Melbourne created one of the largest global non-profits fighting for men’s health, Movember – and how you can empower people to do the same. Today’s power no longer rests in the hands of the privileged few, but in the talented many. It is time for you to unleash that power, in numbers. Drawing on top-line marketing case studies and in-depth interviews, Kolster demonstrates how people are truly motivated to act when they’re in charge of their own life and happiness. ‘Who can you help me become?’ is the one essential question you need to be asking and acting on to chart a new course for your organisation, changing behaviours at scale and unlocking sustainable growth that benefits all.




The Ultimate Player's Guide to Skylanders Trap Team (Unofficial Guide)


Book Description

SkylandersTM Trap Team: An Epic Adventure Awaits You! The magical floating islands of Skylands await you! But if you really want to master Skylanders Trap Team, you need a great guide. Here it is! Whether you’re young or old, you’ll love how this book offers everything you need to know to thrive in Skylands. It’ll help you discover the Skylanders’ most powerful new secrets–and it’s so easy! This book is packed with full-color pictures and great step-by-step instructions from Hayley “SkyPanda” Camille! She’ll help you get started, meet the characters, master your best strategies, and lots more! Get started fast! See what each of Trap Team’s characters can do Master the elements: Life, Water, Fire, Air, Earth, Tech, Undead, Magic, Light, and Dark Get ready for Doom Challenges and Arena Battles Capture villains in the Traptanium Portal Play as a villain yourself Find golden hordes, trophies, jewels, soul gems, scrolls, and more Beat other characters in Skystones Smash Unlock tricky Lock Puzzles Explore Skylanders Academy Expand your game with new Adventure Packs Challenge Kaos and ultimately defeat him! SkylandersTM Trap Team is a trademark of Activision Publishing Inc. This book was not created by nor is endorsed by Activision.




Better Mousetrap 3e


Book Description

This is the black and white, distribution version. Better Mousetrap is an extensive supplement for the Mutants & Masterminds 3e rules. Written by Steven Trustrum, contributor to the DC Adventures product line, and illustrated by industry veteran, Eric Lofgren, this massive sourcebook covers everything from how to create interesting, challenging super-villains to new game mechanics (advantages, extras, flaws, Expertise variations, and more), to entirely new rules that will help you take your game to a new level of excitement.




Treasure of Gor


Book Description

A brilliant woman’s dangerous discovery on Earth leads to her enslavement on the planet Gor in this long-running sci-fi fantasy series. In a remote corner of the American southwest, there is a small, private observatory. To most of the staff, it is just another stargazing facility. But a select few know its true function as a liaison point between two alien worlds: the decimated planet of the warlike Kurii, and the planet Gor, which the Kurii now covet. When the young scientist Agnes Morrison Atherton comes across an unintelligible file containing mysterious coordinates, she decides to decode them—and discovers two large, spherical, seemingly artificial objects in the asteroid belt. But it seems that Atherton’s remarkable discovery is less than welcome. Abducted and drugged, she awakens to find herself on the planet Gor—being sold as a Gorean slave girl.